bevy/crates/bevy_math/src/common_traits.rs
Matty Weatherley 47f46b5bdf
Expose the output curve type in with_derivative (#18826)
# Objective

I was wrong about how RPITIT works when I wrote this stuff initially,
and in order to actually give people access to all the traits
implemented by the output (e.g. Debug and so on) it's important to
expose the real output type, even if it makes the trait uglier and less
comprehensible. (☹️)

## Solution

Expose the curve output type of the `CurveWithDerivative` trait and its
double-derivative companion. I also added a bunch of trait derives to
`WithDerivative<T>`, since I think that was just an oversight.
2025-04-14 20:18:00 +00:00

472 lines
15 KiB
Rust

//! This module contains abstract mathematical traits shared by types used in `bevy_math`.
use crate::{ops, Dir2, Dir3, Dir3A, Quat, Rot2, Vec2, Vec3, Vec3A, Vec4};
use core::{
fmt::Debug,
ops::{Add, Div, Mul, Neg, Sub},
};
use variadics_please::all_tuples_enumerated;
/// A type that supports the mathematical operations of a real vector space, irrespective of dimension.
/// In particular, this means that the implementing type supports:
/// - Scalar multiplication and division on the right by elements of `f32`
/// - Negation
/// - Addition and subtraction
/// - Zero
///
/// Within the limitations of floating point arithmetic, all the following are required to hold:
/// - (Associativity of addition) For all `u, v, w: Self`, `(u + v) + w == u + (v + w)`.
/// - (Commutativity of addition) For all `u, v: Self`, `u + v == v + u`.
/// - (Additive identity) For all `v: Self`, `v + Self::ZERO == v`.
/// - (Additive inverse) For all `v: Self`, `v - v == v + (-v) == Self::ZERO`.
/// - (Compatibility of multiplication) For all `a, b: f32`, `v: Self`, `v * (a * b) == (v * a) * b`.
/// - (Multiplicative identity) For all `v: Self`, `v * 1.0 == v`.
/// - (Distributivity for vector addition) For all `a: f32`, `u, v: Self`, `(u + v) * a == u * a + v * a`.
/// - (Distributivity for scalar addition) For all `a, b: f32`, `v: Self`, `v * (a + b) == v * a + v * b`.
///
/// Note that, because implementing types use floating point arithmetic, they are not required to actually
/// implement `PartialEq` or `Eq`.
pub trait VectorSpace:
Mul<f32, Output = Self>
+ Div<f32, Output = Self>
+ Add<Self, Output = Self>
+ Sub<Self, Output = Self>
+ Neg<Output = Self>
+ Default
+ Debug
+ Clone
+ Copy
{
/// The zero vector, which is the identity of addition for the vector space type.
const ZERO: Self;
/// Perform vector space linear interpolation between this element and another, based
/// on the parameter `t`. When `t` is `0`, `self` is recovered. When `t` is `1`, `rhs`
/// is recovered.
///
/// Note that the value of `t` is not clamped by this function, so extrapolating outside
/// of the interval `[0,1]` is allowed.
#[inline]
fn lerp(self, rhs: Self, t: f32) -> Self {
self * (1. - t) + rhs * t
}
}
impl VectorSpace for Vec4 {
const ZERO: Self = Vec4::ZERO;
}
impl VectorSpace for Vec3 {
const ZERO: Self = Vec3::ZERO;
}
impl VectorSpace for Vec3A {
const ZERO: Self = Vec3A::ZERO;
}
impl VectorSpace for Vec2 {
const ZERO: Self = Vec2::ZERO;
}
impl VectorSpace for f32 {
const ZERO: Self = 0.0;
}
/// A type consisting of formal sums of elements from `V` and `W`. That is,
/// each value `Sum(v, w)` is thought of as `v + w`, with no available
/// simplification. In particular, if `V` and `W` are [vector spaces], then
/// `Sum<V, W>` is a vector space whose dimension is the sum of those of `V`
/// and `W`, and the field accessors `.0` and `.1` are vector space projections.
///
/// [vector spaces]: VectorSpace
#[derive(Debug, Clone, Copy)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
pub struct Sum<V, W>(pub V, pub W);
impl<V, W> Mul<f32> for Sum<V, W>
where
V: VectorSpace,
W: VectorSpace,
{
type Output = Self;
fn mul(self, rhs: f32) -> Self::Output {
Sum(self.0 * rhs, self.1 * rhs)
}
}
impl<V, W> Div<f32> for Sum<V, W>
where
V: VectorSpace,
W: VectorSpace,
{
type Output = Self;
fn div(self, rhs: f32) -> Self::Output {
Sum(self.0 / rhs, self.1 / rhs)
}
}
impl<V, W> Add<Self> for Sum<V, W>
where
V: VectorSpace,
W: VectorSpace,
{
type Output = Self;
fn add(self, other: Self) -> Self::Output {
Sum(self.0 + other.0, self.1 + other.1)
}
}
impl<V, W> Sub<Self> for Sum<V, W>
where
V: VectorSpace,
W: VectorSpace,
{
type Output = Self;
fn sub(self, other: Self) -> Self::Output {
Sum(self.0 - other.0, self.1 - other.1)
}
}
impl<V, W> Neg for Sum<V, W>
where
V: VectorSpace,
W: VectorSpace,
{
type Output = Self;
fn neg(self) -> Self::Output {
Sum(-self.0, -self.1)
}
}
impl<V, W> Default for Sum<V, W>
where
V: VectorSpace,
W: VectorSpace,
{
fn default() -> Self {
Sum(V::default(), W::default())
}
}
impl<V, W> VectorSpace for Sum<V, W>
where
V: VectorSpace,
W: VectorSpace,
{
const ZERO: Self = Sum(V::ZERO, W::ZERO);
}
/// A type that supports the operations of a normed vector space; i.e. a norm operation in addition
/// to those of [`VectorSpace`]. Specifically, the implementor must guarantee that the following
/// relationships hold, within the limitations of floating point arithmetic:
/// - (Nonnegativity) For all `v: Self`, `v.norm() >= 0.0`.
/// - (Positive definiteness) For all `v: Self`, `v.norm() == 0.0` implies `v == Self::ZERO`.
/// - (Absolute homogeneity) For all `c: f32`, `v: Self`, `(v * c).norm() == v.norm() * c.abs()`.
/// - (Triangle inequality) For all `v, w: Self`, `(v + w).norm() <= v.norm() + w.norm()`.
///
/// Note that, because implementing types use floating point arithmetic, they are not required to actually
/// implement `PartialEq` or `Eq`.
pub trait NormedVectorSpace: VectorSpace {
/// The size of this element. The return value should always be nonnegative.
fn norm(self) -> f32;
/// The squared norm of this element. Computing this is often faster than computing
/// [`NormedVectorSpace::norm`].
#[inline]
fn norm_squared(self) -> f32 {
self.norm() * self.norm()
}
/// The distance between this element and another, as determined by the norm.
#[inline]
fn distance(self, rhs: Self) -> f32 {
(rhs - self).norm()
}
/// The squared distance between this element and another, as determined by the norm. Note that
/// this is often faster to compute in practice than [`NormedVectorSpace::distance`].
#[inline]
fn distance_squared(self, rhs: Self) -> f32 {
(rhs - self).norm_squared()
}
}
impl NormedVectorSpace for Vec4 {
#[inline]
fn norm(self) -> f32 {
self.length()
}
#[inline]
fn norm_squared(self) -> f32 {
self.length_squared()
}
}
impl NormedVectorSpace for Vec3 {
#[inline]
fn norm(self) -> f32 {
self.length()
}
#[inline]
fn norm_squared(self) -> f32 {
self.length_squared()
}
}
impl NormedVectorSpace for Vec3A {
#[inline]
fn norm(self) -> f32 {
self.length()
}
#[inline]
fn norm_squared(self) -> f32 {
self.length_squared()
}
}
impl NormedVectorSpace for Vec2 {
#[inline]
fn norm(self) -> f32 {
self.length()
}
#[inline]
fn norm_squared(self) -> f32 {
self.length_squared()
}
}
impl NormedVectorSpace for f32 {
#[inline]
fn norm(self) -> f32 {
ops::abs(self)
}
#[inline]
fn norm_squared(self) -> f32 {
self * self
}
}
/// A type with a natural interpolation that provides strong subdivision guarantees.
///
/// Although the only required method is `interpolate_stable`, many things are expected of it:
///
/// 1. The notion of interpolation should follow naturally from the semantics of the type, so
/// that inferring the interpolation mode from the type alone is sensible.
///
/// 2. The interpolation recovers something equivalent to the starting value at `t = 0.0`
/// and likewise with the ending value at `t = 1.0`. They do not have to be data-identical, but
/// they should be semantically identical. For example, [`Quat::slerp`] doesn't always yield its
/// second rotation input exactly at `t = 1.0`, but it always returns an equivalent rotation.
///
/// 3. Importantly, the interpolation must be *subdivision-stable*: for any interpolation curve
/// between two (unnamed) values and any parameter-value pairs `(t0, p)` and `(t1, q)`, the
/// interpolation curve between `p` and `q` must be the *linear* reparameterization of the original
/// interpolation curve restricted to the interval `[t0, t1]`.
///
/// The last of these conditions is very strong and indicates something like constant speed. It
/// is called "subdivision stability" because it guarantees that breaking up the interpolation
/// into segments and joining them back together has no effect.
///
/// Here is a diagram depicting it:
/// ```text
/// top curve = u.interpolate_stable(v, t)
///
/// t0 => p t1 => q
/// |-------------|---------|-------------|
/// 0 => u / \ 1 => v
/// / \
/// / \
/// / linear \
/// / reparameterization \
/// / t = t0 * (1 - s) + t1 * s \
/// / \
/// |-------------------------------------|
/// 0 => p 1 => q
///
/// bottom curve = p.interpolate_stable(q, s)
/// ```
///
/// Note that some common forms of interpolation do not satisfy this criterion. For example,
/// [`Quat::lerp`] and [`Rot2::nlerp`] are not subdivision-stable.
///
/// Furthermore, this is not to be used as a general trait for abstract interpolation.
/// Consumers rely on the strong guarantees in order for behavior based on this trait to be
/// well-behaved.
///
/// [`Quat::slerp`]: crate::Quat::slerp
/// [`Quat::lerp`]: crate::Quat::lerp
/// [`Rot2::nlerp`]: crate::Rot2::nlerp
pub trait StableInterpolate: Clone {
/// Interpolate between this value and the `other` given value using the parameter `t`. At
/// `t = 0.0`, a value equivalent to `self` is recovered, while `t = 1.0` recovers a value
/// equivalent to `other`, with intermediate values interpolating between the two.
/// See the [trait-level documentation] for details.
///
/// [trait-level documentation]: StableInterpolate
fn interpolate_stable(&self, other: &Self, t: f32) -> Self;
/// A version of [`interpolate_stable`] that assigns the result to `self` for convenience.
///
/// [`interpolate_stable`]: StableInterpolate::interpolate_stable
fn interpolate_stable_assign(&mut self, other: &Self, t: f32) {
*self = self.interpolate_stable(other, t);
}
/// Smoothly nudge this value towards the `target` at a given decay rate. The `decay_rate`
/// parameter controls how fast the distance between `self` and `target` decays relative to
/// the units of `delta`; the intended usage is for `decay_rate` to generally remain fixed,
/// while `delta` is something like `delta_time` from an updating system. This produces a
/// smooth following of the target that is independent of framerate.
///
/// More specifically, when this is called repeatedly, the result is that the distance between
/// `self` and a fixed `target` attenuates exponentially, with the rate of this exponential
/// decay given by `decay_rate`.
///
/// For example, at `decay_rate = 0.0`, this has no effect.
/// At `decay_rate = f32::INFINITY`, `self` immediately snaps to `target`.
/// In general, higher rates mean that `self` moves more quickly towards `target`.
///
/// # Example
/// ```
/// # use bevy_math::{Vec3, StableInterpolate};
/// # let delta_time: f32 = 1.0 / 60.0;
/// let mut object_position: Vec3 = Vec3::ZERO;
/// let target_position: Vec3 = Vec3::new(2.0, 3.0, 5.0);
/// // Decay rate of ln(10) => after 1 second, remaining distance is 1/10th
/// let decay_rate = f32::ln(10.0);
/// // Calling this repeatedly will move `object_position` towards `target_position`:
/// object_position.smooth_nudge(&target_position, decay_rate, delta_time);
/// ```
fn smooth_nudge(&mut self, target: &Self, decay_rate: f32, delta: f32) {
self.interpolate_stable_assign(target, 1.0 - ops::exp(-decay_rate * delta));
}
}
// Conservatively, we presently only apply this for normed vector spaces, where the notion
// of being constant-speed is literally true. The technical axioms are satisfied for any
// VectorSpace type, but the "natural from the semantics" part is less clear in general.
impl<V> StableInterpolate for V
where
V: NormedVectorSpace,
{
#[inline]
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
self.lerp(*other, t)
}
}
impl StableInterpolate for Rot2 {
#[inline]
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
self.slerp(*other, t)
}
}
impl StableInterpolate for Quat {
#[inline]
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
self.slerp(*other, t)
}
}
impl StableInterpolate for Dir2 {
#[inline]
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
self.slerp(*other, t)
}
}
impl StableInterpolate for Dir3 {
#[inline]
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
self.slerp(*other, t)
}
}
impl StableInterpolate for Dir3A {
#[inline]
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
self.slerp(*other, t)
}
}
macro_rules! impl_stable_interpolate_tuple {
($(#[$meta:meta])* $(($n:tt, $T:ident)),*) => {
$(#[$meta])*
impl<$($T: StableInterpolate),*> StableInterpolate for ($($T,)*) {
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
(
$(
<$T as StableInterpolate>::interpolate_stable(&self.$n, &other.$n, t),
)*
)
}
}
};
}
all_tuples_enumerated!(
#[doc(fake_variadic)]
impl_stable_interpolate_tuple,
1,
11,
T
);
/// A type that has tangents.
pub trait HasTangent {
/// The tangent type.
type Tangent: VectorSpace;
}
/// A value with its derivative.
#[derive(Debug, Clone, Copy)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
pub struct WithDerivative<T>
where
T: HasTangent,
{
/// The underlying value.
pub value: T,
/// The derivative at `value`.
pub derivative: T::Tangent,
}
/// A value together with its first and second derivatives.
#[derive(Debug, Clone, Copy)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
pub struct WithTwoDerivatives<T>
where
T: HasTangent,
{
/// The underlying value.
pub value: T,
/// The derivative at `value`.
pub derivative: T::Tangent,
/// The second derivative at `value`.
pub second_derivative: <T::Tangent as HasTangent>::Tangent,
}
impl<V: VectorSpace> HasTangent for V {
type Tangent = V;
}
impl<M, N> HasTangent for (M, N)
where
M: HasTangent,
N: HasTangent,
{
type Tangent = Sum<M::Tangent, N::Tangent>;
}