31 lines
		
	
	
		
			1007 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1007 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{
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|     input::gamepad::{GamepadEvent, GamepadEventType},
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|     prelude::*,
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| };
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_system(gamepad_events.system())
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|         .run();
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| }
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| 
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| fn gamepad_events(mut gamepad_event: EventReader<GamepadEvent>) {
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|     for event in gamepad_event.iter() {
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|         match &event {
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|             GamepadEvent(gamepad, GamepadEventType::Connected) => {
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|                 info!("{:?} Connected", gamepad);
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|             }
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|             GamepadEvent(gamepad, GamepadEventType::Disconnected) => {
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|                 info!("{:?} Disconnected", gamepad);
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|             }
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|             GamepadEvent(gamepad, GamepadEventType::ButtonChanged(button_type, value)) => {
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|                 info!("{:?} of {:?} is changed to {}", button_type, gamepad, value);
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|             }
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|             GamepadEvent(gamepad, GamepadEventType::AxisChanged(axis_type, value)) => {
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|                 info!("{:?} of {:?} is changed to {}", axis_type, gamepad, value);
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|             }
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|         }
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|     }
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| }
 | 
