..
cluster
Rename "point light" to "clusterable object" in cluster contexts. ( #13654 )
2024-06-04 11:01:13 +00:00
deferred
Revert "Make FOG_ENABLED a shader_def instead of material flag ( #13783 )" ( #13803 )
2024-06-10 23:25:16 +00:00
light
Refactor check_light_mesh_visibility for performance #2 ( #13906 )
2024-06-26 12:48:15 +00:00
light_probe
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
lightmap
Generate MeshUniform
s on the GPU via compute shader where available. ( #12773 )
2024-04-10 05:33:32 +00:00
meshlet
Fix incorrect computation of mips for cluster occlusion lookup ( #14042 )
2024-06-27 05:57:01 +00:00
prepass
Allow phase items not associated with meshes to be binned. ( #14029 )
2024-06-27 16:13:03 +00:00
render
don't put previous skin/morph in the morphed_skinned_mesh_layout ( #14065 )
2024-06-29 01:03:51 +00:00
ssao
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
ssr
Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. ( #13418 )
2024-05-27 13:43:40 +00:00
volumetric_fog
Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. ( #13759 )
2024-06-10 13:03:46 +00:00
bundle.rs
Implement clone for most bundles. ( #12993 )
2024-04-16 16:37:09 +00:00
extended_material.rs
Add missing Default impl to ExtendedMaterial. ( #13008 )
2024-04-18 12:57:14 +00:00
fog.rs
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
lib.rs
Refactor check_light_mesh_visibility for performance #1 ( #13905 )
2024-06-18 03:22:54 +00:00
material.rs
Allow phase items not associated with meshes to be binned. ( #14029 )
2024-06-27 16:13:03 +00:00
parallax.rs
bevy_reflect: FromReflect
Ergonomics Implementation ( #6056 )
2023-06-29 01:31:34 +00:00
pbr_material.rs
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
wireframe.rs
Use WireframeColor to override global color ( #13034 )
2024-04-20 13:59:12 +00:00