![]() # Objective Make visibility system ordering explicit. Fixes #12953. ## Solution Specify `CheckVisibility` happens after all other `VisibilitySystems` sets have happened. --------- Co-authored-by: Elabajaba <Elabajaba@users.noreply.github.com> |
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mesh2d | ||
render | ||
texture_slice | ||
bundle.rs | ||
dynamic_texture_atlas_builder.rs | ||
lib.rs | ||
sprite.rs | ||
texture_atlas_builder.rs | ||
texture_atlas.rs |