# Objective
Add texture sampling to the GLSL shader example, as naga does not support the commonly used sampler2d type.
Fixes#5059
## Solution
- Align the shader_material_glsl example behaviour with the shader_material example, as the later includes texture sampling.
- Update the GLSL shader to do texture sampling the way naga supports it, and document the way naga does not support it.
## Changelog
- The shader_material_glsl example has been updated to demonstrate texture sampling using the GLSL shading language.
Co-authored-by: Carter Anderson <mcanders1@gmail.com>