bevy/examples/3d/load_gltf.rs
bjorn3 6d6bc2a8b4 Merge AppBuilder into App (#2531)
This is extracted out of eb8f973646476b4a4926ba644a77e2b3a5772159 and includes some additional changes to remove all references to AppBuilder and fix examples that still used App::build() instead of App::new(). In addition I didn't extract the sub app feature as it isn't ready yet.

You can use `git diff --diff-filter=M eb8f973646476b4a4926ba644a77e2b3a5772159` to find all differences in this PR. The `--diff-filtered=M` filters all files added in the original commit but not in this commit away.

Co-Authored-By: Carter Anderson <mcanders1@gmail.com>
2021-07-27 20:21:06 +00:00

40 lines
1.3 KiB
Rust

use bevy::{pbr::AmbientLight, prelude::*};
fn main() {
App::new()
.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 1.0 / 5.0f32,
})
.insert_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.add_system(rotator_system.system())
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0"));
commands.spawn_bundle(PerspectiveCameraBundle {
transform: Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y),
..Default::default()
});
commands
.spawn_bundle(PointLightBundle {
transform: Transform::from_xyz(3.0, 5.0, 3.0),
..Default::default()
})
.insert(Rotates);
}
/// this component indicates what entities should rotate
struct Rotates;
fn rotator_system(time: Res<Time>, mut query: Query<&mut Transform, With<Rotates>>) {
for mut transform in query.iter_mut() {
*transform = Transform::from_rotation(Quat::from_rotation_y(
(4.0 * std::f32::consts::PI / 20.0) * time.delta_seconds(),
)) * *transform;
}
}