bevy/crates
Winds 6ca1e756dc
Expose text field from winit in KeyboardInput (#16864)
# Objective

Allow handling of dead keys on some keyboard layouts.

In some cases, dead keys were impossible to get using the
`KeyboardInput` event. This information is already present in the
underlying winit `KeyEvent`, but it wasn't exposed.

## Solution

Expose the `text` field from winit's `KeyEvent` in `KeyboardInput`.

This logic is inspired egui's implementation here:
adfc0bebfc/crates/egui-winit/src/lib.rs (L790-L807)

## Testing

This is a new field, so it shouldn't break any existing functionality. I
tested that this change works by running the modified `text_input`
example on different keyboard layouts.

## Example

Using a Portuguese/ABNT2 keyboard layout on windows and pressing
<kbd>\~</kbd> followed by
<kbd>a</kbd>/<kbd>Space</kbd>/<kbd>d</kbd>/<kbd>\~</kbd> now generates
the following events:
```
KeyboardInput { key_code: Quote, logical_key: Dead(Some('~')), state: Pressed, text: None, repeat: false, window: 0v1#4294967296 }
KeyboardInput { key_code: KeyA, logical_key: Character("ã"), state: Pressed, text: Some("ã"), repeat: false, window: 0v1#4294967296 }

KeyboardInput { key_code: Quote, logical_key: Dead(Some('~')), state: Pressed, text: None, repeat: false, window: 0v1#4294967296 }
KeyboardInput { key_code: Space, logical_key: Space, state: Pressed, text: Some("~"), repeat: false, window: 0v1#4294967296 }

KeyboardInput { key_code: Quote, logical_key: Dead(Some('~')), state: Pressed, text: None, repeat: false, window: 0v1#4294967296 }
KeyboardInput { key_code: KeyD, logical_key: Character("d"), state: Pressed, text: Some("~d"), repeat: false, window: 0v1#4294967296 }

KeyboardInput { key_code: Quote, logical_key: Dead(Some('~')), state: Pressed, text: None, repeat: false, window: 0v1#4294967296 }
KeyboardInput { key_code: Quote, logical_key: Dead(Some('~')), state: Pressed, text: Some("~~"), repeat: false, window: 0v1#4294967296 }
```

The logic for getting an input is pretty simple: check if `text` is
`Some`. If it is, this is actual input text, otherwise it isn't.

There's a small caveat: certain keys generate control characters in the
input text, which needs to be filtered out:
```
KeyboardInput { key_code: Escape, logical_key: Escape, state: Pressed, text: Some("\u{1b}"), repeat: false, window: 0v1#4294967296 }
```

I've updated the text_input example to include egui's solution to this,
which works well.

## Migration Guide

The `KeyboardInput` event now has a new `text` field.
2024-12-17 22:42:54 +00:00
..
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bevy_animation Support tuple structs in AnimatedField (#16747) 2024-12-11 17:06:08 +00:00
bevy_app Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_asset Add AssetChanged query filter (#16810) 2024-12-17 18:57:08 +00:00
bevy_audio Move Volume and GlobalVolume to own file (#16838) 2024-12-16 19:28:30 +00:00
bevy_color Deny derive_more error feature and replace it with thiserror (#16684) 2024-12-06 17:03:55 +00:00
bevy_core Update hashbrown to 0.15 (#15801) 2024-12-10 19:45:50 +00:00
bevy_core_pipeline Implement bindless lightmaps. (#16653) 2024-12-16 23:37:06 +00:00
bevy_derive Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_dev_tools Draw the UI debug overlay using the UI renderer (#16693) 2024-12-11 00:49:47 +00:00
bevy_diagnostic Update sysinfo requirement from 0.32.0 to 0.33.0 (#16851) 2024-12-17 05:06:50 +00:00
bevy_dylib Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965) 2024-07-29 23:10:16 +00:00
bevy_ecs Remove OnceLock usage from bevy_ecs (#16870) 2024-12-17 22:42:42 +00:00
bevy_encase_derive Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_gilrs Deny derive_more error feature and replace it with thiserror (#16684) 2024-12-06 17:03:55 +00:00
bevy_gizmos Fix registering all reflection types that are components as reflection components (#16800) 2024-12-16 19:16:43 +00:00
bevy_gltf Remove the meta field from LoadedAsset and ErasedLoadedAsset. (#15487) 2024-12-13 20:40:02 +00:00
bevy_hierarchy rename enqueue_command to queue_command for consistency (#16753) 2024-12-11 00:53:54 +00:00
bevy_image Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_input Expose text field from winit in KeyboardInput (#16864) 2024-12-17 22:42:54 +00:00
bevy_input_focus Expose text field from winit in KeyboardInput (#16864) 2024-12-17 22:42:54 +00:00
bevy_internal Draw the UI debug overlay using the UI renderer (#16693) 2024-12-11 00:49:47 +00:00
bevy_log Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_macro_utils Use one BevyManifest instance in proc macros (#16766) 2024-12-15 15:00:05 +00:00
bevy_math f32 -> Rot2 in bounding volume docs (#16848) 2024-12-17 00:12:49 +00:00
bevy_mesh Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_mikktspace Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_pbr Update the prepass for the bindless lightmap changes. (#16855) 2024-12-17 19:21:12 +00:00
bevy_picking Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_ptr Fix MSRVs for standalone crates (#16333) 2024-11-17 09:38:13 +00:00
bevy_reflect bevy_reflect: Remove PartialReflect::serializable (#16576) 2024-12-16 23:29:46 +00:00
bevy_remote BRP strict field in query (#16725) 2024-12-14 05:22:19 +00:00
bevy_render Support scale factor for image render targets (#16796) 2024-12-17 20:21:40 +00:00
bevy_scene Add missing #[reflect(Component, Default)] to SceneRoot and DynamicSceneRoot. (#16816) 2024-12-15 19:18:22 +00:00
bevy_sprite Change GpuImage::size from UVec2 to Extent3d (#16815) 2024-12-17 19:08:09 +00:00
bevy_state Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_tasks Add no_std support to bevy_tasks (#15464) 2024-12-06 02:14:54 +00:00
bevy_text fix tiny copy-paste mistake in bevy_text::font_atlas_set (#16667) 2024-12-10 03:17:09 +00:00
bevy_time Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_transform track_change_detection: Also track spawns/despawns (#16047) 2024-12-17 04:46:31 +00:00
bevy_ui Change GpuImage::size from UVec2 to Extent3d (#16815) 2024-12-17 19:08:09 +00:00
bevy_utils Add no_std support to bevy_ecs (#16758) 2024-12-17 21:40:36 +00:00
bevy_window Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_winit Expose text field from winit in KeyboardInput (#16864) 2024-12-17 22:42:54 +00:00