bevy/crates/bevy_core_pipeline/src
IceSentry 9d6a4fbc85
Use BinnedRenderPhase for Opaque2d (#13091)
Based on top of #12982  and #13069 

# Objective

- Opaque2d was implemented with SortedRenderPhase but BinnedRenderPhase
should be much faster

## Solution

- Implement BinnedRenderPhase for Opaque2d

## Notes

While testing this PR, before the change I had ~14 fps in bevymark with
100k entities. After this change I get ~71 fps, compared to using
sprites where I only get ~63 fps. This means that after this PR mesh2d
with opaque meshes will be faster than the sprite path. This is not a 1
to 1 comparison since sprites do alpha blending.
2024-08-12 15:38:24 +00:00
..
auto_exposure Disallow empty cubic and rational curves (#14382) 2024-07-29 23:25:14 +00:00
blit Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bloom Handle 0 height in prepare_bloom_textures (#14423) 2024-07-26 21:53:36 +00:00
contrast_adaptive_sharpening Using Cas instead of CAS #14341 (#14357) 2024-07-20 18:12:24 +00:00
core_2d Use BinnedRenderPhase for Opaque2d (#13091) 2024-08-12 15:38:24 +00:00
core_3d Don't ignore draw errors (#13240) 2024-07-22 19:22:30 +00:00
deferred Don't ignore draw errors (#13240) 2024-07-22 19:22:30 +00:00
dof Reflection for DepthOfFieldSettings (#14588) 2024-08-02 15:36:39 +00:00
fullscreen_vertex_shader Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
fxaa Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
motion_blur Move Msaa to component (#14273) 2024-07-22 18:28:23 +00:00
post_process Start a built-in postprocessing stack, and implement chromatic aberration in it. (#13695) 2024-07-15 13:59:02 +00:00
prepass Don't ignore draw errors (#13240) 2024-07-22 19:22:30 +00:00
skybox Move Msaa to component (#14273) 2024-07-22 18:28:23 +00:00
smaa Fixup Msaa docs. (#14442) 2024-07-22 21:37:25 +00:00
taa Fix TAA on camera with viewport (#14582) 2024-08-07 23:59:38 +00:00
tonemapping Skip tonemapping in case it is none (#13679) 2024-06-05 11:32:46 +00:00
upscaling Set scissor on upscale to match camera viewport (#14287) 2024-07-20 16:45:04 +00:00
lib.rs Using Cas instead of CAS #14341 (#14357) 2024-07-20 18:12:24 +00:00
msaa_writeback.rs Move Msaa to component (#14273) 2024-07-22 18:28:23 +00:00