
# Objective - Fixes #19418 ## Solution - Rename Position to UiPosition in bevy_ui ## Testing - `cargo build` - `cargo run --example gradients` - `cargo run --example stacked_gradients`
187 lines
8.4 KiB
Rust
187 lines
8.4 KiB
Rust
//! Simple example demonstrating linear gradients.
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use bevy::color::palettes::css::BLUE;
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use bevy::color::palettes::css::GREEN;
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use bevy::color::palettes::css::INDIGO;
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use bevy::color::palettes::css::LIME;
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use bevy::color::palettes::css::ORANGE;
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use bevy::color::palettes::css::RED;
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use bevy::color::palettes::css::VIOLET;
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use bevy::color::palettes::css::YELLOW;
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use bevy::prelude::*;
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use bevy::ui::ColorStop;
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use std::f32::consts::TAU;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, update)
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.run();
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}
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2d);
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commands
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.spawn(Node {
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flex_direction: FlexDirection::Column,
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row_gap: Val::Px(30.),
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margin: UiRect::all(Val::Px(30.)),
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..Default::default()
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})
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.with_children(|commands| {
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for (b, stops) in [
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(
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5.,
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vec![
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ColorStop::new(Color::WHITE, Val::Percent(15.)),
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ColorStop::new(Color::BLACK, Val::Percent(85.)),
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],
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),
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(5., vec![RED.into(), BLUE.into(), LIME.into()]),
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(
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0.,
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vec![
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RED.into(),
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ColorStop::new(RED, Val::Percent(100. / 7.)),
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ColorStop::new(ORANGE, Val::Percent(100. / 7.)),
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ColorStop::new(ORANGE, Val::Percent(200. / 7.)),
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ColorStop::new(YELLOW, Val::Percent(200. / 7.)),
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ColorStop::new(YELLOW, Val::Percent(300. / 7.)),
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ColorStop::new(GREEN, Val::Percent(300. / 7.)),
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ColorStop::new(GREEN, Val::Percent(400. / 7.)),
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ColorStop::new(BLUE, Val::Percent(400. / 7.)),
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ColorStop::new(BLUE, Val::Percent(500. / 7.)),
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ColorStop::new(INDIGO, Val::Percent(500. / 7.)),
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ColorStop::new(INDIGO, Val::Percent(600. / 7.)),
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ColorStop::new(VIOLET, Val::Percent(600. / 7.)),
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VIOLET.into(),
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],
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),
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] {
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commands.spawn(Node::default()).with_children(|commands| {
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commands
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.spawn(Node {
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flex_direction: FlexDirection::Column,
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row_gap: Val::Px(10.),
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..Default::default()
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})
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.with_children(|commands| {
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for (w, h) in [(100., 100.), (50., 100.), (100., 50.)] {
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commands
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.spawn(Node {
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column_gap: Val::Px(10.),
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..Default::default()
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})
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.with_children(|commands| {
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for angle in (0..8).map(|i| i as f32 * TAU / 8.) {
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commands.spawn((
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Node {
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width: Val::Px(w),
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height: Val::Px(h),
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border: UiRect::all(Val::Px(b)),
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..default()
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},
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BorderRadius::all(Val::Px(20.)),
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BackgroundGradient::from(LinearGradient {
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angle,
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stops: stops.clone(),
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}),
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BorderGradient::from(LinearGradient {
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angle: 3. * TAU / 8.,
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stops: vec![
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YELLOW.into(),
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Color::WHITE.into(),
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ORANGE.into(),
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],
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}),
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));
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}
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});
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}
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});
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commands.spawn(Node::default()).with_children(|commands| {
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commands.spawn((
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Node {
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aspect_ratio: Some(1.),
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height: Val::Percent(100.),
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border: UiRect::all(Val::Px(b)),
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margin: UiRect::left(Val::Px(30.)),
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..default()
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},
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BorderRadius::all(Val::Px(20.)),
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BackgroundGradient::from(LinearGradient {
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angle: 0.,
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stops: stops.clone(),
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}),
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BorderGradient::from(LinearGradient {
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angle: 3. * TAU / 8.,
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stops: vec![YELLOW.into(), Color::WHITE.into(), ORANGE.into()],
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}),
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AnimateMarker,
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));
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commands.spawn((
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Node {
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aspect_ratio: Some(1.),
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height: Val::Percent(100.),
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border: UiRect::all(Val::Px(b)),
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margin: UiRect::left(Val::Px(30.)),
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..default()
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},
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BorderRadius::all(Val::Px(20.)),
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BackgroundGradient::from(RadialGradient {
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stops: stops.clone(),
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shape: RadialGradientShape::ClosestSide,
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position: UiPosition::CENTER,
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}),
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BorderGradient::from(LinearGradient {
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angle: 3. * TAU / 8.,
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stops: vec![YELLOW.into(), Color::WHITE.into(), ORANGE.into()],
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}),
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AnimateMarker,
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));
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commands.spawn((
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Node {
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aspect_ratio: Some(1.),
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height: Val::Percent(100.),
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border: UiRect::all(Val::Px(b)),
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margin: UiRect::left(Val::Px(30.)),
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..default()
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},
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BorderRadius::all(Val::Px(20.)),
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BackgroundGradient::from(ConicGradient {
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start: 0.,
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stops: stops
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.iter()
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.map(|stop| AngularColorStop::auto(stop.color))
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.collect(),
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position: UiPosition::CENTER,
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}),
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BorderGradient::from(LinearGradient {
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angle: 3. * TAU / 8.,
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stops: vec![YELLOW.into(), Color::WHITE.into(), ORANGE.into()],
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}),
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AnimateMarker,
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));
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});
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});
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}
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});
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}
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#[derive(Component)]
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struct AnimateMarker;
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fn update(time: Res<Time>, mut query: Query<&mut BackgroundGradient, With<AnimateMarker>>) {
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for mut gradients in query.iter_mut() {
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for gradient in gradients.0.iter_mut() {
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if let Gradient::Linear(LinearGradient { angle, .. }) = gradient {
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*angle += 0.5 * time.delta_secs();
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}
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}
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}
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}
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