
# Objective Currently the `missing_docs` lint is allowed-by-default and enabled at crate level when their documentations is complete (see #3492). This PR proposes to inverse this logic by making `missing_docs` warn-by-default and mark crates with imcomplete docs allowed. ## Solution Makes `missing_docs` warn at workspace level and allowed at crate level when the docs is imcomplete.
1494 lines
55 KiB
Rust
1494 lines
55 KiB
Rust
// FIXME(3492): remove once docs are ready
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#![allow(missing_docs)]
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pub mod io;
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pub mod meta;
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pub mod processor;
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pub mod saver;
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pub mod transformer;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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Asset, AssetApp, AssetEvent, AssetId, AssetMode, AssetPlugin, AssetServer, Assets, Handle,
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UntypedHandle,
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};
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}
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mod assets;
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mod event;
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mod folder;
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mod handle;
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mod id;
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mod loader;
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mod path;
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mod reflect;
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mod server;
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pub use assets::*;
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pub use bevy_asset_macros::Asset;
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pub use event::*;
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pub use folder::*;
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pub use futures_lite::{AsyncReadExt, AsyncWriteExt};
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pub use handle::*;
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pub use id::*;
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pub use loader::*;
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pub use path::*;
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pub use reflect::*;
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pub use server::*;
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pub use bevy_utils::BoxedFuture;
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/// Rusty Object Notation, a crate used to serialize and deserialize bevy assets.
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pub use ron;
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use crate::{
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io::{embedded::EmbeddedAssetRegistry, AssetSourceBuilder, AssetSourceBuilders, AssetSourceId},
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processor::{AssetProcessor, Process},
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};
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use bevy_app::{App, First, MainScheduleOrder, Plugin, PostUpdate};
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use bevy_ecs::{
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reflect::AppTypeRegistry,
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schedule::{IntoSystemConfigs, IntoSystemSetConfigs, ScheduleLabel, SystemSet},
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system::Resource,
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world::FromWorld,
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};
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use bevy_log::error;
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use bevy_reflect::{FromReflect, GetTypeRegistration, Reflect, TypePath};
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use bevy_utils::HashSet;
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use std::{any::TypeId, sync::Arc};
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#[cfg(all(feature = "file_watcher", not(feature = "multi-threaded")))]
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compile_error!(
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"The \"file_watcher\" feature for hot reloading requires the \
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\"multi-threaded\" feature to be functional.\n\
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Consider either disabling the \"file_watcher\" feature or enabling \"multi-threaded\""
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);
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/// Provides "asset" loading and processing functionality. An [`Asset`] is a "runtime value" that is loaded from an [`AssetSource`],
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/// which can be something like a filesystem, a network, etc.
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///
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/// Supports flexible "modes", such as [`AssetMode::Processed`] and
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/// [`AssetMode::Unprocessed`] that enable using the asset workflow that best suits your project.
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///
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/// [`AssetSource`]: io::AssetSource
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pub struct AssetPlugin {
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/// The default file path to use (relative to the project root) for unprocessed assets.
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pub file_path: String,
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/// The default file path to use (relative to the project root) for processed assets.
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pub processed_file_path: String,
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/// If set, will override the default "watch for changes" setting. By default "watch for changes" will be `false` unless
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/// the `watch` cargo feature is set. `watch` can be enabled manually, or it will be automatically enabled if a specific watcher
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/// like `file_watcher` is enabled.
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///
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/// Most use cases should leave this set to [`None`] and enable a specific watcher feature such as `file_watcher` to enable
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/// watching for dev-scenarios.
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pub watch_for_changes_override: Option<bool>,
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/// The [`AssetMode`] to use for this server.
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pub mode: AssetMode,
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}
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#[derive(Debug)]
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pub enum AssetMode {
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/// Loads assets from their [`AssetSource`]'s default [`AssetReader`] without any "preprocessing".
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///
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/// [`AssetReader`]: io::AssetReader
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/// [`AssetSource`]: io::AssetSource
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Unprocessed,
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/// Assets will be "pre-processed". This enables assets to be imported / converted / optimized ahead of time.
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///
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/// Assets will be read from their unprocessed [`AssetSource`] (defaults to the `assets` folder),
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/// processed according to their [`AssetMeta`], and written to their processed [`AssetSource`] (defaults to the `imported_assets/Default` folder).
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///
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/// By default, this assumes the processor _has already been run_. It will load assets from their final processed [`AssetReader`].
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///
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/// When developing an app, you should enable the `asset_processor` cargo feature, which will run the asset processor at startup. This should generally
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/// be used in combination with the `file_watcher` cargo feature, which enables hot-reloading of assets that have changed. When both features are enabled,
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/// changes to "original/source assets" will be detected, the asset will be re-processed, and then the final processed asset will be hot-reloaded in the app.
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///
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/// [`AssetMeta`]: meta::AssetMeta
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/// [`AssetSource`]: io::AssetSource
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/// [`AssetReader`]: io::AssetReader
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Processed,
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}
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/// Configures how / if meta files will be checked. If an asset's meta file is not checked, the default meta for the asset
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/// will be used.
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// TODO: To avoid breaking Bevy 0.12 users in 0.12.1, this is a Resource. In Bevy 0.13 this should be changed to a field on AssetPlugin (if it is still needed).
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#[derive(Debug, Default, Clone, Resource)]
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pub enum AssetMetaCheck {
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/// Always check if assets have meta files. If the meta does not exist, the default meta will be used.
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#[default]
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Always,
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/// Only look up meta files for the provided paths. The default meta will be used for any paths not contained in this set.
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Paths(HashSet<AssetPath<'static>>),
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/// Never check if assets have meta files and always use the default meta. If meta files exist, they will be ignored and the default meta will be used.
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Never,
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}
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impl Default for AssetPlugin {
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fn default() -> Self {
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Self {
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mode: AssetMode::Unprocessed,
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file_path: Self::DEFAULT_UNPROCESSED_FILE_PATH.to_string(),
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processed_file_path: Self::DEFAULT_PROCESSED_FILE_PATH.to_string(),
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watch_for_changes_override: None,
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}
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}
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}
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impl AssetPlugin {
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const DEFAULT_UNPROCESSED_FILE_PATH: &'static str = "assets";
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/// NOTE: this is in the Default sub-folder to make this forward compatible with "import profiles"
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/// and to allow us to put the "processor transaction log" at `imported_assets/log`
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const DEFAULT_PROCESSED_FILE_PATH: &'static str = "imported_assets/Default";
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}
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impl Plugin for AssetPlugin {
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fn build(&self, app: &mut App) {
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app.init_schedule(UpdateAssets).init_schedule(AssetEvents);
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let embedded = EmbeddedAssetRegistry::default();
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{
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let mut sources = app
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.world
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.get_resource_or_insert_with::<AssetSourceBuilders>(Default::default);
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sources.init_default_source(
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&self.file_path,
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(!matches!(self.mode, AssetMode::Unprocessed))
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.then_some(self.processed_file_path.as_str()),
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);
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embedded.register_source(&mut sources);
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}
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{
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let mut watch = cfg!(feature = "watch");
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if let Some(watch_override) = self.watch_for_changes_override {
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watch = watch_override;
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}
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match self.mode {
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AssetMode::Unprocessed => {
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let mut builders = app.world.resource_mut::<AssetSourceBuilders>();
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let sources = builders.build_sources(watch, false);
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let meta_check = app
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.world
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.get_resource::<AssetMetaCheck>()
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.cloned()
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.unwrap_or_else(AssetMetaCheck::default);
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app.insert_resource(AssetServer::new_with_meta_check(
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sources,
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AssetServerMode::Unprocessed,
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meta_check,
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watch,
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));
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}
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AssetMode::Processed => {
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#[cfg(feature = "asset_processor")]
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{
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let mut builders = app.world.resource_mut::<AssetSourceBuilders>();
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let processor = AssetProcessor::new(&mut builders);
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let mut sources = builders.build_sources(false, watch);
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sources.gate_on_processor(processor.data.clone());
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// the main asset server shares loaders with the processor asset server
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app.insert_resource(AssetServer::new_with_loaders(
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sources,
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processor.server().data.loaders.clone(),
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AssetServerMode::Processed,
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AssetMetaCheck::Always,
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watch,
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))
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.insert_resource(processor)
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.add_systems(bevy_app::Startup, AssetProcessor::start);
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}
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#[cfg(not(feature = "asset_processor"))]
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{
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let mut builders = app.world.resource_mut::<AssetSourceBuilders>();
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let sources = builders.build_sources(false, watch);
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app.insert_resource(AssetServer::new_with_meta_check(
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sources,
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AssetServerMode::Processed,
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AssetMetaCheck::Always,
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watch,
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));
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}
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}
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}
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}
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app.insert_resource(embedded)
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.init_asset::<LoadedFolder>()
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.init_asset::<LoadedUntypedAsset>()
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.init_asset::<()>()
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.add_event::<UntypedAssetLoadFailedEvent>()
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.configure_sets(
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UpdateAssets,
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TrackAssets.after(handle_internal_asset_events),
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)
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.add_systems(UpdateAssets, handle_internal_asset_events)
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.register_type::<AssetPath>();
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let mut order = app.world.resource_mut::<MainScheduleOrder>();
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order.insert_after(First, UpdateAssets);
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order.insert_after(PostUpdate, AssetEvents);
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}
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}
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pub trait Asset: VisitAssetDependencies + TypePath + Send + Sync + 'static {}
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pub trait VisitAssetDependencies {
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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId));
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}
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impl<A: Asset> VisitAssetDependencies for Handle<A> {
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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId)) {
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visit(self.id().untyped());
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}
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}
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impl<A: Asset> VisitAssetDependencies for Option<Handle<A>> {
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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId)) {
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if let Some(handle) = self {
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visit(handle.id().untyped());
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}
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}
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}
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impl VisitAssetDependencies for UntypedHandle {
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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId)) {
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visit(self.id());
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}
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}
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impl VisitAssetDependencies for Option<UntypedHandle> {
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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId)) {
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if let Some(handle) = self {
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visit(handle.id());
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}
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}
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}
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impl<A: Asset> VisitAssetDependencies for Vec<Handle<A>> {
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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId)) {
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for dependency in self {
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visit(dependency.id().untyped());
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}
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}
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}
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impl VisitAssetDependencies for Vec<UntypedHandle> {
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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId)) {
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for dependency in self {
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visit(dependency.id());
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}
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}
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}
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/// Adds asset-related builder methods to [`App`].
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pub trait AssetApp {
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/// Registers the given `loader` in the [`App`]'s [`AssetServer`].
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fn register_asset_loader<L: AssetLoader>(&mut self, loader: L) -> &mut Self;
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/// Registers the given `processor` in the [`App`]'s [`AssetProcessor`].
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fn register_asset_processor<P: Process>(&mut self, processor: P) -> &mut Self;
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/// Registers the given [`AssetSourceBuilder`] with the given `id`.
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///
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/// Note that asset sources must be registered before adding [`AssetPlugin`] to your application,
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/// since registered asset sources are built at that point and not after.
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fn register_asset_source(
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&mut self,
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id: impl Into<AssetSourceId<'static>>,
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source: AssetSourceBuilder,
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) -> &mut Self;
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/// Sets the default asset processor for the given `extension`.
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fn set_default_asset_processor<P: Process>(&mut self, extension: &str) -> &mut Self;
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/// Initializes the given loader in the [`App`]'s [`AssetServer`].
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fn init_asset_loader<L: AssetLoader + FromWorld>(&mut self) -> &mut Self;
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/// Initializes the given [`Asset`] in the [`App`] by:
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/// * Registering the [`Asset`] in the [`AssetServer`]
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/// * Initializing the [`AssetEvent`] resource for the [`Asset`]
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/// * Adding other relevant systems and resources for the [`Asset`]
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/// * Ignoring schedule ambiguities in [`Assets`] resource. Any time a system takes
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/// mutable access to this resource this causes a conflict, but they rarely actually
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/// modify the same underlying asset.
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fn init_asset<A: Asset>(&mut self) -> &mut Self;
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/// Registers the asset type `T` using `[App::register]`,
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/// and adds [`ReflectAsset`] type data to `T` and [`ReflectHandle`] type data to [`Handle<T>`] in the type registry.
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///
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/// This enables reflection code to access assets. For detailed information, see the docs on [`ReflectAsset`] and [`ReflectHandle`].
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fn register_asset_reflect<A>(&mut self) -> &mut Self
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where
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A: Asset + Reflect + FromReflect + GetTypeRegistration;
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/// Preregisters a loader for the given extensions, that will block asset loads until a real loader
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/// is registered.
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fn preregister_asset_loader<L: AssetLoader>(&mut self, extensions: &[&str]) -> &mut Self;
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}
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impl AssetApp for App {
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fn register_asset_loader<L: AssetLoader>(&mut self, loader: L) -> &mut Self {
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self.world.resource::<AssetServer>().register_loader(loader);
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self
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}
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fn register_asset_processor<P: Process>(&mut self, processor: P) -> &mut Self {
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if let Some(asset_processor) = self.world.get_resource::<AssetProcessor>() {
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asset_processor.register_processor(processor);
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}
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self
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}
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fn register_asset_source(
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&mut self,
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id: impl Into<AssetSourceId<'static>>,
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source: AssetSourceBuilder,
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) -> &mut Self {
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let id = id.into();
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if self.world.get_resource::<AssetServer>().is_some() {
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error!("{} must be registered before `AssetPlugin` (typically added as part of `DefaultPlugins`)", id);
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}
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{
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let mut sources = self
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.world
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.get_resource_or_insert_with(AssetSourceBuilders::default);
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sources.insert(id, source);
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}
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self
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}
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fn set_default_asset_processor<P: Process>(&mut self, extension: &str) -> &mut Self {
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if let Some(asset_processor) = self.world.get_resource::<AssetProcessor>() {
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asset_processor.set_default_processor::<P>(extension);
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}
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self
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}
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fn init_asset_loader<L: AssetLoader + FromWorld>(&mut self) -> &mut Self {
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let loader = L::from_world(&mut self.world);
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self.register_asset_loader(loader)
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}
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fn init_asset<A: Asset>(&mut self) -> &mut Self {
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let assets = Assets::<A>::default();
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self.world.resource::<AssetServer>().register_asset(&assets);
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if self.world.contains_resource::<AssetProcessor>() {
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let processor = self.world.resource::<AssetProcessor>();
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// The processor should have its own handle provider separate from the Asset storage
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// to ensure the id spaces are entirely separate. Not _strictly_ necessary, but
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// desirable.
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processor
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.server()
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.register_handle_provider(AssetHandleProvider::new(
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TypeId::of::<A>(),
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Arc::new(AssetIndexAllocator::default()),
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));
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}
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self.insert_resource(assets)
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.allow_ambiguous_resource::<Assets<A>>()
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.add_event::<AssetEvent<A>>()
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.add_event::<AssetLoadFailedEvent<A>>()
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.register_type::<Handle<A>>()
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.register_type::<AssetId<A>>()
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.add_systems(AssetEvents, Assets::<A>::asset_events)
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.add_systems(UpdateAssets, Assets::<A>::track_assets.in_set(TrackAssets))
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}
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fn register_asset_reflect<A>(&mut self) -> &mut Self
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where
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A: Asset + Reflect + FromReflect + GetTypeRegistration,
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{
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let type_registry = self.world.resource::<AppTypeRegistry>();
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{
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let mut type_registry = type_registry.write();
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type_registry.register::<A>();
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type_registry.register::<Handle<A>>();
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type_registry.register_type_data::<A, ReflectAsset>();
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type_registry.register_type_data::<Handle<A>, ReflectHandle>();
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}
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self
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}
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fn preregister_asset_loader<L: AssetLoader>(&mut self, extensions: &[&str]) -> &mut Self {
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self.world
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.resource_mut::<AssetServer>()
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.preregister_loader::<L>(extensions);
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self
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}
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}
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/// A system set that holds all "track asset" operations.
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#[derive(SystemSet, Hash, Debug, PartialEq, Eq, Clone)]
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pub struct TrackAssets;
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/// Schedule where [`Assets`] resources are updated.
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#[derive(Debug, Hash, PartialEq, Eq, Clone, ScheduleLabel)]
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pub struct UpdateAssets;
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/// Schedule where events accumulated in [`Assets`] are applied to the [`AssetEvent`] [`Events`] resource.
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///
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/// [`Events`]: bevy_ecs::event::Events
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#[derive(Debug, Hash, PartialEq, Eq, Clone, ScheduleLabel)]
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pub struct AssetEvents;
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#[cfg(test)]
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mod tests {
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use crate::{
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self as bevy_asset,
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folder::LoadedFolder,
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handle::Handle,
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io::{
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gated::{GateOpener, GatedReader},
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memory::{Dir, MemoryAssetReader},
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AssetReader, AssetReaderError, AssetSource, AssetSourceId, Reader,
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},
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loader::{AssetLoader, LoadContext},
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Asset, AssetApp, AssetEvent, AssetId, AssetLoadError, AssetLoadFailedEvent, AssetPath,
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AssetPlugin, AssetServer, Assets, DependencyLoadState, LoadState,
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RecursiveDependencyLoadState,
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};
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use bevy_app::{App, Update};
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use bevy_core::TaskPoolPlugin;
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use bevy_ecs::prelude::*;
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use bevy_ecs::{
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event::ManualEventReader,
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schedule::{LogLevel, ScheduleBuildSettings},
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};
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use bevy_log::LogPlugin;
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use bevy_reflect::TypePath;
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use bevy_utils::{BoxedFuture, Duration, HashMap};
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use futures_lite::AsyncReadExt;
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use serde::{Deserialize, Serialize};
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use std::{
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path::{Path, PathBuf},
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sync::Arc,
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};
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use thiserror::Error;
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|
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#[derive(Asset, TypePath, Debug)]
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pub struct CoolText {
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pub text: String,
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pub embedded: String,
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#[dependency]
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pub dependencies: Vec<Handle<CoolText>>,
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#[dependency]
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pub sub_texts: Vec<Handle<SubText>>,
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}
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|
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#[derive(Asset, TypePath, Debug)]
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pub struct SubText {
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text: String,
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}
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|
#[derive(Serialize, Deserialize)]
|
|
pub struct CoolTextRon {
|
|
text: String,
|
|
dependencies: Vec<String>,
|
|
embedded_dependencies: Vec<String>,
|
|
sub_texts: Vec<String>,
|
|
}
|
|
|
|
#[derive(Default)]
|
|
pub struct CoolTextLoader;
|
|
|
|
#[derive(Error, Debug)]
|
|
pub enum CoolTextLoaderError {
|
|
#[error("Could not load dependency: {dependency}")]
|
|
CannotLoadDependency { dependency: AssetPath<'static> },
|
|
#[error("A RON error occurred during loading")]
|
|
RonSpannedError(#[from] ron::error::SpannedError),
|
|
#[error("An IO error occurred during loading")]
|
|
Io(#[from] std::io::Error),
|
|
}
|
|
|
|
impl AssetLoader for CoolTextLoader {
|
|
type Asset = CoolText;
|
|
|
|
type Settings = ();
|
|
|
|
type Error = CoolTextLoaderError;
|
|
|
|
fn load<'a>(
|
|
&'a self,
|
|
reader: &'a mut Reader,
|
|
_settings: &'a Self::Settings,
|
|
load_context: &'a mut LoadContext,
|
|
) -> BoxedFuture<'a, Result<Self::Asset, Self::Error>> {
|
|
Box::pin(async move {
|
|
let mut bytes = Vec::new();
|
|
reader.read_to_end(&mut bytes).await?;
|
|
let mut ron: CoolTextRon = ron::de::from_bytes(&bytes)?;
|
|
let mut embedded = String::new();
|
|
for dep in ron.embedded_dependencies {
|
|
let loaded = load_context.load_direct(&dep).await.map_err(|_| {
|
|
Self::Error::CannotLoadDependency {
|
|
dependency: dep.into(),
|
|
}
|
|
})?;
|
|
let cool = loaded.get::<CoolText>().unwrap();
|
|
embedded.push_str(&cool.text);
|
|
}
|
|
Ok(CoolText {
|
|
text: ron.text,
|
|
embedded,
|
|
dependencies: ron
|
|
.dependencies
|
|
.iter()
|
|
.map(|p| load_context.load(p))
|
|
.collect(),
|
|
sub_texts: ron
|
|
.sub_texts
|
|
.drain(..)
|
|
.map(|text| load_context.add_labeled_asset(text.clone(), SubText { text }))
|
|
.collect(),
|
|
})
|
|
})
|
|
}
|
|
|
|
fn extensions(&self) -> &[&str] {
|
|
&["cool.ron"]
|
|
}
|
|
}
|
|
|
|
/// A dummy [`CoolText`] asset reader that only succeeds after `failure_count` times it's read from for each asset.
|
|
#[derive(Default, Clone)]
|
|
pub struct UnstableMemoryAssetReader {
|
|
pub attempt_counters: Arc<std::sync::Mutex<HashMap<PathBuf, usize>>>,
|
|
pub load_delay: Duration,
|
|
memory_reader: MemoryAssetReader,
|
|
failure_count: usize,
|
|
}
|
|
|
|
impl UnstableMemoryAssetReader {
|
|
pub fn new(root: Dir, failure_count: usize) -> Self {
|
|
Self {
|
|
load_delay: Duration::from_millis(10),
|
|
memory_reader: MemoryAssetReader { root },
|
|
attempt_counters: Default::default(),
|
|
failure_count,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl AssetReader for UnstableMemoryAssetReader {
|
|
fn is_directory<'a>(
|
|
&'a self,
|
|
path: &'a Path,
|
|
) -> BoxedFuture<'a, Result<bool, AssetReaderError>> {
|
|
self.memory_reader.is_directory(path)
|
|
}
|
|
fn read_directory<'a>(
|
|
&'a self,
|
|
path: &'a Path,
|
|
) -> BoxedFuture<'a, Result<Box<bevy_asset::io::PathStream>, AssetReaderError>> {
|
|
self.memory_reader.read_directory(path)
|
|
}
|
|
fn read_meta<'a>(
|
|
&'a self,
|
|
path: &'a Path,
|
|
) -> BoxedFuture<'a, Result<Box<bevy_asset::io::Reader<'a>>, AssetReaderError>> {
|
|
self.memory_reader.read_meta(path)
|
|
}
|
|
fn read<'a>(
|
|
&'a self,
|
|
path: &'a Path,
|
|
) -> BoxedFuture<
|
|
'a,
|
|
Result<Box<bevy_asset::io::Reader<'a>>, bevy_asset::io::AssetReaderError>,
|
|
> {
|
|
let attempt_number = {
|
|
let key = PathBuf::from(path);
|
|
let mut attempt_counters = self.attempt_counters.lock().unwrap();
|
|
if let Some(existing) = attempt_counters.get_mut(&key) {
|
|
*existing += 1;
|
|
*existing
|
|
} else {
|
|
attempt_counters.insert(key, 1);
|
|
1
|
|
}
|
|
};
|
|
|
|
if attempt_number <= self.failure_count {
|
|
let io_error = std::io::Error::new(
|
|
std::io::ErrorKind::ConnectionRefused,
|
|
format!(
|
|
"Simulated failure {attempt_number} of {}",
|
|
self.failure_count
|
|
),
|
|
);
|
|
let wait = self.load_delay;
|
|
return Box::pin(async move {
|
|
std::thread::sleep(wait);
|
|
Err(AssetReaderError::Io(io_error.into()))
|
|
});
|
|
}
|
|
|
|
self.memory_reader.read(path)
|
|
}
|
|
}
|
|
|
|
fn test_app(dir: Dir) -> (App, GateOpener) {
|
|
let mut app = App::new();
|
|
let (gated_memory_reader, gate_opener) = GatedReader::new(MemoryAssetReader { root: dir });
|
|
app.register_asset_source(
|
|
AssetSourceId::Default,
|
|
AssetSource::build().with_reader(move || Box::new(gated_memory_reader.clone())),
|
|
)
|
|
.add_plugins((
|
|
TaskPoolPlugin::default(),
|
|
LogPlugin::default(),
|
|
AssetPlugin::default(),
|
|
));
|
|
(app, gate_opener)
|
|
}
|
|
|
|
pub fn run_app_until(app: &mut App, mut predicate: impl FnMut(&mut World) -> Option<()>) {
|
|
for _ in 0..LARGE_ITERATION_COUNT {
|
|
app.update();
|
|
if predicate(&mut app.world).is_some() {
|
|
return;
|
|
}
|
|
}
|
|
|
|
panic!("Ran out of loops to return `Some` from `predicate`");
|
|
}
|
|
|
|
const LARGE_ITERATION_COUNT: usize = 10000;
|
|
|
|
fn get<A: Asset>(world: &World, id: AssetId<A>) -> Option<&A> {
|
|
world.resource::<Assets<A>>().get(id)
|
|
}
|
|
|
|
#[derive(Resource, Default)]
|
|
struct StoredEvents(Vec<AssetEvent<CoolText>>);
|
|
|
|
fn store_asset_events(
|
|
mut reader: EventReader<AssetEvent<CoolText>>,
|
|
mut storage: ResMut<StoredEvents>,
|
|
) {
|
|
storage.0.extend(reader.read().cloned());
|
|
}
|
|
|
|
#[test]
|
|
fn load_dependencies() {
|
|
// The particular usage of GatedReader in this test will cause deadlocking if running single-threaded
|
|
#[cfg(not(feature = "multi-threaded"))]
|
|
panic!("This test requires the \"multi-threaded\" feature, otherwise it will deadlock.\ncargo test --package bevy_asset --features multi-threaded");
|
|
|
|
let dir = Dir::default();
|
|
|
|
let a_path = "a.cool.ron";
|
|
let a_ron = r#"
|
|
(
|
|
text: "a",
|
|
dependencies: [
|
|
"foo/b.cool.ron",
|
|
"c.cool.ron",
|
|
],
|
|
embedded_dependencies: [],
|
|
sub_texts: [],
|
|
)"#;
|
|
let b_path = "foo/b.cool.ron";
|
|
let b_ron = r#"
|
|
(
|
|
text: "b",
|
|
dependencies: [],
|
|
embedded_dependencies: [],
|
|
sub_texts: [],
|
|
)"#;
|
|
|
|
let c_path = "c.cool.ron";
|
|
let c_ron = r#"
|
|
(
|
|
text: "c",
|
|
dependencies: [
|
|
"d.cool.ron",
|
|
],
|
|
embedded_dependencies: ["a.cool.ron", "foo/b.cool.ron"],
|
|
sub_texts: ["hello"],
|
|
)"#;
|
|
|
|
let d_path = "d.cool.ron";
|
|
let d_ron = r#"
|
|
(
|
|
text: "d",
|
|
dependencies: [],
|
|
embedded_dependencies: [],
|
|
sub_texts: [],
|
|
)"#;
|
|
|
|
dir.insert_asset_text(Path::new(a_path), a_ron);
|
|
dir.insert_asset_text(Path::new(b_path), b_ron);
|
|
dir.insert_asset_text(Path::new(c_path), c_ron);
|
|
dir.insert_asset_text(Path::new(d_path), d_ron);
|
|
|
|
#[derive(Resource)]
|
|
struct IdResults {
|
|
b_id: AssetId<CoolText>,
|
|
c_id: AssetId<CoolText>,
|
|
d_id: AssetId<CoolText>,
|
|
}
|
|
|
|
let (mut app, gate_opener) = test_app(dir);
|
|
app.init_asset::<CoolText>()
|
|
.init_asset::<SubText>()
|
|
.init_resource::<StoredEvents>()
|
|
.register_asset_loader(CoolTextLoader)
|
|
.add_systems(Update, store_asset_events);
|
|
let asset_server = app.world.resource::<AssetServer>().clone();
|
|
let handle: Handle<CoolText> = asset_server.load(a_path);
|
|
let a_id = handle.id();
|
|
let entity = app.world.spawn(handle).id();
|
|
app.update();
|
|
{
|
|
let a_text = get::<CoolText>(&app.world, a_id);
|
|
let (a_load, a_deps, a_rec_deps) = asset_server.get_load_states(a_id).unwrap();
|
|
assert!(a_text.is_none(), "a's asset should not exist yet");
|
|
assert_eq!(a_load, LoadState::Loading, "a should still be loading");
|
|
assert_eq!(
|
|
a_deps,
|
|
DependencyLoadState::Loading,
|
|
"a deps should still be loading"
|
|
);
|
|
assert_eq!(
|
|
a_rec_deps,
|
|
RecursiveDependencyLoadState::Loading,
|
|
"a recursive deps should still be loading"
|
|
);
|
|
}
|
|
|
|
// Allow "a" to load ... wait for it to finish loading and validate results
|
|
// Dependencies are still gated so they should not be loaded yet
|
|
gate_opener.open(a_path);
|
|
run_app_until(&mut app, |world| {
|
|
let a_text = get::<CoolText>(world, a_id)?;
|
|
let (a_load, a_deps, a_rec_deps) = asset_server.get_load_states(a_id).unwrap();
|
|
assert_eq!(a_text.text, "a");
|
|
assert_eq!(a_text.dependencies.len(), 2);
|
|
assert_eq!(a_load, LoadState::Loaded, "a is loaded");
|
|
assert_eq!(a_deps, DependencyLoadState::Loading);
|
|
assert_eq!(a_rec_deps, RecursiveDependencyLoadState::Loading);
|
|
|
|
let b_id = a_text.dependencies[0].id();
|
|
let b_text = get::<CoolText>(world, b_id);
|
|
let (b_load, b_deps, b_rec_deps) = asset_server.get_load_states(b_id).unwrap();
|
|
assert!(b_text.is_none(), "b component should not exist yet");
|
|
assert_eq!(b_load, LoadState::Loading);
|
|
assert_eq!(b_deps, DependencyLoadState::Loading);
|
|
assert_eq!(b_rec_deps, RecursiveDependencyLoadState::Loading);
|
|
|
|
let c_id = a_text.dependencies[1].id();
|
|
let c_text = get::<CoolText>(world, c_id);
|
|
let (c_load, c_deps, c_rec_deps) = asset_server.get_load_states(c_id).unwrap();
|
|
assert!(c_text.is_none(), "c component should not exist yet");
|
|
assert_eq!(c_load, LoadState::Loading);
|
|
assert_eq!(c_deps, DependencyLoadState::Loading);
|
|
assert_eq!(c_rec_deps, RecursiveDependencyLoadState::Loading);
|
|
Some(())
|
|
});
|
|
|
|
// Allow "b" to load ... wait for it to finish loading and validate results
|
|
// "c" should not be loaded yet
|
|
gate_opener.open(b_path);
|
|
run_app_until(&mut app, |world| {
|
|
let a_text = get::<CoolText>(world, a_id)?;
|
|
let (a_load, a_deps, a_rec_deps) = asset_server.get_load_states(a_id).unwrap();
|
|
assert_eq!(a_text.text, "a");
|
|
assert_eq!(a_text.dependencies.len(), 2);
|
|
assert_eq!(a_load, LoadState::Loaded);
|
|
assert_eq!(a_deps, DependencyLoadState::Loading);
|
|
assert_eq!(a_rec_deps, RecursiveDependencyLoadState::Loading);
|
|
|
|
let b_id = a_text.dependencies[0].id();
|
|
let b_text = get::<CoolText>(world, b_id)?;
|
|
let (b_load, b_deps, b_rec_deps) = asset_server.get_load_states(b_id).unwrap();
|
|
assert_eq!(b_text.text, "b");
|
|
assert_eq!(b_load, LoadState::Loaded);
|
|
assert_eq!(b_deps, DependencyLoadState::Loaded);
|
|
assert_eq!(b_rec_deps, RecursiveDependencyLoadState::Loaded);
|
|
|
|
let c_id = a_text.dependencies[1].id();
|
|
let c_text = get::<CoolText>(world, c_id);
|
|
let (c_load, c_deps, c_rec_deps) = asset_server.get_load_states(c_id).unwrap();
|
|
assert!(c_text.is_none(), "c component should not exist yet");
|
|
assert_eq!(c_load, LoadState::Loading);
|
|
assert_eq!(c_deps, DependencyLoadState::Loading);
|
|
assert_eq!(c_rec_deps, RecursiveDependencyLoadState::Loading);
|
|
Some(())
|
|
});
|
|
|
|
// Allow "c" to load ... wait for it to finish loading and validate results
|
|
// all "a" dependencies should be loaded now
|
|
gate_opener.open(c_path);
|
|
|
|
// Re-open a and b gates to allow c to load embedded deps (gates are closed after each load)
|
|
gate_opener.open(a_path);
|
|
gate_opener.open(b_path);
|
|
run_app_until(&mut app, |world| {
|
|
let a_text = get::<CoolText>(world, a_id)?;
|
|
let (a_load, a_deps, a_rec_deps) = asset_server.get_load_states(a_id).unwrap();
|
|
assert_eq!(a_text.text, "a");
|
|
assert_eq!(a_text.embedded, "");
|
|
assert_eq!(a_text.dependencies.len(), 2);
|
|
assert_eq!(a_load, LoadState::Loaded);
|
|
|
|
let b_id = a_text.dependencies[0].id();
|
|
let b_text = get::<CoolText>(world, b_id)?;
|
|
let (b_load, b_deps, b_rec_deps) = asset_server.get_load_states(b_id).unwrap();
|
|
assert_eq!(b_text.text, "b");
|
|
assert_eq!(b_text.embedded, "");
|
|
assert_eq!(b_load, LoadState::Loaded);
|
|
assert_eq!(b_deps, DependencyLoadState::Loaded);
|
|
assert_eq!(b_rec_deps, RecursiveDependencyLoadState::Loaded);
|
|
|
|
let c_id = a_text.dependencies[1].id();
|
|
let c_text = get::<CoolText>(world, c_id)?;
|
|
let (c_load, c_deps, c_rec_deps) = asset_server.get_load_states(c_id).unwrap();
|
|
assert_eq!(c_text.text, "c");
|
|
assert_eq!(c_text.embedded, "ab");
|
|
assert_eq!(c_load, LoadState::Loaded);
|
|
assert_eq!(
|
|
c_deps,
|
|
DependencyLoadState::Loading,
|
|
"c deps should not be loaded yet because d has not loaded"
|
|
);
|
|
assert_eq!(
|
|
c_rec_deps,
|
|
RecursiveDependencyLoadState::Loading,
|
|
"c rec deps should not be loaded yet because d has not loaded"
|
|
);
|
|
|
|
let sub_text_id = c_text.sub_texts[0].id();
|
|
let sub_text = get::<SubText>(world, sub_text_id)
|
|
.expect("subtext should exist if c exists. it came from the same loader");
|
|
assert_eq!(sub_text.text, "hello");
|
|
let (sub_text_load, sub_text_deps, sub_text_rec_deps) =
|
|
asset_server.get_load_states(sub_text_id).unwrap();
|
|
assert_eq!(sub_text_load, LoadState::Loaded);
|
|
assert_eq!(sub_text_deps, DependencyLoadState::Loaded);
|
|
assert_eq!(sub_text_rec_deps, RecursiveDependencyLoadState::Loaded);
|
|
|
|
let d_id = c_text.dependencies[0].id();
|
|
let d_text = get::<CoolText>(world, d_id);
|
|
let (d_load, d_deps, d_rec_deps) = asset_server.get_load_states(d_id).unwrap();
|
|
assert!(d_text.is_none(), "d component should not exist yet");
|
|
assert_eq!(d_load, LoadState::Loading);
|
|
assert_eq!(d_deps, DependencyLoadState::Loading);
|
|
assert_eq!(d_rec_deps, RecursiveDependencyLoadState::Loading);
|
|
|
|
assert_eq!(
|
|
a_deps,
|
|
DependencyLoadState::Loaded,
|
|
"If c has been loaded, the a deps should all be considered loaded"
|
|
);
|
|
assert_eq!(
|
|
a_rec_deps,
|
|
RecursiveDependencyLoadState::Loading,
|
|
"d is not loaded, so a's recursive deps should still be loading"
|
|
);
|
|
world.insert_resource(IdResults { b_id, c_id, d_id });
|
|
Some(())
|
|
});
|
|
|
|
gate_opener.open(d_path);
|
|
run_app_until(&mut app, |world| {
|
|
let a_text = get::<CoolText>(world, a_id)?;
|
|
let (_a_load, _a_deps, a_rec_deps) = asset_server.get_load_states(a_id).unwrap();
|
|
let c_id = a_text.dependencies[1].id();
|
|
let c_text = get::<CoolText>(world, c_id)?;
|
|
let (c_load, c_deps, c_rec_deps) = asset_server.get_load_states(c_id).unwrap();
|
|
assert_eq!(c_text.text, "c");
|
|
assert_eq!(c_text.embedded, "ab");
|
|
|
|
let d_id = c_text.dependencies[0].id();
|
|
let d_text = get::<CoolText>(world, d_id)?;
|
|
let (d_load, d_deps, d_rec_deps) = asset_server.get_load_states(d_id).unwrap();
|
|
assert_eq!(d_text.text, "d");
|
|
assert_eq!(d_text.embedded, "");
|
|
|
|
assert_eq!(c_load, LoadState::Loaded);
|
|
assert_eq!(c_deps, DependencyLoadState::Loaded);
|
|
assert_eq!(c_rec_deps, RecursiveDependencyLoadState::Loaded);
|
|
|
|
assert_eq!(d_load, LoadState::Loaded);
|
|
assert_eq!(d_deps, DependencyLoadState::Loaded);
|
|
assert_eq!(d_rec_deps, RecursiveDependencyLoadState::Loaded);
|
|
|
|
assert_eq!(
|
|
a_rec_deps,
|
|
RecursiveDependencyLoadState::Loaded,
|
|
"d is loaded, so a's recursive deps should be loaded"
|
|
);
|
|
Some(())
|
|
});
|
|
|
|
{
|
|
let mut texts = app.world.resource_mut::<Assets<CoolText>>();
|
|
let a = texts.get_mut(a_id).unwrap();
|
|
a.text = "Changed".to_string();
|
|
}
|
|
|
|
app.world.despawn(entity);
|
|
app.update();
|
|
assert_eq!(
|
|
app.world.resource::<Assets<CoolText>>().len(),
|
|
0,
|
|
"CoolText asset entities should be despawned when no more handles exist"
|
|
);
|
|
app.update();
|
|
// this requires a second update because the parent asset was freed in the previous app.update()
|
|
assert_eq!(
|
|
app.world.resource::<Assets<SubText>>().len(),
|
|
0,
|
|
"SubText asset entities should be despawned when no more handles exist"
|
|
);
|
|
let events = app.world.remove_resource::<StoredEvents>().unwrap();
|
|
let id_results = app.world.remove_resource::<IdResults>().unwrap();
|
|
let expected_events = vec![
|
|
AssetEvent::Added { id: a_id },
|
|
AssetEvent::LoadedWithDependencies {
|
|
id: id_results.b_id,
|
|
},
|
|
AssetEvent::Added {
|
|
id: id_results.b_id,
|
|
},
|
|
AssetEvent::Added {
|
|
id: id_results.c_id,
|
|
},
|
|
AssetEvent::LoadedWithDependencies {
|
|
id: id_results.d_id,
|
|
},
|
|
AssetEvent::LoadedWithDependencies {
|
|
id: id_results.c_id,
|
|
},
|
|
AssetEvent::LoadedWithDependencies { id: a_id },
|
|
AssetEvent::Added {
|
|
id: id_results.d_id,
|
|
},
|
|
AssetEvent::Modified { id: a_id },
|
|
AssetEvent::Unused { id: a_id },
|
|
AssetEvent::Removed { id: a_id },
|
|
AssetEvent::Unused {
|
|
id: id_results.b_id,
|
|
},
|
|
AssetEvent::Removed {
|
|
id: id_results.b_id,
|
|
},
|
|
AssetEvent::Unused {
|
|
id: id_results.c_id,
|
|
},
|
|
AssetEvent::Removed {
|
|
id: id_results.c_id,
|
|
},
|
|
AssetEvent::Unused {
|
|
id: id_results.d_id,
|
|
},
|
|
AssetEvent::Removed {
|
|
id: id_results.d_id,
|
|
},
|
|
];
|
|
assert_eq!(events.0, expected_events);
|
|
}
|
|
|
|
#[test]
|
|
fn failure_load_states() {
|
|
// The particular usage of GatedReader in this test will cause deadlocking if running single-threaded
|
|
#[cfg(not(feature = "multi-threaded"))]
|
|
panic!("This test requires the \"multi-threaded\" feature, otherwise it will deadlock.\ncargo test --package bevy_asset --features multi-threaded");
|
|
|
|
let dir = Dir::default();
|
|
|
|
let a_path = "a.cool.ron";
|
|
let a_ron = r#"
|
|
(
|
|
text: "a",
|
|
dependencies: [
|
|
"b.cool.ron",
|
|
"c.cool.ron",
|
|
],
|
|
embedded_dependencies: [],
|
|
sub_texts: []
|
|
)"#;
|
|
let b_path = "b.cool.ron";
|
|
let b_ron = r#"
|
|
(
|
|
text: "b",
|
|
dependencies: [],
|
|
embedded_dependencies: [],
|
|
sub_texts: []
|
|
)"#;
|
|
|
|
let c_path = "c.cool.ron";
|
|
let c_ron = r#"
|
|
(
|
|
text: "c",
|
|
dependencies: [
|
|
"d.cool.ron",
|
|
],
|
|
embedded_dependencies: [],
|
|
sub_texts: []
|
|
)"#;
|
|
|
|
let d_path = "d.cool.ron";
|
|
let d_ron = r#"
|
|
(
|
|
text: "d",
|
|
dependencies: [],
|
|
OH NO THIS ASSET IS MALFORMED
|
|
embedded_dependencies: [],
|
|
sub_texts: []
|
|
)"#;
|
|
|
|
dir.insert_asset_text(Path::new(a_path), a_ron);
|
|
dir.insert_asset_text(Path::new(b_path), b_ron);
|
|
dir.insert_asset_text(Path::new(c_path), c_ron);
|
|
dir.insert_asset_text(Path::new(d_path), d_ron);
|
|
|
|
let (mut app, gate_opener) = test_app(dir);
|
|
app.init_asset::<CoolText>()
|
|
.register_asset_loader(CoolTextLoader);
|
|
let asset_server = app.world.resource::<AssetServer>().clone();
|
|
let handle: Handle<CoolText> = asset_server.load(a_path);
|
|
let a_id = handle.id();
|
|
{
|
|
let other_handle: Handle<CoolText> = asset_server.load(a_path);
|
|
assert_eq!(
|
|
other_handle, handle,
|
|
"handles from consecutive load calls should be equal"
|
|
);
|
|
assert_eq!(
|
|
other_handle.id(),
|
|
handle.id(),
|
|
"handle ids from consecutive load calls should be equal"
|
|
);
|
|
}
|
|
|
|
app.world.spawn(handle);
|
|
gate_opener.open(a_path);
|
|
gate_opener.open(b_path);
|
|
gate_opener.open(c_path);
|
|
gate_opener.open(d_path);
|
|
|
|
run_app_until(&mut app, |world| {
|
|
let a_text = get::<CoolText>(world, a_id)?;
|
|
let (a_load, a_deps, a_rec_deps) = asset_server.get_load_states(a_id).unwrap();
|
|
|
|
let b_id = a_text.dependencies[0].id();
|
|
let b_text = get::<CoolText>(world, b_id)?;
|
|
let (b_load, b_deps, b_rec_deps) = asset_server.get_load_states(b_id).unwrap();
|
|
|
|
let c_id = a_text.dependencies[1].id();
|
|
let c_text = get::<CoolText>(world, c_id)?;
|
|
let (c_load, c_deps, c_rec_deps) = asset_server.get_load_states(c_id).unwrap();
|
|
|
|
let d_id = c_text.dependencies[0].id();
|
|
let d_text = get::<CoolText>(world, d_id);
|
|
let (d_load, d_deps, d_rec_deps) = asset_server.get_load_states(d_id).unwrap();
|
|
if d_load != LoadState::Failed {
|
|
// wait until d has exited the loading state
|
|
return None;
|
|
}
|
|
|
|
assert!(d_text.is_none());
|
|
assert_eq!(d_load, LoadState::Failed);
|
|
assert_eq!(d_deps, DependencyLoadState::Failed);
|
|
assert_eq!(d_rec_deps, RecursiveDependencyLoadState::Failed);
|
|
|
|
assert_eq!(a_text.text, "a");
|
|
assert_eq!(a_load, LoadState::Loaded);
|
|
assert_eq!(a_deps, DependencyLoadState::Loaded);
|
|
assert_eq!(a_rec_deps, RecursiveDependencyLoadState::Failed);
|
|
|
|
assert_eq!(b_text.text, "b");
|
|
assert_eq!(b_load, LoadState::Loaded);
|
|
assert_eq!(b_deps, DependencyLoadState::Loaded);
|
|
assert_eq!(b_rec_deps, RecursiveDependencyLoadState::Loaded);
|
|
|
|
assert_eq!(c_text.text, "c");
|
|
assert_eq!(c_load, LoadState::Loaded);
|
|
assert_eq!(c_deps, DependencyLoadState::Failed);
|
|
assert_eq!(c_rec_deps, RecursiveDependencyLoadState::Failed);
|
|
|
|
Some(())
|
|
});
|
|
}
|
|
|
|
#[test]
|
|
fn manual_asset_management() {
|
|
// The particular usage of GatedReader in this test will cause deadlocking if running single-threaded
|
|
#[cfg(not(feature = "multi-threaded"))]
|
|
panic!("This test requires the \"multi-threaded\" feature, otherwise it will deadlock.\ncargo test --package bevy_asset --features multi-threaded");
|
|
|
|
let dir = Dir::default();
|
|
|
|
let dep_path = "dep.cool.ron";
|
|
let dep_ron = r#"
|
|
(
|
|
text: "dep",
|
|
dependencies: [],
|
|
embedded_dependencies: [],
|
|
sub_texts: [],
|
|
)"#;
|
|
|
|
dir.insert_asset_text(Path::new(dep_path), dep_ron);
|
|
|
|
let (mut app, gate_opener) = test_app(dir);
|
|
app.init_asset::<CoolText>()
|
|
.init_asset::<SubText>()
|
|
.init_resource::<StoredEvents>()
|
|
.register_asset_loader(CoolTextLoader)
|
|
.add_systems(Update, store_asset_events);
|
|
|
|
let hello = "hello".to_string();
|
|
let empty = "".to_string();
|
|
|
|
let id = {
|
|
let handle = {
|
|
let mut texts = app.world.resource_mut::<Assets<CoolText>>();
|
|
texts.add(CoolText {
|
|
text: hello.clone(),
|
|
embedded: empty.clone(),
|
|
dependencies: vec![],
|
|
sub_texts: Vec::new(),
|
|
})
|
|
};
|
|
|
|
app.update();
|
|
|
|
{
|
|
let text = app
|
|
.world
|
|
.resource::<Assets<CoolText>>()
|
|
.get(&handle)
|
|
.unwrap();
|
|
assert_eq!(text.text, hello);
|
|
}
|
|
handle.id()
|
|
};
|
|
// handle is dropped
|
|
app.update();
|
|
assert!(
|
|
app.world.resource::<Assets<CoolText>>().get(id).is_none(),
|
|
"asset has no handles, so it should have been dropped last update"
|
|
);
|
|
// remove event is emitted
|
|
app.update();
|
|
let events = std::mem::take(&mut app.world.resource_mut::<StoredEvents>().0);
|
|
let expected_events = vec![
|
|
AssetEvent::Added { id },
|
|
AssetEvent::Unused { id },
|
|
AssetEvent::Removed { id },
|
|
];
|
|
assert_eq!(events, expected_events);
|
|
|
|
let dep_handle = app.world.resource::<AssetServer>().load(dep_path);
|
|
let a = CoolText {
|
|
text: "a".to_string(),
|
|
embedded: empty,
|
|
// this dependency is behind a manual load gate, which should prevent 'a' from emitting a LoadedWithDependencies event
|
|
dependencies: vec![dep_handle.clone()],
|
|
sub_texts: Vec::new(),
|
|
};
|
|
let a_handle = app.world.resource::<AssetServer>().load_asset(a);
|
|
app.update();
|
|
// TODO: ideally it doesn't take two updates for the added event to emit
|
|
app.update();
|
|
|
|
let events = std::mem::take(&mut app.world.resource_mut::<StoredEvents>().0);
|
|
let expected_events = vec![AssetEvent::Added { id: a_handle.id() }];
|
|
assert_eq!(events, expected_events);
|
|
|
|
gate_opener.open(dep_path);
|
|
loop {
|
|
app.update();
|
|
let events = std::mem::take(&mut app.world.resource_mut::<StoredEvents>().0);
|
|
if events.is_empty() {
|
|
continue;
|
|
}
|
|
let expected_events = vec![
|
|
AssetEvent::LoadedWithDependencies {
|
|
id: dep_handle.id(),
|
|
},
|
|
AssetEvent::LoadedWithDependencies { id: a_handle.id() },
|
|
];
|
|
assert_eq!(events, expected_events);
|
|
break;
|
|
}
|
|
app.update();
|
|
let events = std::mem::take(&mut app.world.resource_mut::<StoredEvents>().0);
|
|
let expected_events = vec![AssetEvent::Added {
|
|
id: dep_handle.id(),
|
|
}];
|
|
assert_eq!(events, expected_events);
|
|
}
|
|
|
|
#[test]
|
|
fn load_folder() {
|
|
// The particular usage of GatedReader in this test will cause deadlocking if running single-threaded
|
|
#[cfg(not(feature = "multi-threaded"))]
|
|
panic!("This test requires the \"multi-threaded\" feature, otherwise it will deadlock.\ncargo test --package bevy_asset --features multi-threaded");
|
|
|
|
let dir = Dir::default();
|
|
|
|
let a_path = "text/a.cool.ron";
|
|
let a_ron = r#"
|
|
(
|
|
text: "a",
|
|
dependencies: [
|
|
"b.cool.ron",
|
|
],
|
|
embedded_dependencies: [],
|
|
sub_texts: [],
|
|
)"#;
|
|
let b_path = "b.cool.ron";
|
|
let b_ron = r#"
|
|
(
|
|
text: "b",
|
|
dependencies: [],
|
|
embedded_dependencies: [],
|
|
sub_texts: [],
|
|
)"#;
|
|
|
|
let c_path = "text/c.cool.ron";
|
|
let c_ron = r#"
|
|
(
|
|
text: "c",
|
|
dependencies: [
|
|
],
|
|
embedded_dependencies: [],
|
|
sub_texts: [],
|
|
)"#;
|
|
dir.insert_asset_text(Path::new(a_path), a_ron);
|
|
dir.insert_asset_text(Path::new(b_path), b_ron);
|
|
dir.insert_asset_text(Path::new(c_path), c_ron);
|
|
|
|
let (mut app, gate_opener) = test_app(dir);
|
|
app.init_asset::<CoolText>()
|
|
.init_asset::<SubText>()
|
|
.register_asset_loader(CoolTextLoader);
|
|
let asset_server = app.world.resource::<AssetServer>().clone();
|
|
let handle: Handle<LoadedFolder> = asset_server.load_folder("text");
|
|
gate_opener.open(a_path);
|
|
gate_opener.open(b_path);
|
|
gate_opener.open(c_path);
|
|
|
|
let mut reader = ManualEventReader::default();
|
|
run_app_until(&mut app, |world| {
|
|
let events = world.resource::<Events<AssetEvent<LoadedFolder>>>();
|
|
let asset_server = world.resource::<AssetServer>();
|
|
let loaded_folders = world.resource::<Assets<LoadedFolder>>();
|
|
let cool_texts = world.resource::<Assets<CoolText>>();
|
|
for event in reader.read(events) {
|
|
if let AssetEvent::LoadedWithDependencies { id } = event {
|
|
if *id == handle.id() {
|
|
let loaded_folder = loaded_folders.get(&handle).unwrap();
|
|
let a_handle: Handle<CoolText> =
|
|
asset_server.get_handle("text/a.cool.ron").unwrap();
|
|
let c_handle: Handle<CoolText> =
|
|
asset_server.get_handle("text/c.cool.ron").unwrap();
|
|
|
|
let mut found_a = false;
|
|
let mut found_c = false;
|
|
for asset_handle in &loaded_folder.handles {
|
|
if asset_handle.id() == a_handle.id().untyped() {
|
|
found_a = true;
|
|
} else if asset_handle.id() == c_handle.id().untyped() {
|
|
found_c = true;
|
|
}
|
|
}
|
|
assert!(found_a);
|
|
assert!(found_c);
|
|
assert_eq!(loaded_folder.handles.len(), 2);
|
|
|
|
let a_text = cool_texts.get(&a_handle).unwrap();
|
|
let b_text = cool_texts.get(&a_text.dependencies[0]).unwrap();
|
|
let c_text = cool_texts.get(&c_handle).unwrap();
|
|
|
|
assert_eq!("a", a_text.text);
|
|
assert_eq!("b", b_text.text);
|
|
assert_eq!("c", c_text.text);
|
|
|
|
return Some(());
|
|
}
|
|
}
|
|
}
|
|
None
|
|
});
|
|
}
|
|
|
|
/// Tests that `AssetLoadFailedEvent<A>` events are emitted and can be used to retry failed assets.
|
|
#[test]
|
|
fn load_error_events() {
|
|
#[derive(Resource, Default)]
|
|
struct ErrorTracker {
|
|
tick: u64,
|
|
failures: usize,
|
|
queued_retries: Vec<(AssetPath<'static>, AssetId<CoolText>, u64)>,
|
|
finished_asset: Option<AssetId<CoolText>>,
|
|
}
|
|
|
|
fn asset_event_handler(
|
|
mut events: EventReader<AssetEvent<CoolText>>,
|
|
mut tracker: ResMut<ErrorTracker>,
|
|
) {
|
|
for event in events.read() {
|
|
if let AssetEvent::LoadedWithDependencies { id } = event {
|
|
tracker.finished_asset = Some(*id);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn asset_load_error_event_handler(
|
|
server: Res<AssetServer>,
|
|
mut errors: EventReader<AssetLoadFailedEvent<CoolText>>,
|
|
mut tracker: ResMut<ErrorTracker>,
|
|
) {
|
|
// In the real world, this would refer to time (not ticks)
|
|
tracker.tick += 1;
|
|
|
|
// Retry loading past failed items
|
|
let now = tracker.tick;
|
|
tracker
|
|
.queued_retries
|
|
.retain(|(path, old_id, retry_after)| {
|
|
if now > *retry_after {
|
|
let new_handle = server.load::<CoolText>(path);
|
|
assert_eq!(&new_handle.id(), old_id);
|
|
false
|
|
} else {
|
|
true
|
|
}
|
|
});
|
|
|
|
// Check what just failed
|
|
for error in errors.read() {
|
|
let (load_state, _, _) = server.get_load_states(error.id).unwrap();
|
|
assert_eq!(load_state, LoadState::Failed);
|
|
assert_eq!(*error.path.source(), AssetSourceId::Name("unstable".into()));
|
|
match &error.error {
|
|
AssetLoadError::AssetReaderError(read_error) => match read_error {
|
|
AssetReaderError::Io(_) => {
|
|
tracker.failures += 1;
|
|
if tracker.failures <= 2 {
|
|
// Retry in 10 ticks
|
|
tracker.queued_retries.push((
|
|
error.path.clone(),
|
|
error.id,
|
|
now + 10,
|
|
));
|
|
} else {
|
|
panic!(
|
|
"Unexpected failure #{} (expected only 2)",
|
|
tracker.failures
|
|
);
|
|
}
|
|
}
|
|
_ => panic!("Unexpected error type {:?}", read_error),
|
|
},
|
|
_ => panic!("Unexpected error type {:?}", error.error),
|
|
}
|
|
}
|
|
}
|
|
|
|
let a_path = "text/a.cool.ron";
|
|
let a_ron = r#"
|
|
(
|
|
text: "a",
|
|
dependencies: [],
|
|
embedded_dependencies: [],
|
|
sub_texts: [],
|
|
)"#;
|
|
|
|
let dir = Dir::default();
|
|
dir.insert_asset_text(Path::new(a_path), a_ron);
|
|
let unstable_reader = UnstableMemoryAssetReader::new(dir, 2);
|
|
|
|
let mut app = App::new();
|
|
app.register_asset_source(
|
|
"unstable",
|
|
AssetSource::build().with_reader(move || Box::new(unstable_reader.clone())),
|
|
)
|
|
.add_plugins((
|
|
TaskPoolPlugin::default(),
|
|
LogPlugin::default(),
|
|
AssetPlugin::default(),
|
|
))
|
|
.init_asset::<CoolText>()
|
|
.register_asset_loader(CoolTextLoader)
|
|
.init_resource::<ErrorTracker>()
|
|
.add_systems(
|
|
Update,
|
|
(asset_event_handler, asset_load_error_event_handler).chain(),
|
|
);
|
|
|
|
let asset_server = app.world.resource::<AssetServer>().clone();
|
|
let a_path = format!("unstable://{a_path}");
|
|
let a_handle: Handle<CoolText> = asset_server.load(a_path);
|
|
let a_id = a_handle.id();
|
|
|
|
app.world.spawn(a_handle);
|
|
|
|
run_app_until(&mut app, |world| {
|
|
let tracker = world.resource::<ErrorTracker>();
|
|
match tracker.finished_asset {
|
|
Some(asset_id) => {
|
|
assert_eq!(asset_id, a_id);
|
|
let assets = world.resource::<Assets<CoolText>>();
|
|
let result = assets.get(asset_id).unwrap();
|
|
assert_eq!(result.text, "a");
|
|
Some(())
|
|
}
|
|
None => None,
|
|
}
|
|
});
|
|
}
|
|
|
|
#[test]
|
|
fn ignore_system_ambiguities_on_assets() {
|
|
let mut app = App::new();
|
|
app.add_plugins(AssetPlugin::default())
|
|
.init_asset::<CoolText>();
|
|
|
|
fn uses_assets(_asset: ResMut<Assets<CoolText>>) {}
|
|
app.add_systems(Update, (uses_assets, uses_assets));
|
|
app.edit_schedule(Update, |s| {
|
|
s.set_build_settings(ScheduleBuildSettings {
|
|
ambiguity_detection: LogLevel::Error,
|
|
..Default::default()
|
|
});
|
|
});
|
|
|
|
// running schedule does not error on ambiguity between the 2 uses_assets systems
|
|
app.world.run_schedule(Update);
|
|
}
|
|
|
|
// validate the Asset derive macro for various asset types
|
|
#[derive(Asset, TypePath)]
|
|
pub struct TestAsset;
|
|
|
|
#[allow(dead_code)]
|
|
#[derive(Asset, TypePath)]
|
|
pub enum EnumTestAsset {
|
|
Unnamed(#[dependency] Handle<TestAsset>),
|
|
Named {
|
|
#[dependency]
|
|
handle: Handle<TestAsset>,
|
|
#[dependency]
|
|
vec_handles: Vec<Handle<TestAsset>>,
|
|
#[dependency]
|
|
embedded: TestAsset,
|
|
},
|
|
StructStyle(#[dependency] TestAsset),
|
|
Empty,
|
|
}
|
|
|
|
#[derive(Asset, TypePath)]
|
|
pub struct StructTestAsset {
|
|
#[dependency]
|
|
handle: Handle<TestAsset>,
|
|
#[dependency]
|
|
embedded: TestAsset,
|
|
}
|
|
|
|
#[derive(Asset, TypePath)]
|
|
pub struct TupleTestAsset(#[dependency] Handle<TestAsset>);
|
|
}
|