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			*This PR description is an edited copy of #5007, written by @alice-i-cecile.* # Objective Follow-up to https://github.com/bevyengine/bevy/pull/2254. The `Resource` trait currently has a blanket implementation for all types that meet its bounds. While ergonomic, this results in several drawbacks: * it is possible to make confusing, silent mistakes such as inserting a function pointer (Foo) rather than a value (Foo::Bar) as a resource * it is challenging to discover if a type is intended to be used as a resource * we cannot later add customization options (see the [RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/27-derive-component.md) for the equivalent choice for Component). * dependencies can use the same Rust type as a resource in invisibly conflicting ways * raw Rust types used as resources cannot preserve privacy appropriately, as anyone able to access that type can read and write to internal values * we cannot capture a definitive list of possible resources to display to users in an editor ## Notes to reviewers * Review this commit-by-commit; there's effectively no back-tracking and there's a lot of churn in some of these commits. *ira: My commits are not as well organized :')* * I've relaxed the bound on Local to Send + Sync + 'static: I don't think these concerns apply there, so this can keep things simple. Storing e.g. a u32 in a Local is fine, because there's a variable name attached explaining what it does. * I think this is a bad place for the Resource trait to live, but I've left it in place to make reviewing easier. IMO that's best tackled with https://github.com/bevyengine/bevy/issues/4981. ## Changelog `Resource` is no longer automatically implemented for all matching types. Instead, use the new `#[derive(Resource)]` macro. ## Migration Guide Add `#[derive(Resource)]` to all types you are using as a resource. If you are using a third party type as a resource, wrap it in a tuple struct to bypass orphan rules. Consider deriving `Deref` and `DerefMut` to improve ergonomics. `ClearColor` no longer implements `Component`. Using `ClearColor` as a component in 0.8 did nothing. Use the `ClearColorConfig` in the `Camera3d` and `Camera2d` components instead. Co-authored-by: Alice <alice.i.cecile@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: devil-ira <justthecooldude@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
		
			
				
	
	
		
			94 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how `FontAtlas`'s are populated.
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| //! Bevy uses `FontAtlas`'s under the hood to optimize text rendering.
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| 
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| use bevy::{prelude::*, text::FontAtlasSet};
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| 
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| fn main() {
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|     App::new()
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|         .init_resource::<State>()
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|         .insert_resource(ClearColor(Color::BLACK))
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|         .add_plugins(DefaultPlugins)
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|         .add_startup_system(setup)
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|         .add_system(text_update_system)
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|         .add_system(atlas_render_system)
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|         .run();
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| }
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| 
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| #[derive(Resource)]
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| struct State {
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|     atlas_count: u32,
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|     handle: Handle<Font>,
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|     timer: Timer,
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| }
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| 
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| impl Default for State {
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|     fn default() -> Self {
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|         Self {
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|             atlas_count: 0,
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|             handle: Handle::default(),
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|             timer: Timer::from_seconds(0.05, true),
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|         }
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|     }
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| }
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| 
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| fn atlas_render_system(
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|     mut commands: Commands,
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|     mut state: ResMut<State>,
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|     font_atlas_sets: Res<Assets<FontAtlasSet>>,
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|     texture_atlases: Res<Assets<TextureAtlas>>,
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| ) {
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|     if let Some(set) = font_atlas_sets.get(&state.handle.as_weak::<FontAtlasSet>()) {
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|         if let Some((_size, font_atlas)) = set.iter().next() {
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|             let x_offset = state.atlas_count as f32;
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|             if state.atlas_count == font_atlas.len() as u32 {
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|                 return;
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|             }
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|             let texture_atlas = texture_atlases
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|                 .get(&font_atlas[state.atlas_count as usize].texture_atlas)
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|                 .unwrap();
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|             state.atlas_count += 1;
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|             commands.spawn_bundle(ImageBundle {
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|                 image: texture_atlas.texture.clone().into(),
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|                 style: Style {
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|                     position_type: PositionType::Absolute,
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|                     position: UiRect {
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|                         top: Val::Px(0.0),
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|                         left: Val::Px(512.0 * x_offset),
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|                         ..default()
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|                     },
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|                     ..default()
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|                 },
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|                 ..default()
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|             });
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|         }
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|     }
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| }
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| 
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| fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut query: Query<&mut Text>) {
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|     if state.timer.tick(time.delta()).finished() {
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|         for mut text in &mut query {
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|             let c = rand::random::<u8>() as char;
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|             let string = &mut text.sections[0].value;
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|             if !string.contains(c) {
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|                 string.push(c);
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|             }
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|         }
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| 
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|         state.timer.reset();
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|     }
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut state: ResMut<State>) {
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|     let font_handle = asset_server.load("fonts/FiraSans-Bold.ttf");
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|     state.handle = font_handle.clone();
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|     commands.spawn_bundle(Camera2dBundle::default());
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|     commands.spawn_bundle(TextBundle::from_section(
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|         "a",
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|         TextStyle {
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|             font: font_handle,
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|             font_size: 60.0,
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|             color: Color::YELLOW,
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|         },
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|     ));
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| }
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