# Objective Make the examples look more uniform and more polished. following the issue #17167 ## Solution - [x] Added a minimal UI explaining how to interact with the examples only when needed. - [x] Used the same notation for interactions ex : "Up Arrow: Move Forward \nLeft / Right Arrow: Turn" - [x] Set the color to [GRAY](https://github.com/bevyengine/bevy/pull/17237#discussion_r1907560092) when it's not visible enough - [x] Changed some colors to be easy on the eyes - [x] removed the //camera comment - [x] Unified the use of capital letters in the examples. - [x] Simplified the mesh2d_arc offset calculations. ... --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com>
		
			
				
	
	
		
			25 lines
		
	
	
		
			643 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			643 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Shows how to render a polygonal [`Mesh`], generated from a [`Rectangle`] primitive, in a 2D scene.
 | |
| 
 | |
| use bevy::{color::palettes::basic::PURPLE, prelude::*};
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_systems(Startup, setup)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<ColorMaterial>>,
 | |
| ) {
 | |
|     commands.spawn(Camera2d);
 | |
| 
 | |
|     commands.spawn((
 | |
|         Mesh2d(meshes.add(Rectangle::default())),
 | |
|         MeshMaterial2d(materials.add(Color::from(PURPLE))),
 | |
|         Transform::default().with_scale(Vec3::splat(128.)),
 | |
|     ));
 | |
| }
 |