176 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::prelude::*;
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fn main() {
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    App::build()
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        .add_default_plugins()
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        .add_startup_system(setup.system())
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        .run();
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}
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fn setup(
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    command_buffer: &mut CommandBuffer,
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    asset_server: Res<AssetServer>,
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    mut textures: ResMut<Assets<Texture>>,
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    mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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    // TODO: "background" 3D temporarily disabled until depth mismatch is fixed
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    // let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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    // let mut material_storage = resources
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    //     .get_mut::<AssetStorage<StandardMaterial>>()
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    //     .unwrap();
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    // let cube_handle = mesh_storage.add(Mesh::from(shape::Cube));
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    // let cube_material_handle = material_storage.add(StandardMaterial {
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    //     albedo: Color::rgb(0.5, 0.4, 0.3),
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    //     ..Default::default()
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    // });
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    let texture = Texture::load(TextureType::Png(
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        "assets/branding/bevy_logo_dark_big.png".to_string(),
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    ));
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    let font_handle = asset_server.load("assets/fonts/FiraSans-Bold.ttf").unwrap();
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    let aspect = texture.aspect();
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    let texture_handle = textures.add(texture);
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    let blue_material_handle = materials.add(Color::rgb(0.6, 0.6, 1.0).into());
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    command_buffer
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        .build()
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        // // cube
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        // .add_entity(MeshEntity {
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        //     mesh: cube_handle,
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        //     material: cube_material_handle,
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        //     translation: Translation::new(0.0, 0.0, 1.0),
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        //     ..Default::default()
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        // })
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        // // light
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        // .add_entity(LightEntity {
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        //     translation: Translation::new(4.0, -4.0, 5.0),
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        //     ..Default::default()
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        // })
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        // // 3d camera
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        // .add_entity(CameraEntity {
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        //     local_to_world: LocalToWorld(Mat4::look_at_rh(
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        //         Vec3::new(3.0, 8.0, 5.0),
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        //         Vec3::new(0.0, 0.0, 0.0),
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        //         Vec3::new(0.0, 0.0, 1.0),
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        //     )),
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        //     ..Default::default()
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        // })
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        // ui camera
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        .add_entity(OrthographicCameraEntity::ui())
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        // left vertical fill
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        .add_entity(UiEntity {
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            node: Node::new(
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                math::vec2(0.0, 0.0),
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                Anchors::LEFT_FULL,
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                Margins::new(10.0, 200.0, 10.0, 10.0),
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            ),
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            material: materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
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            ..Default::default()
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        })
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        .add_children(|builder| {
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            builder.add_entity(LabelEntity {
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                node: Node::new(
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                    math::vec2(0.0, 0.0),
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                    Anchors::TOP_LEFT,
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                    Margins::new(10.0, 200.0, 40.0, 10.0),
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                ),
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                label: Label {
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                    text: "Text Label".to_string(),
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                    font: font_handle,
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                    ..Default::default()
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                },
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                ..Default::default()
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            })
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        })
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        // right vertical fill
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        .add_entity(UiEntity {
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            node: Node::new(
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                math::vec2(0.0, 0.0),
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                Anchors::RIGHT_FULL,
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                Margins::new(10.0, 100.0, 100.0, 100.0),
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            ),
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            material: materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
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            ..Default::default()
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        })
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        // render order test: reddest in the back, whitest in the front
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        .add_entity(UiEntity {
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            node: Node::new(
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                math::vec2(75.0, 60.0),
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                Anchors::CENTER,
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                Margins::new(0.0, 100.0, 0.0, 100.0),
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            ),
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            material: materials.add(Color::rgb(1.0, 0.0, 0.0).into()),
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            ..Default::default()
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        })
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        .add_entity(UiEntity {
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            node: Node::new(
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                math::vec2(50.0, 35.0),
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                Anchors::CENTER,
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                Margins::new(0.0, 100.0, 0.0, 100.0),
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            ),
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            material: materials.add(Color::rgb(1.0, 0.3, 0.3).into()),
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            ..Default::default()
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        })
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        .add_entity(UiEntity {
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            node: Node::new(
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                math::vec2(100.0, 85.0),
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                Anchors::CENTER,
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                Margins::new(0.0, 100.0, 0.0, 100.0),
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            ),
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            material: materials.add(Color::rgb(1.0, 0.5, 0.5).into()),
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            ..Default::default()
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        })
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        .add_entity(UiEntity {
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            node: Node::new(
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                math::vec2(150.0, 135.0),
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                Anchors::CENTER,
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                Margins::new(0.0, 100.0, 0.0, 100.0),
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            ),
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            material: materials.add(Color::rgb(1.0, 0.7, 0.7).into()),
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            ..Default::default()
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        })
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        // parenting
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        .add_entity(UiEntity {
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            node: Node::new(
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                math::vec2(210.0, 0.0),
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                Anchors::BOTTOM_LEFT,
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                Margins::new(0.0, 200.0, 10.0, 210.0),
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            ),
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            material: materials.add(Color::rgb(0.1, 0.1, 1.0).into()),
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            ..Default::default()
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        })
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        .add_children(|builder| {
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            builder.add_entity(UiEntity {
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                node: Node::new(
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                    math::vec2(0.0, 0.0),
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                    Anchors::FULL,
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                    Margins::new(20.0, 20.0, 20.0, 20.0),
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                ),
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                material: blue_material_handle,
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                ..Default::default()
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            })
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        })
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        // alpha test
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        .add_entity(UiEntity {
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            node: Node::new(
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                math::vec2(200.0, 185.0),
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                Anchors::CENTER,
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                Margins::new(0.0, 100.0, 0.0, 100.0),
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            ),
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            material: materials.add(Color::rgba(1.0, 0.9, 0.9, 0.4).into()),
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            ..Default::default()
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        })
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        // texture
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        .add_entity(UiEntity {
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            node: Node::new(
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                math::vec2(0.0, 0.0),
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                Anchors::CENTER_TOP,
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                Margins::new(-250.0, 250.0, 510.0 * aspect, 10.0),
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            ),
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            material: materials.add(ColorMaterial::texture(texture_handle)),
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            ..Default::default()
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        });
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}
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