# Objective - Reconfigure surface after present mode changes. It seems that this is not done currently at runtime. It's pretty common for games to change such graphical settings at runtime. - Fixes present mode issue in #5111 ## Solution - Exactly like resolution change gets tracked when extracting window, do the same for present mode. Additionally, I added present mode (vsync) toggling to window settings example. |
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| .. | ||
| clear_color.rs | ||
| low_power.rs | ||
| multiple_windows.rs | ||
| scale_factor_override.rs | ||
| transparent_window.rs | ||
| window_resizing.rs | ||
| window_settings.rs | ||