 000dd4c1c2
			
		
	
	
		000dd4c1c2
		
	
	
	
	
		
			
			It took me a little while to figure out how to use the `SystemParam` derive macro to easily create my own params. So I figured I'd add some docs and an example with what I learned. - Fixed a bug in the `SystemParam` derive macro where it didn't detect the correct crate name when used in an example (no longer relevant, replaced by #1426 - see further) - Added some doc comments and a short example code block in the docs for the `SystemParam` trait - Added a more complete example with explanatory comments in examples
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{ecs::SystemParam, prelude::*};
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| 
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| /// This example creates a SystemParam struct that counts the number of players
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| fn main() {
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|     App::build()
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|         .insert_resource(PlayerCount(0))
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|         .add_startup_system(spawn.system())
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|         .add_system(count_players.system())
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|         .run();
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| }
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| 
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| struct Player;
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| struct PlayerCount(usize);
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| 
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| /// The SystemParam struct can contain any types that can also be included in a
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| /// system function signature.
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| ///
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| /// In this example, it includes a query and a mutable resource.
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| #[derive(SystemParam)]
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| pub struct PlayerCounter<'a> {
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|     players: Query<'a, &'a Player>,
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|     count: ResMut<'a, PlayerCount>,
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| }
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| 
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| impl<'a> PlayerCounter<'a> {
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|     fn count(&mut self) {
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|         self.count.0 = self.players.iter().len();
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|     }
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| }
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| 
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| /// Spawn some players to count
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| fn spawn(commands: &mut Commands) {
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|     commands.spawn((Player,));
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|     commands.spawn((Player,));
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|     commands.spawn((Player,));
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| }
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| 
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| /// The SystemParam can be used directly in a system argument.
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| fn count_players(mut counter: PlayerCounter) {
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|     counter.count();
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| 
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|     println!("{} players in the game", counter.count.0);
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| }
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