bevy/crates/bevy_math/src/lib.rs
Liam Gallagher 942766c485
Add integer equivalents for Rect (#7984)
## Objective

Add integer equivalents for the `Rect` type.

Closes #7967

## Solution

- Add `IRect` and `URect`

## Changelog

Added `IRect` and `URect` types.
2023-06-12 19:10:48 +00:00

28 lines
735 B
Rust

//! Provides math types and functionality for the Bevy game engine.
//!
//! The commonly used types are vectors like [`Vec2`] and [`Vec3`],
//! matrices like [`Mat2`], [`Mat3`] and [`Mat4`] and orientation representations
//! like [`Quat`].
#![allow(clippy::type_complexity)]
#![warn(missing_docs)]
pub mod cubic_splines;
mod ray;
mod rects;
pub use ray::Ray;
pub use rects::*;
/// The `bevy_math` prelude.
pub mod prelude {
#[doc(hidden)]
pub use crate::{
cubic_splines::{BSpline, Bezier, CardinalSpline, CubicGenerator, CubicSegment, Hermite},
BVec2, BVec3, BVec4, EulerRot, IVec2, IVec3, IVec4, Mat2, Mat3, Mat4, Quat, Ray, Rect,
UVec2, UVec3, UVec4, Vec2, Vec3, Vec4,
};
}
pub use glam::*;