bevy/crates
Alice Cecile 6caa1782d6 Define system param validation on a per-system parameter basis (#18504)
# Objective

When introduced, `Single` was intended to simply be silently skipped,
allowing for graceful and efficient handling of systems during invalid
game states (such as when the player is dead).

However, this also caused missing resources to *also* be silently
skipped, leading to confusing and very hard to debug failures. In
0.15.1, this behavior was reverted to a panic, making missing resources
easier to debug, but largely making `Single` (and `Populated`)
worthless, as they would panic during expected game states.

Ultimately, the consensus is that this behavior should differ on a
per-system-param basis. However, there was no sensible way to *do* that
before this PR.

## Solution

Swap `SystemParam::validate_param` from a `bool` to:

```rust
/// The outcome of system / system param validation,
/// used by system executors to determine what to do with a system.
pub enum ValidationOutcome {
    /// All system parameters were validated successfully and the system can be run.
    Valid,
    /// At least one system parameter failed validation, and an error must be handled.
    /// By default, this will result in1 a panic. See [crate::error] for more information.
    ///
    /// This is the default behavior, and is suitable for system params that should *always* be valid,
    /// either because sensible fallback behavior exists (like [`Query`] or because
    /// failures in validation should be considered a bug in the user's logic that must be immediately addressed (like [`Res`]).
    Invalid,
    /// At least one system parameter failed validation, but the system should be skipped due to [`ValidationBehavior::Skip`].
    /// This is suitable for system params that are intended to only operate in certain application states, such as [`Single`].
    Skipped,
}
```
Then, inside of each `SystemParam` implementation, return either Valid,
Invalid or Skipped.

Currently, only `Single`, `Option<Single>` and `Populated` use the
`Skipped` behavior. Other params (like resources) retain their current
failing

## Testing

Messed around with the fallible_params example. Added a pair of tests:
one for panicking when resources are missing, and another for properly
skipping `Single` and `Populated` system params.

## To do

- [x] get https://github.com/bevyengine/bevy/pull/18454 merged
- [x] fix the todo!() in the macro-powered tuple implementation (please
help 🥺)
- [x] test
- [x] write a migration guide
- [x] update the example comments

## Migration Guide

Various system and system parameter validation methods
(`SystemParam::validate_param`, `System::validate_param` and
`System::validate_param_unsafe`) now return and accept a
`ValidationOutcome` enum, rather than a `bool`. The previous `true`
values map to `ValidationOutcome::Valid`, while `false` maps to
`ValidationOutcome::Invalid`.

However, if you wrote a custom schedule executor, you should now respect
the new `ValidationOutcome::Skipped` parameter, skipping any systems
whose validation was skipped. By contrast, `ValidationOutcome::Invalid`
systems should also be skipped, but you should call the
`default_error_handler` on them first, which by default will result in a
panic.

If you are implementing a custom `SystemParam`, you should consider
whether failing system param validation is an error or an expected
state, and choose between `Invalid` and `Skipped` accordingly. In Bevy
itself, `Single` and `Populated` now once again skip the system when
their conditions are not met. This is the 0.15.0 behavior, but stands in
contrast to the 0.15.1 behavior, where they would panic.

---------

Co-authored-by: MiniaczQ <xnetroidpl@gmail.com>
Co-authored-by: Dmytro Banin <banind@cs.washington.edu>
Co-authored-by: Chris Russell <8494645+chescock@users.noreply.github.com>
2025-03-25 22:59:04 +01:00
..
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bevy_animation Reduce dependencies on bevy_render by preferring bevy_mesh imports (#18437) 2025-03-25 22:45:39 +01:00
bevy_app Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
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bevy_audio Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_color Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_core_pipeline Record bloom render commands in parallel (#18330) 2025-03-25 22:44:01 +01:00
bevy_derive Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_dev_tools Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_diagnostic Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_dylib Switch from OnceCell to LazyLock in bevy_tasks (#18506) 2025-03-25 22:41:01 +01:00
bevy_ecs Define system param validation on a per-system parameter basis (#18504) 2025-03-25 22:59:04 +01:00
bevy_encase_derive Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_gilrs Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_gizmos Define system param validation on a per-system parameter basis (#18504) 2025-03-25 22:59:04 +01:00
bevy_gltf Reduce dependencies on bevy_render by preferring bevy_mesh imports (#18437) 2025-03-25 22:45:39 +01:00
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bevy_input Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_input_focus Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
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bevy_log Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_macro_utils Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_math Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_mesh Reduce dependencies on bevy_render by preferring bevy_mesh imports (#18437) 2025-03-25 22:45:39 +01:00
bevy_mikktspace Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_pbr Fix specialize_shadows system ordering (#18412) 2025-03-19 21:36:18 +01:00
bevy_picking Reduce dependencies on bevy_render by preferring bevy_mesh imports (#18437) 2025-03-25 22:45:39 +01:00
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bevy_ptr Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_reflect Update bincode to 2.0 (#18396) 2025-03-25 22:44:01 +01:00
bevy_remote fix error and lints when building for wasm32 (#18500) 2025-03-24 00:14:22 +01:00
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bevy_scene Update bincode to 2.0 (#18396) 2025-03-25 22:44:01 +01:00
bevy_sprite ExtractedSprites slice buffer (#17041) 2025-03-25 22:43:58 +01:00
bevy_state Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_tasks Switch from OnceCell to LazyLock in bevy_tasks (#18506) 2025-03-25 22:41:01 +01:00
bevy_text ExtractedSprites slice buffer (#17041) 2025-03-25 22:43:58 +01:00
bevy_time Fix clippy::unnecessary-literal-unwrap in bevy_time (#18485) 2025-03-24 00:14:22 +01:00
bevy_transform Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_ui Update accesskit and accesskit_winit requirements (#18285) 2025-03-25 22:44:01 +01:00
bevy_utils Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
bevy_window Replace VisitEntities with MapEntities (#18432) 2025-03-24 00:09:29 +01:00
bevy_winit Update accesskit and accesskit_winit requirements (#18285) 2025-03-25 22:44:01 +01:00