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								animate_shader.rs 
							
						
					 
				 
				
					
						
							
							Migrate cameras to required components ( #15641 ) 
						
					 
				 
				2024-10-05 01:59:52 +00:00  
		
			
			
			
			
				
					
						
							
								array_texture.rs 
							
						
					 
				 
				
					
						
							
							Remove incorrect equality comparisons for asset load error types ( #15890 ) 
						
					 
				 
				2024-10-14 01:00:45 +00:00  
		
			
			
			
			
				
					
						
							
								automatic_instancing.rs 
							
						
					 
				 
				
					
						
							
							Migrate cameras to required components ( #15641 ) 
						
					 
				 
				2024-10-05 01:59:52 +00:00  
		
			
			
			
			
				
					
						
							
								compute_shader_game_of_life.rs 
							
						
					 
				 
				
					
						
							
							Expose Pipeline Compilation Zero Initialize Workgroup Memory Option ( #16301 ) 
						
					 
				 
				2024-11-08 21:42:37 +00:00  
		
			
			
			
			
				
					
						
							
								custom_phase_item.rs 
							
						
					 
				 
				
					
						
							
							Key render phases off the main world view entity, not the render world view entity. ( #16942 ) 
						
					 
				 
				2025-01-12 20:24:17 +00:00  
		
			
			
			
			
				
					
						
							
								custom_post_processing.rs 
							
						
					 
				 
				
					
						
							
							Don't reëxport bevy_image from bevy_render ( #16163 ) 
						
					 
				 
				2024-11-10 06:54:38 +00:00  
		
			
			
			
			
				
					
						
							
								custom_shader_instancing.rs 
							
						
					 
				 
				
					
						
							
							Use multi_draw_indirect_count where available, in preparation for two-phase occlusion culling. ( #17211 ) 
						
					 
				 
				2025-01-14 21:19:20 +00:00  
		
			
			
			
			
				
					
						
							
								custom_vertex_attribute.rs 
							
						
					 
				 
				
					
						
							
							Migrate cameras to required components ( #15641 ) 
						
					 
				 
				2024-10-05 01:59:52 +00:00  
		
			
			
			
			
				
					
						
							
								extended_material.rs 
							
						
					 
				 
				
					
						
							
							Place percentage-closer soft shadows behind a feature gate to save on samplers. ( #16068 ) 
						
					 
				 
				2024-10-24 21:16:00 +00:00  
		
			
			
			
			
				
					
						
							
								fallback_image.rs 
							
						
					 
				 
				
					
						
							
							Migrate cameras to required components ( #15641 ) 
						
					 
				 
				2024-10-05 01:59:52 +00:00  
		
			
			
			
			
				
					
						
							
								gpu_readback.rs 
							
						
					 
				 
				
					
						
							
							Don't reëxport bevy_image from bevy_render ( #16163 ) 
						
					 
				 
				2024-11-10 06:54:38 +00:00  
		
			
			
			
			
				
					
						
							
								shader_defs.rs 
							
						
					 
				 
				
					
						
							
							Migrate cameras to required components ( #15641 ) 
						
					 
				 
				2024-10-05 01:59:52 +00:00  
		
			
			
			
			
				
					
						
							
								shader_material_2d.rs 
							
						
					 
				 
				
					
						
							
							Add alpha mode implementation to shader_material_2d  ( #16603 ) 
						
					 
				 
				2025-01-28 05:09:30 +00:00  
		
			
			
			
			
				
					
						
							
								shader_material_bindless.rs 
							
						
					 
				 
				
					
						
							
							Add a bindless mode to AsBindGroup. ( #16368 ) 
						
					 
				 
				2024-12-03 18:00:34 +00:00  
		
			
			
			
			
				
					
						
							
								shader_material_glsl.rs 
							
						
					 
				 
				
					
						
							
							Migrate cameras to required components ( #15641 ) 
						
					 
				 
				2024-10-05 01:59:52 +00:00  
		
			
			
			
			
				
					
						
							
								shader_material_screenspace_texture.rs 
							
						
					 
				 
				
					
						
							
							aligning public apis of Time,Timer and Stopwatch ( #15962 ) 
						
					 
				 
				2024-10-16 21:09:32 +00:00  
		
			
			
			
			
				
					
						
							
								shader_material.rs 
							
						
					 
				 
				
					
						
							
							Migrate cameras to required components ( #15641 ) 
						
					 
				 
				2024-10-05 01:59:52 +00:00  
		
			
			
			
			
				
					
						
							
								shader_prepass.rs 
							
						
					 
				 
				
					
						
							
							Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 ) 
						
					 
				 
				2024-10-18 22:25:33 +00:00  
		
			
			
			
			
				
					
						
							
								specialized_mesh_pipeline.rs 
							
						
					 
				 
				
					
						
							
							Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. ( #17413 ) 
						
					 
				 
				2025-01-27 05:02:46 +00:00  
		
			
			
			
			
				
					
						
							
								storage_buffer.rs 
							
						
					 
				 
				
					
						
							
							Introduce two-level bins for multidrawable meshes. ( #16898 ) 
						
					 
				 
				2025-01-06 18:34:40 +00:00  
		
			
			
			
			
				
					
						
							
								texture_binding_array.rs 
							
						
					 
				 
				
					
						
							
							Make StandardMaterial bindless. ( #16644 ) 
						
					 
				 
				2024-12-10 17:48:56 +00:00