.. |
asset.rs
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Meshlet continuous LOD (#12755)
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2024-04-23 21:43:53 +00:00 |
copy_material_depth.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
cull_meshlets.wgsl
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Meshlet continuous LOD (#12755)
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2024-04-23 21:43:53 +00:00 |
downsample_depth.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
dummy_visibility_buffer_resolve.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
from_mesh.rs
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Meshlet continuous LOD (#12755)
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2024-04-23 21:43:53 +00:00 |
gpu_scene.rs
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Meshlet continuous LOD (#12755)
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2024-04-23 21:43:53 +00:00 |
material_draw_nodes.rs
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Add previous_view_uniforms.inverse_view (#12902)
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2024-04-07 18:59:16 +00:00 |
material_draw_prepare.rs
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Meshlet continuous LOD (#12755)
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2024-04-23 21:43:53 +00:00 |
meshlet_bindings.wgsl
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Meshlet continuous LOD (#12755)
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2024-04-23 21:43:53 +00:00 |
meshlet_mesh_material.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
meshlet_preview.png
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
mod.rs
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Meshlet continuous LOD (#12755)
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2024-04-23 21:43:53 +00:00 |
persistent_buffer_impls.rs
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Meshlet continuous LOD (#12755)
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2024-04-23 21:43:53 +00:00 |
persistent_buffer.rs
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Make PersistentGpuBufferable a safe trait (#12744)
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2024-03-29 13:14:34 +00:00 |
pipelines.rs
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
visibility_buffer_raster_node.rs
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
visibility_buffer_raster.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
visibility_buffer_resolve.wgsl
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Add previous_view_uniforms.inverse_view (#12902)
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2024-04-07 18:59:16 +00:00 |
write_index_buffer.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |