
# Objective - Make `Time` API more consistent. - Support time accel/decel/pause. ## Solution This is just the `Time` half of #3002. I was told that part isn't controversial. - Give the "delta time" and "total elapsed time" methods `f32`, `f64`, and `Duration` variants with consistent naming. - Implement accelerating / decelerating the passage of time. - Implement stopping time. --- ## Changelog - Changed `time_since_startup` to `elapsed` because `time.time_*` is just silly. - Added `relative_speed` and `set_relative_speed` methods. - Added `is_paused`, `pause`, `unpause` , and methods. (I'd prefer `resume`, but `unpause` matches `Timer` API.) - Added `raw_*` variants of the "delta time" and "total elapsed time" methods. - Added `first_update` method because there's a non-zero duration between startup and the first update. ## Migration Guide - `time.time_since_startup()` -> `time.elapsed()` - `time.seconds_since_startup()` -> `time.elapsed_seconds_f64()` - `time.seconds_since_startup_wrapped_f32()` -> `time.elapsed_seconds_wrapped()` If you aren't sure which to use, most systems should continue to use "scaled" time (e.g. `time.delta_seconds()`). The realtime "unscaled" time measurements (e.g. `time.raw_delta_seconds()`) are mostly for debugging and profiling.
68 lines
2.0 KiB
Rust
68 lines
2.0 KiB
Rust
use crate::{
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extract_resource::ExtractResource,
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render_resource::{ShaderType, UniformBuffer},
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renderer::{RenderDevice, RenderQueue},
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Extract, RenderApp, RenderStage,
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};
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use bevy_app::{App, Plugin};
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use bevy_core::FrameCount;
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use bevy_ecs::prelude::*;
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use bevy_reflect::Reflect;
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use bevy_time::Time;
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pub struct GlobalsPlugin;
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impl Plugin for GlobalsPlugin {
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fn build(&self, app: &mut App) {
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if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app
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.init_resource::<GlobalsBuffer>()
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.init_resource::<Time>()
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.add_system_to_stage(RenderStage::Extract, extract_time)
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.add_system_to_stage(RenderStage::Prepare, prepare_globals_buffer);
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}
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}
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}
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fn extract_time(mut commands: Commands, time: Extract<Res<Time>>) {
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commands.insert_resource(time.clone());
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}
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/// Contains global values useful when writing shaders.
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/// Currently only contains values related to time.
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#[derive(Default, Clone, Resource, ExtractResource, Reflect, ShaderType)]
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#[reflect(Resource)]
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pub struct GlobalsUniform {
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/// The time since startup in seconds.
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/// Wraps to 0 after 1 hour.
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time: f32,
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/// The delta time since the previous frame in seconds
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delta_time: f32,
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/// Frame count since the start of the app.
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/// It wraps to zero when it reaches the maximum value of a u32.
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frame_count: u32,
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}
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/// The buffer containing the [`GlobalsUniform`]
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#[derive(Resource, Default)]
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pub struct GlobalsBuffer {
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pub buffer: UniformBuffer<GlobalsUniform>,
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}
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fn prepare_globals_buffer(
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render_device: Res<RenderDevice>,
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render_queue: Res<RenderQueue>,
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mut globals_buffer: ResMut<GlobalsBuffer>,
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time: Res<Time>,
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frame_count: Res<FrameCount>,
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) {
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let buffer = globals_buffer.buffer.get_mut();
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buffer.time = time.elapsed_seconds_wrapped();
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buffer.delta_time = time.delta_seconds();
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buffer.frame_count = frame_count.0;
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globals_buffer
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.buffer
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.write_buffer(&render_device, &render_queue);
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}
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