bevy/crates/bevy_sprite/src
charlotte 495798c00b Make sure the mesh actually exists before we try to specialize. (#18836)
Fixes #18809
Fixes #18823

Meshes despawned in `Last` can still be in visisible entities if they
were visible as of `PostUpdate`. Sanity check that the mesh actually
exists before we specialize. We still want to unconditionally assume
that the entity is in `EntitySpecializationTicks` as its absence from
that cache would likely suggest another bug.
2025-04-14 22:45:49 +02:00
..
mesh2d Make sure the mesh actually exists before we try to specialize. (#18836) 2025-04-14 22:45:49 +02:00
render Rename bevy_platform_support to bevy_platform (#18813) 2025-04-14 22:45:27 +02:00
texture_slice Rename bevy_platform_support to bevy_platform (#18813) 2025-04-14 22:45:27 +02:00
lib.rs ExtractedSprites slice buffer (#17041) 2025-03-25 22:43:58 +01:00
picking_backend.rs Unify picking backends (#17348) 2025-03-18 21:18:06 +01:00
sprite.rs bevy_reflect: Add clone registrations project-wide (#18307) 2025-03-17 18:32:35 +00:00