# Objective add a hook for ambient occlusion to the pbr shader ## Solution add a hook for ambient occlusion to the pbr shader Co-authored-by: atlas dostal <rodol@rivalrebels.com> |
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| Cargo.toml | ||
# Objective add a hook for ambient occlusion to the pbr shader ## Solution add a hook for ambient occlusion to the pbr shader Co-authored-by: atlas dostal <rodol@rivalrebels.com> |
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| .. | ||
| src | ||
| Cargo.toml | ||