bevy/examples/animation
Rob Parrett 6ad6eaa873
Fix println in morph_targets example (#15851)
# Objective

This example uses `println` from a system, which we don't advise people
do. It also gives no context for the debug prints, which I assumed to be
stray debug code at first.

## Solution

Use `info!`, and add a small amount of context so the console output
looks deliberate.

## Testing

`cargo run --example morph_targets`
2024-10-11 15:35:22 +00:00
..
animated_fox.rs Rename App/World::observe to add_observer, EntityWorldMut::observe_entity to observe. (#15754) 2024-10-09 15:39:29 +00:00
animated_transform.rs Replace Handle<AnimationGraph> component with a wrapper (#15742) 2024-10-08 22:41:24 +00:00
animated_ui.rs Rename TextBlock to TextLayout (#15797) 2024-10-09 20:58:27 +00:00
animation_events.rs Text rework (#15591) 2024-10-09 18:35:36 +00:00
animation_graph.rs Rename TextBlock to TextLayout (#15797) 2024-10-09 20:58:27 +00:00
animation_masks.rs Rename TextBlock to TextLayout (#15797) 2024-10-09 20:58:27 +00:00
color_animation.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
custom_skinned_mesh.rs Vary transforms for custom_skinned_mesh example (#15710) 2024-10-08 12:37:46 +00:00
eased_motion.rs Remove the Component trait implementation from Handle (#15796) 2024-10-09 21:10:01 +00:00
easing_functions.rs Text rework (#15591) 2024-10-09 18:35:36 +00:00
gltf_skinned_mesh.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
morph_targets.rs Fix println in morph_targets example (#15851) 2024-10-11 15:35:22 +00:00