bevy/crates/bevy_gizmos/src/pipeline_3d.rs
Patrick Walton f5de3f08fb
Use multidraw for opaque meshes when GPU culling is in use. (#16427)
This commit adds support for *multidraw*, which is a feature that allows
multiple meshes to be drawn in a single drawcall. `wgpu` currently
implements multidraw on Vulkan, so this feature is only enabled there.
Multiple meshes can be drawn at once if they're in the same vertex and
index buffers and are otherwise placed in the same bin. (Thus, for
example, at present the materials and textures must be identical, but
see #16368.) Multidraw is a significant performance improvement during
the draw phase because it reduces the number of rebindings, as well as
the number of drawcalls.

This feature is currently only enabled when GPU culling is used: i.e.
when `GpuCulling` is present on a camera. Therefore, if you run for
example `scene_viewer`, you will not see any performance improvements,
because `scene_viewer` doesn't add the `GpuCulling` component to its
camera.

Additionally, the multidraw feature is only implemented for opaque 3D
meshes and not for shadows or 2D meshes. I plan to make GPU culling the
default and to extend the feature to shadows in the future. Also, in the
future I suspect that polyfilling multidraw on APIs that don't support
it will be fruitful, as even without driver-level support use of
multidraw allows us to avoid expensive `wgpu` rebindings.
2024-12-06 17:22:03 +00:00

494 lines
16 KiB
Rust

use crate::{
config::{GizmoLineJoint, GizmoLineStyle, GizmoMeshConfig},
line_gizmo_vertex_buffer_layouts, line_joint_gizmo_vertex_buffer_layouts, DrawLineGizmo,
DrawLineJointGizmo, GizmoRenderSystem, GpuLineGizmo, LineGizmoUniformBindgroupLayout,
SetLineGizmoBindGroup, LINE_JOINT_SHADER_HANDLE, LINE_SHADER_HANDLE,
};
use bevy_app::{App, Plugin};
use bevy_core_pipeline::{
core_3d::{Transparent3d, CORE_3D_DEPTH_FORMAT},
prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass, NormalPrepass},
};
use bevy_ecs::{
prelude::Entity,
query::Has,
schedule::{IntoSystemConfigs, IntoSystemSetConfigs},
system::{Query, Res, ResMut, Resource},
world::{FromWorld, World},
};
use bevy_image::BevyDefault as _;
use bevy_pbr::{MeshPipeline, MeshPipelineKey, SetMeshViewBindGroup};
use bevy_render::sync_world::MainEntity;
use bevy_render::{
render_asset::{prepare_assets, RenderAssets},
render_phase::{
AddRenderCommand, DrawFunctions, PhaseItemExtraIndex, SetItemPipeline,
ViewSortedRenderPhases,
},
render_resource::*,
view::{ExtractedView, Msaa, RenderLayers, ViewTarget},
Render, RenderApp, RenderSet,
};
use bevy_utils::tracing::error;
pub struct LineGizmo3dPlugin;
impl Plugin for LineGizmo3dPlugin {
fn build(&self, app: &mut App) {
let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
return;
};
render_app
.add_render_command::<Transparent3d, DrawLineGizmo3d>()
.add_render_command::<Transparent3d, DrawLineGizmo3dStrip>()
.add_render_command::<Transparent3d, DrawLineJointGizmo3d>()
.init_resource::<SpecializedRenderPipelines<LineGizmoPipeline>>()
.init_resource::<SpecializedRenderPipelines<LineJointGizmoPipeline>>()
.configure_sets(
Render,
GizmoRenderSystem::QueueLineGizmos3d
.in_set(RenderSet::Queue)
.ambiguous_with(bevy_pbr::queue_material_meshes::<bevy_pbr::StandardMaterial>),
)
.add_systems(
Render,
(queue_line_gizmos_3d, queue_line_joint_gizmos_3d)
.in_set(GizmoRenderSystem::QueueLineGizmos3d)
.after(prepare_assets::<GpuLineGizmo>),
);
}
fn finish(&self, app: &mut App) {
let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
return;
};
render_app.init_resource::<LineGizmoPipeline>();
render_app.init_resource::<LineJointGizmoPipeline>();
}
}
#[derive(Clone, Resource)]
struct LineGizmoPipeline {
mesh_pipeline: MeshPipeline,
uniform_layout: BindGroupLayout,
}
impl FromWorld for LineGizmoPipeline {
fn from_world(render_world: &mut World) -> Self {
LineGizmoPipeline {
mesh_pipeline: render_world.resource::<MeshPipeline>().clone(),
uniform_layout: render_world
.resource::<LineGizmoUniformBindgroupLayout>()
.layout
.clone(),
}
}
}
#[derive(PartialEq, Eq, Hash, Clone)]
struct LineGizmoPipelineKey {
view_key: MeshPipelineKey,
strip: bool,
perspective: bool,
line_style: GizmoLineStyle,
}
impl SpecializedRenderPipeline for LineGizmoPipeline {
type Key = LineGizmoPipelineKey;
fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor {
let mut shader_defs = vec![
#[cfg(feature = "webgl")]
"SIXTEEN_BYTE_ALIGNMENT".into(),
];
if key.perspective {
shader_defs.push("PERSPECTIVE".into());
}
let format = if key.view_key.contains(MeshPipelineKey::HDR) {
ViewTarget::TEXTURE_FORMAT_HDR
} else {
TextureFormat::bevy_default()
};
let view_layout = self
.mesh_pipeline
.get_view_layout(key.view_key.into())
.clone();
let layout = vec![view_layout, self.uniform_layout.clone()];
let fragment_entry_point = match key.line_style {
GizmoLineStyle::Solid => "fragment_solid",
GizmoLineStyle::Dotted => "fragment_dotted",
};
RenderPipelineDescriptor {
vertex: VertexState {
shader: LINE_SHADER_HANDLE,
entry_point: "vertex".into(),
shader_defs: shader_defs.clone(),
buffers: line_gizmo_vertex_buffer_layouts(key.strip),
},
fragment: Some(FragmentState {
shader: LINE_SHADER_HANDLE,
shader_defs,
entry_point: fragment_entry_point.into(),
targets: vec![Some(ColorTargetState {
format,
blend: Some(BlendState::ALPHA_BLENDING),
write_mask: ColorWrites::ALL,
})],
}),
layout,
primitive: PrimitiveState::default(),
depth_stencil: Some(DepthStencilState {
format: CORE_3D_DEPTH_FORMAT,
depth_write_enabled: true,
depth_compare: CompareFunction::Greater,
stencil: StencilState::default(),
bias: DepthBiasState::default(),
}),
multisample: MultisampleState {
count: key.view_key.msaa_samples(),
mask: !0,
alpha_to_coverage_enabled: false,
},
label: Some("LineGizmo 3d Pipeline".into()),
push_constant_ranges: vec![],
zero_initialize_workgroup_memory: false,
}
}
}
#[derive(Clone, Resource)]
struct LineJointGizmoPipeline {
mesh_pipeline: MeshPipeline,
uniform_layout: BindGroupLayout,
}
impl FromWorld for LineJointGizmoPipeline {
fn from_world(render_world: &mut World) -> Self {
LineJointGizmoPipeline {
mesh_pipeline: render_world.resource::<MeshPipeline>().clone(),
uniform_layout: render_world
.resource::<LineGizmoUniformBindgroupLayout>()
.layout
.clone(),
}
}
}
#[derive(PartialEq, Eq, Hash, Clone)]
struct LineJointGizmoPipelineKey {
view_key: MeshPipelineKey,
perspective: bool,
joints: GizmoLineJoint,
}
impl SpecializedRenderPipeline for LineJointGizmoPipeline {
type Key = LineJointGizmoPipelineKey;
fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor {
let mut shader_defs = vec![
#[cfg(feature = "webgl")]
"SIXTEEN_BYTE_ALIGNMENT".into(),
];
if key.perspective {
shader_defs.push("PERSPECTIVE".into());
}
let format = if key.view_key.contains(MeshPipelineKey::HDR) {
ViewTarget::TEXTURE_FORMAT_HDR
} else {
TextureFormat::bevy_default()
};
let view_layout = self
.mesh_pipeline
.get_view_layout(key.view_key.into())
.clone();
let layout = vec![view_layout, self.uniform_layout.clone()];
if key.joints == GizmoLineJoint::None {
error!("There is no entry point for line joints with GizmoLineJoints::None. Please consider aborting the drawing process before reaching this stage.");
};
let entry_point = match key.joints {
GizmoLineJoint::Miter => "vertex_miter",
GizmoLineJoint::Round(_) => "vertex_round",
GizmoLineJoint::None | GizmoLineJoint::Bevel => "vertex_bevel",
};
RenderPipelineDescriptor {
vertex: VertexState {
shader: LINE_JOINT_SHADER_HANDLE,
entry_point: entry_point.into(),
shader_defs: shader_defs.clone(),
buffers: line_joint_gizmo_vertex_buffer_layouts(),
},
fragment: Some(FragmentState {
shader: LINE_JOINT_SHADER_HANDLE,
shader_defs,
entry_point: "fragment".into(),
targets: vec![Some(ColorTargetState {
format,
blend: Some(BlendState::ALPHA_BLENDING),
write_mask: ColorWrites::ALL,
})],
}),
layout,
primitive: PrimitiveState::default(),
depth_stencil: Some(DepthStencilState {
format: CORE_3D_DEPTH_FORMAT,
depth_write_enabled: true,
depth_compare: CompareFunction::Greater,
stencil: StencilState::default(),
bias: DepthBiasState::default(),
}),
multisample: MultisampleState {
count: key.view_key.msaa_samples(),
mask: !0,
alpha_to_coverage_enabled: false,
},
label: Some("LineJointGizmo 3d Pipeline".into()),
push_constant_ranges: vec![],
zero_initialize_workgroup_memory: false,
}
}
}
type DrawLineGizmo3d = (
SetItemPipeline,
SetMeshViewBindGroup<0>,
SetLineGizmoBindGroup<1>,
DrawLineGizmo<false>,
);
type DrawLineGizmo3dStrip = (
SetItemPipeline,
SetMeshViewBindGroup<0>,
SetLineGizmoBindGroup<1>,
DrawLineGizmo<true>,
);
type DrawLineJointGizmo3d = (
SetItemPipeline,
SetMeshViewBindGroup<0>,
SetLineGizmoBindGroup<1>,
DrawLineJointGizmo,
);
#[allow(clippy::too_many_arguments)]
fn queue_line_gizmos_3d(
draw_functions: Res<DrawFunctions<Transparent3d>>,
pipeline: Res<LineGizmoPipeline>,
mut pipelines: ResMut<SpecializedRenderPipelines<LineGizmoPipeline>>,
pipeline_cache: Res<PipelineCache>,
line_gizmos: Query<(Entity, &MainEntity, &GizmoMeshConfig)>,
line_gizmo_assets: Res<RenderAssets<GpuLineGizmo>>,
mut transparent_render_phases: ResMut<ViewSortedRenderPhases<Transparent3d>>,
mut views: Query<(
Entity,
&ExtractedView,
&Msaa,
Option<&RenderLayers>,
(
Has<NormalPrepass>,
Has<DepthPrepass>,
Has<MotionVectorPrepass>,
Has<DeferredPrepass>,
),
)>,
) {
let draw_function = draw_functions.read().get_id::<DrawLineGizmo3d>().unwrap();
let draw_function_strip = draw_functions
.read()
.get_id::<DrawLineGizmo3dStrip>()
.unwrap();
for (
view_entity,
view,
msaa,
render_layers,
(normal_prepass, depth_prepass, motion_vector_prepass, deferred_prepass),
) in &mut views
{
let Some(transparent_phase) = transparent_render_phases.get_mut(&view_entity) else {
continue;
};
let render_layers = render_layers.unwrap_or_default();
let mut view_key = MeshPipelineKey::from_msaa_samples(msaa.samples())
| MeshPipelineKey::from_hdr(view.hdr);
if normal_prepass {
view_key |= MeshPipelineKey::NORMAL_PREPASS;
}
if depth_prepass {
view_key |= MeshPipelineKey::DEPTH_PREPASS;
}
if motion_vector_prepass {
view_key |= MeshPipelineKey::MOTION_VECTOR_PREPASS;
}
if deferred_prepass {
view_key |= MeshPipelineKey::DEFERRED_PREPASS;
}
for (entity, main_entity, config) in &line_gizmos {
if !config.render_layers.intersects(render_layers) {
continue;
}
let Some(line_gizmo) = line_gizmo_assets.get(&config.handle) else {
continue;
};
if line_gizmo.list_vertex_count > 0 {
let pipeline = pipelines.specialize(
&pipeline_cache,
&pipeline,
LineGizmoPipelineKey {
view_key,
strip: false,
perspective: config.line_perspective,
line_style: config.line_style,
},
);
transparent_phase.add(Transparent3d {
entity: (entity, *main_entity),
draw_function,
pipeline,
distance: 0.,
batch_range: 0..1,
extra_index: PhaseItemExtraIndex::None,
});
}
if line_gizmo.strip_vertex_count >= 2 {
let pipeline = pipelines.specialize(
&pipeline_cache,
&pipeline,
LineGizmoPipelineKey {
view_key,
strip: true,
perspective: config.line_perspective,
line_style: config.line_style,
},
);
transparent_phase.add(Transparent3d {
entity: (entity, *main_entity),
draw_function: draw_function_strip,
pipeline,
distance: 0.,
batch_range: 0..1,
extra_index: PhaseItemExtraIndex::None,
});
}
}
}
}
#[allow(clippy::too_many_arguments)]
fn queue_line_joint_gizmos_3d(
draw_functions: Res<DrawFunctions<Transparent3d>>,
pipeline: Res<LineJointGizmoPipeline>,
mut pipelines: ResMut<SpecializedRenderPipelines<LineJointGizmoPipeline>>,
pipeline_cache: Res<PipelineCache>,
line_gizmos: Query<(Entity, &MainEntity, &GizmoMeshConfig)>,
line_gizmo_assets: Res<RenderAssets<GpuLineGizmo>>,
mut transparent_render_phases: ResMut<ViewSortedRenderPhases<Transparent3d>>,
mut views: Query<(
Entity,
&ExtractedView,
&Msaa,
Option<&RenderLayers>,
(
Has<NormalPrepass>,
Has<DepthPrepass>,
Has<MotionVectorPrepass>,
Has<DeferredPrepass>,
),
)>,
) {
let draw_function = draw_functions
.read()
.get_id::<DrawLineJointGizmo3d>()
.unwrap();
for (
view_entity,
view,
msaa,
render_layers,
(normal_prepass, depth_prepass, motion_vector_prepass, deferred_prepass),
) in &mut views
{
let Some(transparent_phase) = transparent_render_phases.get_mut(&view_entity) else {
continue;
};
let render_layers = render_layers.unwrap_or_default();
let mut view_key = MeshPipelineKey::from_msaa_samples(msaa.samples())
| MeshPipelineKey::from_hdr(view.hdr);
if normal_prepass {
view_key |= MeshPipelineKey::NORMAL_PREPASS;
}
if depth_prepass {
view_key |= MeshPipelineKey::DEPTH_PREPASS;
}
if motion_vector_prepass {
view_key |= MeshPipelineKey::MOTION_VECTOR_PREPASS;
}
if deferred_prepass {
view_key |= MeshPipelineKey::DEFERRED_PREPASS;
}
for (entity, main_entity, config) in &line_gizmos {
if !config.render_layers.intersects(render_layers) {
continue;
}
let Some(line_gizmo) = line_gizmo_assets.get(&config.handle) else {
continue;
};
if line_gizmo.strip_vertex_count < 3 || config.line_joints == GizmoLineJoint::None {
continue;
}
let pipeline = pipelines.specialize(
&pipeline_cache,
&pipeline,
LineJointGizmoPipelineKey {
view_key,
perspective: config.line_perspective,
joints: config.line_joints,
},
);
transparent_phase.add(Transparent3d {
entity: (entity, *main_entity),
draw_function,
pipeline,
distance: 0.,
batch_range: 0..1,
extra_index: PhaseItemExtraIndex::None,
});
}
}
}