 951c9bb1a2
			
		
	
	
		951c9bb1a2
		
			
		
	
	
	
	
		
			
			# Objective - Fix adding `#![allow(clippy::type_complexity)]` everywhere. like #9796 ## Solution - Use the new [lints] table that will land in 1.74 (https://doc.rust-lang.org/nightly/cargo/reference/unstable.html#lints) - inherit lint to the workspace, crates and examples. ``` [lints] workspace = true ``` ## Changelog - Bump rust version to 1.74 - Enable lints table for the workspace ```toml [workspace.lints.clippy] type_complexity = "allow" ``` - Allow type complexity for all crates and examples ```toml [lints] workspace = true ``` --------- Co-authored-by: Martín Maita <47983254+mnmaita@users.noreply.github.com>
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| #![warn(missing_docs)]
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| #![allow(clippy::single_component_path_imports)]
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| 
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| //! Forces dynamic linking of Bevy.
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| //!
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| //! Dynamic linking causes Bevy to be built and linked as a dynamic library. This will make
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| //! incremental builds compile much faster.
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| //!
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| //! # Warning
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| //!
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| //! Do not enable this feature for release builds because this would require you to ship
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| //! `libstd.so` and `libbevy_dylib.so` with your game.
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| //!
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| //! # Enabling dynamic linking
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| //!
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| //! ## The recommended way
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| //!
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| //! The easiest way to enable dynamic linking is to use the `--features bevy/dynamic_linking` flag when
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| //! using the `cargo run` command:
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| //!
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| //! `cargo run --features bevy/dynamic_linking`
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| //!
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| //! ## The unrecommended way
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| //!
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| //! It is also possible to enable the `dynamic_linking` feature inside of the `Cargo.toml` file. This is
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| //! unrecommended because it requires you to remove this feature every time you want to create a
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| //! release build to avoid having to ship additional files with your game.
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| //!
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| //! To enable dynamic linking inside of the `Cargo.toml` file add the `dynamic_linking` feature to the
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| //! bevy dependency:
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| //!
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| //! `features = ["dynamic_linking"]`
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| //!
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| //! ## The manual way
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| //!
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| //! Manually enabling dynamic linking is achieved by adding `bevy_dylib` as a dependency and
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| //! adding the following code to the `main.rs` file:
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| //!
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| //! ```
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| //! #[allow(unused_imports)]
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| //! use bevy_dylib;
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| //! ```
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| //!
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| //! It is recommended to disable the `bevy_dylib` dependency in release mode by adding the
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| //! following code to the `use` statement to avoid having to ship additional files with your game:
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| //!
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| //! ```
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| //! #[allow(unused_imports)]
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| //! #[cfg(debug_assertions)] // new
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| //! use bevy_dylib;
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| //! ```
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| 
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| // Force linking of the main bevy crate
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| #[allow(unused_imports)]
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| use bevy_internal;
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