bevy/examples/input/keyboard_input.rs
bjorn3 6d6bc2a8b4 Merge AppBuilder into App (#2531)
This is extracted out of eb8f973646476b4a4926ba644a77e2b3a5772159 and includes some additional changes to remove all references to AppBuilder and fix examples that still used App::build() instead of App::new(). In addition I didn't extract the sub app feature as it isn't ready yet.

You can use `git diff --diff-filter=M eb8f973646476b4a4926ba644a77e2b3a5772159` to find all differences in this PR. The `--diff-filtered=M` filters all files added in the original commit but not in this commit away.

Co-Authored-By: Carter Anderson <mcanders1@gmail.com>
2021-07-27 20:21:06 +00:00

27 lines
583 B
Rust

use bevy::{
input::{keyboard::KeyCode, Input},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_system(keyboard_input_system.system())
.run();
}
/// This system prints 'A' key state
fn keyboard_input_system(keyboard_input: Res<Input<KeyCode>>) {
if keyboard_input.pressed(KeyCode::A) {
info!("'A' currently pressed");
}
if keyboard_input.just_pressed(KeyCode::A) {
info!("'A' just pressed");
}
if keyboard_input.just_released(KeyCode::A) {
info!("'A' just released");
}
}