 951c9bb1a2
			
		
	
	
		951c9bb1a2
		
			
		
	
	
	
	
		
			
			# Objective - Fix adding `#![allow(clippy::type_complexity)]` everywhere. like #9796 ## Solution - Use the new [lints] table that will land in 1.74 (https://doc.rust-lang.org/nightly/cargo/reference/unstable.html#lints) - inherit lint to the workspace, crates and examples. ``` [lints] workspace = true ``` ## Changelog - Bump rust version to 1.74 - Enable lints table for the workspace ```toml [workspace.lints.clippy] type_complexity = "allow" ``` - Allow type complexity for all crates and examples ```toml [lints] workspace = true ``` --------- Co-authored-by: Martín Maita <47983254+mnmaita@users.noreply.github.com>
		
			
				
	
	
		
			661 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			661 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example showcases light transmission
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| //!
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| //! ## Controls
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| //!
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| //! | Key Binding        | Action                                               |
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| //! |:-------------------|:-----------------------------------------------------|
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| //! | `J`/`K`/`L`/`;`    | Change Screen Space Transmission Quality             |
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| //! | `O` / `P`          | Decrease / Increase Screen Space Transmission Steps  |
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| //! | `1` / `2`          | Decrease / Increase Diffuse Transmission             |
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| //! | `Q` / `W`          | Decrease / Increase Specular Transmission            |
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| //! | `A` / `S`          | Decrease / Increase Thickness                        |
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| //! | `Z` / `X`          | Decrease / Increase IOR                              |
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| //! | `E` / `R`          | Decrease / Increase Perceptual Roughness             |
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| //! | `U` / `I`          | Decrease / Increase Reflectance                      |
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| //! | Arrow Keys         | Control Camera                                       |
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| //! | `C`                | Randomize Colors                                     |
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| //! | `H`                | Toggle HDR + Bloom                                   |
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| //! | `D`                | Toggle Depth Prepass                                 |
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| //! | `T`                | Toggle TAA                                           |
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| 
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| use std::f32::consts::PI;
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| 
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| use bevy::{
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|     core_pipeline::{
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|         bloom::BloomSettings, core_3d::ScreenSpaceTransmissionQuality, prepass::DepthPrepass,
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|         tonemapping::Tonemapping,
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|     },
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|     pbr::{NotShadowCaster, PointLightShadowMap, TransmittedShadowReceiver},
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|     prelude::*,
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|     render::camera::TemporalJitter,
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|     render::view::ColorGrading,
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| };
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| 
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| #[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
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| use bevy::core_pipeline::experimental::taa::{
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|     TemporalAntiAliasBundle, TemporalAntiAliasPlugin, TemporalAntiAliasSettings,
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| };
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| 
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| use rand::random;
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| 
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| fn main() {
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|     let mut app = App::new();
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| 
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|     app.add_plugins(DefaultPlugins)
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|         .insert_resource(ClearColor(Color::BLACK))
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|         .insert_resource(PointLightShadowMap { size: 2048 })
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|         .insert_resource(AmbientLight {
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|             brightness: 0.0,
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|             ..default()
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|         })
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, (example_control_system, flicker_system));
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| 
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|     // *Note:* TAA is not _required_ for specular transmission, but
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|     // it _greatly enhances_ the look of the resulting blur effects.
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|     // Sadly, it's not available under WebGL.
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|     #[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
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|     app.insert_resource(Msaa::Off)
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|         .add_plugins(TemporalAntiAliasPlugin);
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| 
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|     app.run();
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| }
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| 
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| /// set up a simple 3D scene
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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|     asset_server: Res<AssetServer>,
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| ) {
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|     let icosphere_mesh = meshes.add(
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|         Mesh::try_from(shape::Icosphere {
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|             radius: 0.9,
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|             subdivisions: 7,
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|         })
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|         .unwrap(),
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|     );
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| 
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|     let cube_mesh = meshes.add(Mesh::from(shape::Cube { size: 0.7 }));
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| 
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|     let plane_mesh = meshes.add(shape::Plane::from_size(2.0).into());
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| 
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|     let cylinder_mesh = meshes.add(
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|         Mesh::try_from(shape::Cylinder {
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|             radius: 0.5,
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|             height: 2.0,
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|             resolution: 50,
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|             segments: 1,
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|         })
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|         .unwrap(),
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|     );
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| 
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|     // Cube #1
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: cube_mesh.clone(),
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|             material: materials.add(StandardMaterial { ..default() }),
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|             transform: Transform::from_xyz(0.25, 0.5, -2.0).with_rotation(Quat::from_euler(
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|                 EulerRot::XYZ,
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|                 1.4,
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|                 3.7,
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|                 21.3,
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|             )),
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|             ..default()
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|         },
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|         ExampleControls {
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|             color: true,
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|             specular_transmission: false,
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|             diffuse_transmission: false,
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|         },
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|     ));
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| 
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|     // Cube #2
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: cube_mesh,
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|             material: materials.add(StandardMaterial { ..default() }),
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|             transform: Transform::from_xyz(-0.75, 0.7, -2.0).with_rotation(Quat::from_euler(
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|                 EulerRot::XYZ,
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|                 0.4,
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|                 2.3,
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|                 4.7,
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|             )),
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|             ..default()
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|         },
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|         ExampleControls {
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|             color: true,
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|             specular_transmission: false,
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|             diffuse_transmission: false,
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|         },
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|     ));
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| 
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|     // Candle
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: cylinder_mesh,
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|             material: materials.add(StandardMaterial {
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|                 base_color: Color::rgba(0.9, 0.2, 0.3, 1.0),
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|                 diffuse_transmission: 0.7,
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|                 perceptual_roughness: 0.32,
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|                 thickness: 0.2,
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|                 ..default()
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|             }),
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|             transform: Transform::from_xyz(-1.0, 0.0, 0.0),
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|             ..default()
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|         },
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|         ExampleControls {
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|             color: true,
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|             specular_transmission: false,
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|             diffuse_transmission: true,
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|         },
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|     ));
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| 
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|     // Candle Flame
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: icosphere_mesh.clone(),
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|             material: materials.add(StandardMaterial {
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|                 emissive: Color::ANTIQUE_WHITE * 20.0 + Color::ORANGE_RED * 4.0,
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|                 diffuse_transmission: 1.0,
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|                 ..default()
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|             }),
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|             transform: Transform::from_xyz(-1.0, 1.15, 0.0).with_scale(Vec3::new(0.1, 0.2, 0.1)),
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|             ..default()
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|         },
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|         Flicker,
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|         NotShadowCaster,
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|     ));
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| 
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|     // Glass Sphere
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: icosphere_mesh.clone(),
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|             material: materials.add(StandardMaterial {
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|                 base_color: Color::WHITE,
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|                 specular_transmission: 0.9,
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|                 diffuse_transmission: 1.0,
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|                 thickness: 1.8,
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|                 ior: 1.5,
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|                 perceptual_roughness: 0.12,
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|                 ..default()
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|             }),
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|             transform: Transform::from_xyz(1.0, 0.0, 0.0),
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|             ..default()
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|         },
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|         ExampleControls {
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|             color: true,
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|             specular_transmission: true,
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|             diffuse_transmission: false,
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|         },
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|     ));
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| 
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|     // R Sphere
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: icosphere_mesh.clone(),
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|             material: materials.add(StandardMaterial {
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|                 base_color: Color::RED,
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|                 specular_transmission: 0.9,
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|                 diffuse_transmission: 1.0,
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|                 thickness: 1.8,
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|                 ior: 1.5,
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|                 perceptual_roughness: 0.12,
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|                 ..default()
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|             }),
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|             transform: Transform::from_xyz(1.0, -0.5, 2.0).with_scale(Vec3::splat(0.5)),
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|             ..default()
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|         },
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|         ExampleControls {
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|             color: true,
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|             specular_transmission: true,
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|             diffuse_transmission: false,
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|         },
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|     ));
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| 
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|     // G Sphere
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: icosphere_mesh.clone(),
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|             material: materials.add(StandardMaterial {
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|                 base_color: Color::GREEN,
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|                 specular_transmission: 0.9,
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|                 diffuse_transmission: 1.0,
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|                 thickness: 1.8,
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|                 ior: 1.5,
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|                 perceptual_roughness: 0.12,
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|                 ..default()
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|             }),
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|             transform: Transform::from_xyz(0.0, -0.5, 2.0).with_scale(Vec3::splat(0.5)),
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|             ..default()
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|         },
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|         ExampleControls {
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|             color: true,
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|             specular_transmission: true,
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|             diffuse_transmission: false,
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|         },
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|     ));
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| 
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|     // B Sphere
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: icosphere_mesh,
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|             material: materials.add(StandardMaterial {
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|                 base_color: Color::BLUE,
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|                 specular_transmission: 0.9,
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|                 diffuse_transmission: 1.0,
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|                 thickness: 1.8,
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|                 ior: 1.5,
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|                 perceptual_roughness: 0.12,
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|                 ..default()
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|             }),
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|             transform: Transform::from_xyz(-1.0, -0.5, 2.0).with_scale(Vec3::splat(0.5)),
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|             ..default()
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|         },
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|         ExampleControls {
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|             color: true,
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|             specular_transmission: true,
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|             diffuse_transmission: false,
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|         },
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|     ));
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| 
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|     // Chessboard Plane
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|     let black_material = materials.add(StandardMaterial {
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|         base_color: Color::BLACK,
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|         reflectance: 0.3,
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|         perceptual_roughness: 0.8,
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|         ..default()
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|     });
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| 
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|     let white_material = materials.add(StandardMaterial {
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|         base_color: Color::WHITE,
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|         reflectance: 0.3,
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|         perceptual_roughness: 0.8,
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|         ..default()
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|     });
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| 
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|     for x in -3..4 {
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|         for z in -3..4 {
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|             commands.spawn((
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|                 PbrBundle {
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|                     mesh: plane_mesh.clone(),
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|                     material: if (x + z) % 2 == 0 {
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|                         black_material.clone()
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|                     } else {
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|                         white_material.clone()
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|                     },
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|                     transform: Transform::from_xyz(x as f32 * 2.0, -1.0, z as f32 * 2.0),
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|                     ..default()
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|                 },
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|                 ExampleControls {
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|                     color: true,
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|                     specular_transmission: false,
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|                     diffuse_transmission: false,
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|                 },
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|             ));
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|         }
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|     }
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| 
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|     // Paper
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: plane_mesh,
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|             material: materials.add(StandardMaterial {
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|                 base_color: Color::WHITE,
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|                 diffuse_transmission: 0.6,
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|                 perceptual_roughness: 0.8,
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|                 reflectance: 1.0,
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|                 double_sided: true,
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|                 cull_mode: None,
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|                 ..default()
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|             }),
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|             transform: Transform::from_xyz(0.0, 0.5, -3.0)
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|                 .with_scale(Vec3::new(2.0, 1.0, 1.0))
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|                 .with_rotation(Quat::from_euler(EulerRot::XYZ, PI / 2.0, 0.0, 0.0)),
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|             ..default()
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|         },
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|         TransmittedShadowReceiver,
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|         ExampleControls {
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|             specular_transmission: false,
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|             color: false,
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|             diffuse_transmission: true,
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|         },
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|     ));
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| 
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|     // Candle Light
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|     commands.spawn((
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|         PointLightBundle {
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|             transform: Transform::from_xyz(-1.0, 1.7, 0.0),
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|             point_light: PointLight {
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|                 color: Color::ANTIQUE_WHITE * 0.8 + Color::ORANGE_RED * 0.2,
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|                 intensity: 1600.0,
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|                 radius: 0.2,
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|                 range: 5.0,
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|                 shadows_enabled: true,
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|                 ..default()
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|             },
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|             ..default()
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|         },
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|         Flicker,
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|     ));
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| 
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|     // Camera
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|     commands.spawn((
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|         Camera3dBundle {
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|             camera: Camera {
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|                 hdr: true,
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|                 ..default()
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|             },
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|             transform: Transform::from_xyz(1.0, 1.8, 7.0).looking_at(Vec3::ZERO, Vec3::Y),
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|             color_grading: ColorGrading {
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|                 exposure: -2.0,
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|                 post_saturation: 1.2,
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|                 ..default()
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|             },
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|             tonemapping: Tonemapping::TonyMcMapface,
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|             ..default()
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|         },
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|         #[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
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|         TemporalAntiAliasBundle::default(),
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|         EnvironmentMapLight {
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|             diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
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|             specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
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|         },
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|         BloomSettings::default(),
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|     ));
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| 
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|     // Controls Text
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|     let text_style = TextStyle {
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|         font_size: 18.0,
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|         color: Color::WHITE,
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|         ..Default::default()
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|     };
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| 
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|     commands.spawn((
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|         TextBundle::from_section("", text_style).with_style(Style {
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|             position_type: PositionType::Absolute,
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|             top: Val::Px(10.0),
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|             left: Val::Px(10.0),
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|             ..default()
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|         }),
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|         ExampleDisplay,
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|     ));
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| }
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| 
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| #[derive(Component)]
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| struct Flicker;
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| 
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| #[derive(Component)]
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| struct ExampleControls {
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|     diffuse_transmission: bool,
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|     specular_transmission: bool,
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|     color: bool,
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| }
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| 
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| struct ExampleState {
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|     diffuse_transmission: f32,
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|     specular_transmission: f32,
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|     thickness: f32,
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|     ior: f32,
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|     perceptual_roughness: f32,
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|     reflectance: f32,
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|     auto_camera: bool,
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| }
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| 
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| #[derive(Component)]
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| struct ExampleDisplay;
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| 
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| impl Default for ExampleState {
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|     fn default() -> Self {
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|         ExampleState {
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|             diffuse_transmission: 0.5,
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|             specular_transmission: 0.9,
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|             thickness: 1.8,
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|             ior: 1.5,
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|             perceptual_roughness: 0.12,
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|             reflectance: 0.5,
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|             auto_camera: true,
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|         }
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|     }
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| }
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| 
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| #[allow(clippy::too_many_arguments)]
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| fn example_control_system(
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|     mut commands: Commands,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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|     controllable: Query<(&Handle<StandardMaterial>, &ExampleControls)>,
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|     mut camera: Query<
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|         (
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|             Entity,
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|             &mut Camera,
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|             &mut Camera3d,
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|             &mut Transform,
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|             Option<&DepthPrepass>,
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|             Option<&TemporalJitter>,
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|         ),
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|         With<Camera3d>,
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|     >,
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|     mut display: Query<&mut Text, With<ExampleDisplay>>,
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|     mut state: Local<ExampleState>,
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|     time: Res<Time>,
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|     input: Res<Input<KeyCode>>,
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| ) {
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|     if input.pressed(KeyCode::Key2) {
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|         state.diffuse_transmission = (state.diffuse_transmission + time.delta_seconds()).min(1.0);
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|     } else if input.pressed(KeyCode::Key1) {
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|         state.diffuse_transmission = (state.diffuse_transmission - time.delta_seconds()).max(0.0);
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|     }
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| 
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|     if input.pressed(KeyCode::W) {
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|         state.specular_transmission = (state.specular_transmission + time.delta_seconds()).min(1.0);
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|     } else if input.pressed(KeyCode::Q) {
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|         state.specular_transmission = (state.specular_transmission - time.delta_seconds()).max(0.0);
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|     }
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| 
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|     if input.pressed(KeyCode::S) {
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|         state.thickness = (state.thickness + time.delta_seconds()).min(5.0);
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|     } else if input.pressed(KeyCode::A) {
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|         state.thickness = (state.thickness - time.delta_seconds()).max(0.0);
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|     }
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| 
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|     if input.pressed(KeyCode::X) {
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|         state.ior = (state.ior + time.delta_seconds()).min(3.0);
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|     } else if input.pressed(KeyCode::Z) {
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|         state.ior = (state.ior - time.delta_seconds()).max(1.0);
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|     }
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| 
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|     if input.pressed(KeyCode::I) {
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|         state.reflectance = (state.reflectance + time.delta_seconds()).min(1.0);
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|     } else if input.pressed(KeyCode::U) {
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|         state.reflectance = (state.reflectance - time.delta_seconds()).max(0.0);
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|     }
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| 
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|     if input.pressed(KeyCode::R) {
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|         state.perceptual_roughness = (state.perceptual_roughness + time.delta_seconds()).min(1.0);
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|     } else if input.pressed(KeyCode::E) {
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|         state.perceptual_roughness = (state.perceptual_roughness - time.delta_seconds()).max(0.0);
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|     }
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| 
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|     let randomize_colors = input.just_pressed(KeyCode::C);
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| 
 | |
|     for (material_handle, controls) in &controllable {
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|         let material = materials.get_mut(material_handle).unwrap();
 | |
|         if controls.specular_transmission {
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|             material.specular_transmission = state.specular_transmission;
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|             material.thickness = state.thickness;
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|             material.ior = state.ior;
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|             material.perceptual_roughness = state.perceptual_roughness;
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|             material.reflectance = state.reflectance;
 | |
|         }
 | |
| 
 | |
|         if controls.diffuse_transmission {
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|             material.diffuse_transmission = state.diffuse_transmission;
 | |
|         }
 | |
| 
 | |
|         if controls.color && randomize_colors {
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|             material.base_color.set_r(random());
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|             material.base_color.set_g(random());
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|             material.base_color.set_b(random());
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|         }
 | |
|     }
 | |
| 
 | |
|     let (
 | |
|         camera_entity,
 | |
|         mut camera,
 | |
|         mut camera_3d,
 | |
|         mut camera_transform,
 | |
|         depth_prepass,
 | |
|         temporal_jitter,
 | |
|     ) = camera.single_mut();
 | |
| 
 | |
|     if input.just_pressed(KeyCode::H) {
 | |
|         camera.hdr = !camera.hdr;
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|     }
 | |
| 
 | |
|     #[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
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|     if input.just_pressed(KeyCode::D) {
 | |
|         if depth_prepass.is_none() {
 | |
|             commands.entity(camera_entity).insert(DepthPrepass);
 | |
|         } else {
 | |
|             commands.entity(camera_entity).remove::<DepthPrepass>();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     #[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
 | |
|     if input.just_pressed(KeyCode::T) {
 | |
|         if temporal_jitter.is_none() {
 | |
|             commands.entity(camera_entity).insert((
 | |
|                 TemporalJitter::default(),
 | |
|                 TemporalAntiAliasSettings::default(),
 | |
|             ));
 | |
|         } else {
 | |
|             commands
 | |
|                 .entity(camera_entity)
 | |
|                 .remove::<(TemporalJitter, TemporalAntiAliasSettings)>();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if input.just_pressed(KeyCode::O) && camera_3d.screen_space_specular_transmission_steps > 0 {
 | |
|         camera_3d.screen_space_specular_transmission_steps -= 1;
 | |
|     }
 | |
| 
 | |
|     if input.just_pressed(KeyCode::P) && camera_3d.screen_space_specular_transmission_steps < 4 {
 | |
|         camera_3d.screen_space_specular_transmission_steps += 1;
 | |
|     }
 | |
| 
 | |
|     if input.just_pressed(KeyCode::J) {
 | |
|         camera_3d.screen_space_specular_transmission_quality = ScreenSpaceTransmissionQuality::Low;
 | |
|     }
 | |
| 
 | |
|     if input.just_pressed(KeyCode::K) {
 | |
|         camera_3d.screen_space_specular_transmission_quality =
 | |
|             ScreenSpaceTransmissionQuality::Medium;
 | |
|     }
 | |
| 
 | |
|     if input.just_pressed(KeyCode::L) {
 | |
|         camera_3d.screen_space_specular_transmission_quality = ScreenSpaceTransmissionQuality::High;
 | |
|     }
 | |
| 
 | |
|     if input.just_pressed(KeyCode::Semicolon) {
 | |
|         camera_3d.screen_space_specular_transmission_quality =
 | |
|             ScreenSpaceTransmissionQuality::Ultra;
 | |
|     }
 | |
| 
 | |
|     let rotation = if input.pressed(KeyCode::Right) {
 | |
|         state.auto_camera = false;
 | |
|         time.delta_seconds()
 | |
|     } else if input.pressed(KeyCode::Left) {
 | |
|         state.auto_camera = false;
 | |
|         -time.delta_seconds()
 | |
|     } else if state.auto_camera {
 | |
|         time.delta_seconds() * 0.25
 | |
|     } else {
 | |
|         0.0
 | |
|     };
 | |
| 
 | |
|     let distance_change =
 | |
|         if input.pressed(KeyCode::Down) && camera_transform.translation.length() < 25.0 {
 | |
|             time.delta_seconds()
 | |
|         } else if input.pressed(KeyCode::Up) && camera_transform.translation.length() > 2.0 {
 | |
|             -time.delta_seconds()
 | |
|         } else {
 | |
|             0.0
 | |
|         };
 | |
| 
 | |
|     camera_transform.translation *= distance_change.exp();
 | |
| 
 | |
|     camera_transform.rotate_around(
 | |
|         Vec3::ZERO,
 | |
|         Quat::from_euler(EulerRot::XYZ, 0.0, rotation, 0.0),
 | |
|     );
 | |
| 
 | |
|     let mut display = display.single_mut();
 | |
|     display.sections[0].value = format!(
 | |
|         concat!(
 | |
|             " J / K / L / ;  Screen Space Specular Transmissive Quality: {:?}\n",
 | |
|             "         O / P  Screen Space Specular Transmissive Steps: {}\n",
 | |
|             "         1 / 2  Diffuse Transmission: {:.2}\n",
 | |
|             "         Q / W  Specular Transmission: {:.2}\n",
 | |
|             "         A / S  Thickness: {:.2}\n",
 | |
|             "         Z / X  IOR: {:.2}\n",
 | |
|             "         E / R  Perceptual Roughness: {:.2}\n",
 | |
|             "         U / I  Reflectance: {:.2}\n",
 | |
|             "    Arrow Keys  Control Camera\n",
 | |
|             "             C  Randomize Colors\n",
 | |
|             "             H  HDR + Bloom: {}\n",
 | |
|             "             D  Depth Prepass: {}\n",
 | |
|             "             T  TAA: {}\n",
 | |
|         ),
 | |
|         camera_3d.screen_space_specular_transmission_quality,
 | |
|         camera_3d.screen_space_specular_transmission_steps,
 | |
|         state.diffuse_transmission,
 | |
|         state.specular_transmission,
 | |
|         state.thickness,
 | |
|         state.ior,
 | |
|         state.perceptual_roughness,
 | |
|         state.reflectance,
 | |
|         if camera.hdr { "ON " } else { "OFF" },
 | |
|         if cfg!(any(not(feature = "webgl2"), not(target_arch = "wasm32"))) {
 | |
|             if depth_prepass.is_some() {
 | |
|                 "ON "
 | |
|             } else {
 | |
|                 "OFF"
 | |
|             }
 | |
|         } else {
 | |
|             "N/A (WebGL)"
 | |
|         },
 | |
|         if cfg!(any(not(feature = "webgl2"), not(target_arch = "wasm32"))) {
 | |
|             if temporal_jitter.is_some() {
 | |
|                 if depth_prepass.is_some() {
 | |
|                     "ON "
 | |
|                 } else {
 | |
|                     "N/A (Needs Depth Prepass)"
 | |
|                 }
 | |
|             } else {
 | |
|                 "OFF"
 | |
|             }
 | |
|         } else {
 | |
|             "N/A (WebGL)"
 | |
|         },
 | |
|     );
 | |
| }
 | |
| 
 | |
| fn flicker_system(
 | |
|     mut flame: Query<&mut Transform, (With<Flicker>, With<Handle<Mesh>>)>,
 | |
|     mut light: Query<(&mut PointLight, &mut Transform), (With<Flicker>, Without<Handle<Mesh>>)>,
 | |
|     time: Res<Time>,
 | |
| ) {
 | |
|     let s = time.elapsed_seconds();
 | |
|     let a = (s * 6.0).cos() * 0.0125 + (s * 4.0).cos() * 0.025;
 | |
|     let b = (s * 5.0).cos() * 0.0125 + (s * 3.0).cos() * 0.025;
 | |
|     let c = (s * 7.0).cos() * 0.0125 + (s * 2.0).cos() * 0.025;
 | |
|     let (mut light, mut light_transform) = light.single_mut();
 | |
|     let mut flame_transform = flame.single_mut();
 | |
|     light.intensity = 1600.0 + 3000.0 * (a + b + c);
 | |
|     flame_transform.translation = Vec3::new(-1.0, 1.23, 0.0);
 | |
|     flame_transform.look_at(Vec3::new(-1.0 - c, 1.7 - b, 0.0 - a), Vec3::X);
 | |
|     flame_transform.rotate(Quat::from_euler(EulerRot::XYZ, 0.0, 0.0, PI / 2.0));
 | |
|     light_transform.translation = Vec3::new(-1.0 - c, 1.7, 0.0 - a);
 | |
|     flame_transform.translation = Vec3::new(-1.0 - c, 1.23, 0.0 - a);
 | |
| }
 |