# Objective - Update `wgpu` to 0.14.0, `naga` to `0.10.0`, `winit` to 0.27.4, `raw-window-handle` to 0.5.0, `ndk` to 0.7. ## Solution --- ## Changelog ### Changed - Changed `RawWindowHandleWrapper` to `RawHandleWrapper` which wraps both `RawWindowHandle` and `RawDisplayHandle`, which satisfies the `impl HasRawWindowHandle and HasRawDisplayHandle` that `wgpu` 0.14.0 requires. - Changed `bevy_window::WindowDescriptor`'s `cursor_locked` to `cursor_grab_mode`, change its type from `bool` to `bevy_window::CursorGrabMode`. ## Migration Guide - Adjust usage of `bevy_window::WindowDescriptor`'s `cursor_locked` to `cursor_grab_mode`, and adjust its type from `bool` to `bevy_window::CursorGrabMode`.
		
			
				
	
	
		
			30 lines
		
	
	
		
			820 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			820 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Demonstrates how to grab and hide the mouse cursor.
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use bevy::prelude::*;
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use bevy::window::CursorGrabMode;
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_system(grab_mouse)
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        .run();
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}
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// This system grabs the mouse when the left mouse button is pressed
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// and releases it when the escape key is pressed
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fn grab_mouse(
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    mut windows: ResMut<Windows>,
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    mouse: Res<Input<MouseButton>>,
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    key: Res<Input<KeyCode>>,
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) {
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    let window = windows.primary_mut();
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    if mouse.just_pressed(MouseButton::Left) {
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        window.set_cursor_visibility(false);
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        window.set_cursor_grab_mode(CursorGrabMode::Locked);
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    }
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    if key.just_pressed(KeyCode::Escape) {
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        window.set_cursor_visibility(true);
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        window.set_cursor_grab_mode(CursorGrabMode::None);
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    }
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}
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