 25bfa80e60
			
		
	
	
		25bfa80e60
		
			
		
	
	
	
	
		
			
			# Objective Yet another PR for migrating stuff to required components. This time, cameras! ## Solution As per the [selected proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected), deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d` and `Camera3d`. Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning, as suggested by Cart [on Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273). I would personally like cameras to work a bit differently and be split into a few more components, to avoid some footguns and confusing semantics, but that is more controversial, and shouldn't block this core migration. ## Testing I ran a few 2D and 3D examples, and tried cameras with and without render graphs. --- ## Migration Guide `Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of `Camera2d` and `Camera3d`. Inserting them will now also insert the other components required by them automatically.
		
			
				
	
	
		
			130 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Showcases sprite 9 slice scaling and tiling features, enabling usage of
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| //! sprites in multiple resolutions while keeping it in proportion
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .run();
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| }
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| 
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| fn spawn_sprites(
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|     commands: &mut Commands,
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|     texture_handle: Handle<Image>,
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|     mut position: Vec3,
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|     slice_border: f32,
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|     style: TextStyle,
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|     gap: f32,
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| ) {
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|     let cases = [
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|         // Reference sprite
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|         ("Original", style.clone(), Vec2::splat(100.0), None),
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|         // Scaled regular sprite
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|         ("Stretched", style.clone(), Vec2::new(100.0, 200.0), None),
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|         // Stretched Scaled sliced sprite
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|         (
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|             "With Slicing",
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|             style.clone(),
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|             Vec2::new(100.0, 200.0),
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|             Some(ImageScaleMode::Sliced(TextureSlicer {
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|                 border: BorderRect::square(slice_border),
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|                 center_scale_mode: SliceScaleMode::Stretch,
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|                 ..default()
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|             })),
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|         ),
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|         // Scaled sliced sprite
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|         (
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|             "With Tiling",
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|             style.clone(),
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|             Vec2::new(100.0, 200.0),
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|             Some(ImageScaleMode::Sliced(TextureSlicer {
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|                 border: BorderRect::square(slice_border),
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|                 center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.5 },
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|                 sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
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|                 ..default()
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|             })),
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|         ),
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|         // Scaled sliced sprite horizontally
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|         (
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|             "With Tiling",
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|             style.clone(),
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|             Vec2::new(300.0, 200.0),
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|             Some(ImageScaleMode::Sliced(TextureSlicer {
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|                 border: BorderRect::square(slice_border),
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|                 center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
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|                 sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.3 },
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|                 ..default()
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|             })),
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|         ),
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|         // Scaled sliced sprite horizontally with max scale
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|         (
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|             "With Corners Constrained",
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|             style,
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|             Vec2::new(300.0, 200.0),
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|             Some(ImageScaleMode::Sliced(TextureSlicer {
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|                 border: BorderRect::square(slice_border),
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|                 center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.1 },
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|                 sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
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|                 max_corner_scale: 0.2,
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|             })),
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|         ),
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|     ];
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| 
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|     for (label, text_style, size, scale_mode) in cases {
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|         position.x += 0.5 * size.x;
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|         let mut cmd = commands.spawn(SpriteBundle {
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|             transform: Transform::from_translation(position),
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|             texture: texture_handle.clone(),
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|             sprite: Sprite {
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|                 custom_size: Some(size),
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|                 ..default()
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|             },
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|             ..default()
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|         });
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|         if let Some(scale_mode) = scale_mode {
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|             cmd.insert(scale_mode);
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|         }
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|         cmd.with_children(|builder| {
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|             builder.spawn(Text2dBundle {
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|                 text: Text::from_section(label, text_style).with_justify(JustifyText::Center),
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|                 transform: Transform::from_xyz(0., -0.5 * size.y - 10., 0.0),
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|                 text_anchor: bevy::sprite::Anchor::TopCenter,
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|                 ..default()
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|             });
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|         });
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|         position.x += 0.5 * size.x + gap;
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|     }
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     commands.spawn(Camera2d);
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|     let font = asset_server.load("fonts/FiraSans-Bold.ttf");
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|     let style = TextStyle {
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|         font: font.clone(),
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|         ..default()
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|     };
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| 
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|     // Load textures
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|     let handle_1 = asset_server.load("textures/slice_square.png");
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|     let handle_2 = asset_server.load("textures/slice_square_2.png");
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| 
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|     spawn_sprites(
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|         &mut commands,
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|         handle_1,
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|         Vec3::new(-600.0, 200.0, 0.0),
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|         200.0,
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|         style.clone(),
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|         40.,
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|     );
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| 
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|     spawn_sprites(
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|         &mut commands,
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|         handle_2,
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|         Vec3::new(-600.0, -200.0, 0.0),
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|         80.0,
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|         style,
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|         40.,
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|     );
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| }
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