27 lines
		
	
	
		
			729 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			729 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Shows how to render a polygonal [`Mesh`], generated from a [`Quad`] primitive, in a 2D scene.
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//!
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//! [`Quad`]: shape::Quad
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use bevy::{prelude::*, sprite::MaterialMesh2dBundle};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup)
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        .run();
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}
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fn setup(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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    commands.spawn(Camera2dBundle::default());
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    commands.spawn(MaterialMesh2dBundle {
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        mesh: meshes.add(shape::Quad::default()).into(),
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        transform: Transform::default().with_scale(Vec3::splat(128.)),
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        material: materials.add(Color::PURPLE),
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        ..default()
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    });
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}
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