# Objective - Add GizmoBuilders for some primitives as discussed in #13233 ## Solution - `gizmos.primitive_2d(CIRCLE)` and `gizmos.primitive_2d(ELLIPSE)` now return `Ellipse2dBuilder` aswell. - `gizmos.primitive_3d(SPHERE)` and `gizmos.sphere()` now return the same `SphereBuilder`. - the `.circle_segments` method on the `SphereBuilder` that used to be returned by `.sphere()` is now called `.segments` - the sphere primitive gizmo now matches the `gizmos.sphere` gizmo - `gizmos.primitive_2d(ANNULUS)` now returns a `Annulus2dBuilder` allowing the configuration of the `segments` - gizmos cylinders and capsules now have only 1 line per axis, similar to `gizmos.sphere` ## Migration Guide - Some `gizmos.primitive_nd` methods now return some or different builders. You may need to adjust types and match statements - Replace any calls to `circle_segments()` with `.segments()` --------- Co-authored-by: Raphael Büttgenbach <62256001+solis-lumine-vorago@users.noreply.github.com>
371 lines
11 KiB
Rust
371 lines
11 KiB
Rust
//! Additional [`Gizmos`] Functions -- Circles
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//!
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//! Includes the implementation of [`Gizmos::circle`] and [`Gizmos::circle_2d`],
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//! and assorted support items.
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use crate::prelude::{GizmoConfigGroup, Gizmos};
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use bevy_color::Color;
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use bevy_math::Mat2;
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use bevy_math::{Dir3, Quat, Vec2, Vec3};
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use std::f32::consts::TAU;
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pub(crate) const DEFAULT_CIRCLE_RESOLUTION: usize = 32;
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fn ellipse_inner(half_size: Vec2, resolution: usize) -> impl Iterator<Item = Vec2> {
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(0..resolution + 1).map(move |i| {
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let angle = i as f32 * TAU / resolution as f32;
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let (x, y) = angle.sin_cos();
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Vec2::new(x, y) * half_size
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})
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}
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impl<'w, 's, Config, Clear> Gizmos<'w, 's, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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/// Draw an ellipse in 3D at `position` with the flat side facing `normal`.
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///
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/// This should be called for each frame the ellipse needs to be rendered.
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///
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/// # Example
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/// ```
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/// # use bevy_gizmos::prelude::*;
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/// # use bevy_render::prelude::*;
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/// # use bevy_math::prelude::*;
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/// # use bevy_color::palettes::basic::{RED, GREEN};
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/// fn system(mut gizmos: Gizmos) {
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/// gizmos.ellipse(Vec3::ZERO, Quat::IDENTITY, Vec2::new(1., 2.), GREEN);
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///
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/// // Ellipses have 32 line-segments by default.
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/// // You may want to increase this for larger ellipses.
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/// gizmos
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/// .ellipse(Vec3::ZERO, Quat::IDENTITY, Vec2::new(5., 1.), RED)
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/// .resolution(64);
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/// }
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/// # bevy_ecs::system::assert_is_system(system);
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/// ```
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#[inline]
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pub fn ellipse(
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&mut self,
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position: Vec3,
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rotation: Quat,
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half_size: Vec2,
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color: impl Into<Color>,
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) -> EllipseBuilder<'_, 'w, 's, Config, Clear> {
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EllipseBuilder {
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gizmos: self,
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position,
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rotation,
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half_size,
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color: color.into(),
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resolution: DEFAULT_CIRCLE_RESOLUTION,
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}
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}
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/// Draw an ellipse in 2D.
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///
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/// This should be called for each frame the ellipse needs to be rendered.
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///
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/// # Example
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/// ```
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/// # use bevy_gizmos::prelude::*;
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/// # use bevy_render::prelude::*;
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/// # use bevy_math::prelude::*;
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/// # use bevy_color::palettes::basic::{RED, GREEN};
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/// fn system(mut gizmos: Gizmos) {
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/// gizmos.ellipse_2d(Vec2::ZERO, 180.0_f32.to_radians(), Vec2::new(2., 1.), GREEN);
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///
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/// // Ellipses have 32 line-segments by default.
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/// // You may want to increase this for larger ellipses.
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/// gizmos
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/// .ellipse_2d(Vec2::ZERO, 180.0_f32.to_radians(), Vec2::new(5., 1.), RED)
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/// .resolution(64);
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/// }
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/// # bevy_ecs::system::assert_is_system(system);
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/// ```
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#[inline]
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pub fn ellipse_2d(
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&mut self,
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position: Vec2,
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angle: f32,
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half_size: Vec2,
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color: impl Into<Color>,
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) -> Ellipse2dBuilder<'_, 'w, 's, Config, Clear> {
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Ellipse2dBuilder {
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gizmos: self,
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position,
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rotation: Mat2::from_angle(angle),
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half_size,
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color: color.into(),
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resolution: DEFAULT_CIRCLE_RESOLUTION,
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}
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}
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/// Draw a circle in 3D at `position` with the flat side facing `normal`.
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///
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/// This should be called for each frame the circle needs to be rendered.
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///
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/// # Example
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/// ```
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/// # use bevy_gizmos::prelude::*;
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/// # use bevy_render::prelude::*;
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/// # use bevy_math::prelude::*;
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/// # use bevy_color::palettes::basic::{RED, GREEN};
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/// fn system(mut gizmos: Gizmos) {
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/// gizmos.circle(Vec3::ZERO, Dir3::Z, 1., GREEN);
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///
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/// // Circles have 32 line-segments by default.
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/// // You may want to increase this for larger circles.
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/// gizmos
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/// .circle(Vec3::ZERO, Dir3::Z, 5., RED)
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/// .resolution(64);
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/// }
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/// # bevy_ecs::system::assert_is_system(system);
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/// ```
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#[inline]
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pub fn circle(
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&mut self,
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position: Vec3,
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normal: Dir3,
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radius: f32,
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color: impl Into<Color>,
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) -> EllipseBuilder<'_, 'w, 's, Config, Clear> {
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EllipseBuilder {
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gizmos: self,
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position,
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rotation: Quat::from_rotation_arc(Vec3::Z, *normal),
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half_size: Vec2::splat(radius),
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color: color.into(),
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resolution: DEFAULT_CIRCLE_RESOLUTION,
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}
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}
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/// Draw a circle in 2D.
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///
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/// This should be called for each frame the circle needs to be rendered.
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///
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/// # Example
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/// ```
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/// # use bevy_gizmos::prelude::*;
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/// # use bevy_render::prelude::*;
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/// # use bevy_math::prelude::*;
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/// # use bevy_color::palettes::basic::{RED, GREEN};
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/// fn system(mut gizmos: Gizmos) {
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/// gizmos.circle_2d(Vec2::ZERO, 1., GREEN);
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///
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/// // Circles have 32 line-segments by default.
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/// // You may want to increase this for larger circles.
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/// gizmos
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/// .circle_2d(Vec2::ZERO, 5., RED)
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/// .resolution(64);
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/// }
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/// # bevy_ecs::system::assert_is_system(system);
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/// ```
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#[inline]
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pub fn circle_2d(
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&mut self,
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position: Vec2,
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radius: f32,
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color: impl Into<Color>,
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) -> Ellipse2dBuilder<'_, 'w, 's, Config, Clear> {
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Ellipse2dBuilder {
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gizmos: self,
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position,
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rotation: Mat2::IDENTITY,
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half_size: Vec2::splat(radius),
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color: color.into(),
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resolution: DEFAULT_CIRCLE_RESOLUTION,
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}
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}
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/// Draw a wireframe sphere in 3D made out of 3 circles around the axes.
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///
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/// This should be called for each frame the sphere needs to be rendered.
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///
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/// # Example
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/// ```
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/// # use bevy_gizmos::prelude::*;
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/// # use bevy_render::prelude::*;
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/// # use bevy_math::prelude::*;
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/// # use bevy_color::Color;
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/// fn system(mut gizmos: Gizmos) {
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/// gizmos.sphere(Vec3::ZERO, Quat::IDENTITY, 1., Color::BLACK);
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///
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/// // Each circle has 32 line-segments by default.
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/// // You may want to increase this for larger spheres.
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/// gizmos
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/// .sphere(Vec3::ZERO, Quat::IDENTITY, 5., Color::BLACK)
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/// .resolution(64);
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/// }
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/// # bevy_ecs::system::assert_is_system(system);
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/// ```
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#[inline]
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pub fn sphere(
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&mut self,
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position: Vec3,
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rotation: Quat,
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radius: f32,
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color: impl Into<Color>,
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) -> SphereBuilder<'_, 'w, 's, Config, Clear> {
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SphereBuilder {
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gizmos: self,
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radius,
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position,
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rotation,
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color: color.into(),
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resolution: DEFAULT_CIRCLE_RESOLUTION,
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}
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}
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}
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/// A builder returned by [`Gizmos::ellipse`].
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pub struct EllipseBuilder<'a, 'w, 's, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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gizmos: &'a mut Gizmos<'w, 's, Config, Clear>,
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position: Vec3,
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rotation: Quat,
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half_size: Vec2,
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color: Color,
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resolution: usize,
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}
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impl<Config, Clear> EllipseBuilder<'_, '_, '_, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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/// Set the number of lines used to approximate the geometry of this ellipse.
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pub fn resolution(mut self, resolution: usize) -> Self {
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self.resolution = resolution;
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self
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}
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}
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impl<Config, Clear> Drop for EllipseBuilder<'_, '_, '_, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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fn drop(&mut self) {
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if !self.gizmos.enabled {
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return;
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}
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let positions = ellipse_inner(self.half_size, self.resolution)
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.map(|vec2| self.rotation * vec2.extend(0.))
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.map(|vec3| vec3 + self.position);
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self.gizmos.linestrip(positions, self.color);
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}
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}
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/// A builder returned by [`Gizmos::ellipse_2d`].
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pub struct Ellipse2dBuilder<'a, 'w, 's, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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gizmos: &'a mut Gizmos<'w, 's, Config, Clear>,
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position: Vec2,
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rotation: Mat2,
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half_size: Vec2,
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color: Color,
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resolution: usize,
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}
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impl<Config, Clear> Ellipse2dBuilder<'_, '_, '_, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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/// Set the number of line-segments used to approximate the geometry of this ellipse.
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pub fn resolution(mut self, resolution: usize) -> Self {
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self.resolution = resolution;
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self
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}
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}
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impl<Config, Clear> Drop for Ellipse2dBuilder<'_, '_, '_, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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/// Set the number of line-segments for this ellipse.
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fn drop(&mut self) {
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if !self.gizmos.enabled {
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return;
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};
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let positions = ellipse_inner(self.half_size, self.resolution)
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.map(|vec2| self.rotation * vec2)
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.map(|vec2| vec2 + self.position);
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self.gizmos.linestrip_2d(positions, self.color);
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}
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}
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/// Builder for configuring the drawing options of [`Sphere`].
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pub struct SphereBuilder<'a, 'w, 's, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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gizmos: &'a mut Gizmos<'w, 's, Config, Clear>,
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// Radius of the sphere
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radius: f32,
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// Rotation of the sphere around the origin in 3D space
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rotation: Quat,
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// Center position of the sphere in 3D space
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position: Vec3,
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// Color of the sphere
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color: Color,
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// Number of line-segments used to approximate the sphere geometry
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resolution: usize,
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}
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impl<Config, Clear> SphereBuilder<'_, '_, '_, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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/// Set the number of line-segments used to approximate the sphere geometry.
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pub fn resolution(mut self, resolution: usize) -> Self {
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self.resolution = resolution;
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self
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}
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}
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impl<Config, Clear> Drop for SphereBuilder<'_, '_, '_, Config, Clear>
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where
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Config: GizmoConfigGroup,
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Clear: 'static + Send + Sync,
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{
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fn drop(&mut self) {
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if !self.gizmos.enabled {
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return;
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}
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let SphereBuilder {
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radius,
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position: center,
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rotation,
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color,
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resolution,
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..
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} = self;
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// draws one great circle around each of the local axes
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Vec3::AXES.into_iter().for_each(|axis| {
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let normal = *rotation * axis;
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self.gizmos
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.circle(*center, Dir3::new_unchecked(normal), *radius, *color)
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.resolution(*resolution);
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});
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}
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}
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