
# Objective Add a method for getting a world space ray from a viewport position. Opted to add a `Ray` type to `bevy_math` instead of returning a tuple of `Vec3`'s as this is clearer and easier to document The docs on `viewport_to_world` are okay, but I'm not super happy with them. ## Changelog * Add `Camera::viewport_to_world` * Add `Camera::ndc_to_world` * Add `Ray` to `bevy_math` * Some doc tweaks Co-authored-by: devil-ira <justthecooldude@gmail.com>
12 lines
334 B
Rust
12 lines
334 B
Rust
use crate::Vec3;
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use serde::{Deserialize, Serialize};
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/// A ray is an infinite line starting at `origin`, going in `direction`.
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#[derive(Default, Clone, Copy, Debug, Serialize, Deserialize, PartialEq)]
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pub struct Ray {
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/// The origin of the ray.
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pub origin: Vec3,
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/// The direction of the ray.
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pub direction: Vec3,
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}
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