64 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::prelude::*;
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struct Rotator;
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fn main() {
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    App::build()
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        .add_default_plugins()
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        .add_startup_system(setup.system())
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        .add_system(rotator_system.system())
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        .run();
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}
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/// rotates the parent, which will result in the child also rotating
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fn rotator_system(time: Res<Time>, _rotator: ComMut<Rotator>, mut rotation: ComMut<Rotation>) {
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    rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
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}
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/// set up a simple scene with a "parent" cube and a "child" cube
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fn setup(
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    command_buffer: &mut CommandBuffer,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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    let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
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    let cube_material_handle = materials.add(StandardMaterial {
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        albedo: Color::rgb(0.5, 0.4, 0.3),
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        ..Default::default()
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    });
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    command_buffer
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        .build()
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        // parent cube
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        .add_entity(MeshEntity {
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            mesh: cube_handle,
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            material: cube_material_handle,
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            translation: Translation::new(0.0, 0.0, 1.0),
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            ..Default::default()
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        })
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        .add(Rotator)
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        .add_children(|builder| {
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            // child cube
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            builder.add_entity(MeshEntity {
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                mesh: cube_handle,
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                material: cube_material_handle,
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                translation: Translation::new(0.0, 0.0, 3.0),
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                ..Default::default()
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            })
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        })
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        // light
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        .add_entity(LightEntity {
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            translation: Translation::new(4.0, -4.0, 5.0),
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            ..Default::default()
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        })
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        // camera
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        .add_entity(PerspectiveCameraEntity {
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            local_to_world: LocalToWorld::new_sync_disabled(Mat4::look_at_rh(
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                Vec3::new(5.0, 10.0, 10.0),
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                Vec3::new(0.0, 0.0, 0.0),
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                Vec3::new(0.0, 0.0, 1.0),
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            )),
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            ..Default::default()
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        });
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}
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