# Objective - Fixes #3300 - `RunSystem` is messy ## Solution - Adds the trick theorised in https://github.com/bevyengine/bevy/issues/3300#issuecomment-991791234 P.S. I also want this for an experimental refactoring of `Assets`, to remove the duplication of `Events<AssetEvent<T>>` Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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| .. | ||
| camera | ||
| color | ||
| mesh | ||
| primitives | ||
| render_graph | ||
| render_phase | ||
| render_resource | ||
| renderer | ||
| texture | ||
| view | ||
| lib.rs | ||
| render_asset.rs | ||
| render_component.rs | ||
| settings.rs | ||