bevy/crates/bevy_render/src
Bude 6edb78a8c3
Inverse bevy_render bevy_winit dependency and move cursor to bevy_winit (#15649)
# Objective

- `bevy_render` should not depend on `bevy_winit`
- Fixes #15565

## Solution

- `bevy_render` no longer depends on `bevy_winit`
- The following is behind the `custom_cursor` feature
- Move custom cursor code from `bevy_render` to `bevy_winit` behind the
`custom_cursor` feature
- `bevy_winit` now depends on `bevy_render` (for `Image` and
`TextureFormat`)
- `bevy_winit` now depends on `bevy_asset` (for `Assets`, `Handle` and
`AssetId`)
  - `bevy_winit` now depends on `bytemuck` (already in tree)
- Custom cursor code in `bevy_winit` reworked to use `AssetId` (other
than that it is taken over 1:1)
- Rework `bevy_winit` custom cursor interface visibility now that the
logic is all contained in `bevy_winit`

## Testing

- I ran the screenshot and window_settings examples
- Tested on linux wayland so far

---

## Migration Guide

`CursorIcon` and `CustomCursor` previously provided by
`bevy::render::view::cursor` is now available from `bevy::winit`.
A new feature `custom_cursor` enables this functionality (default
feature).
2024-10-06 18:25:50 +00:00
..
batching Remove remnant EntityHash and related types from bevy_utils (#15039) 2024-09-09 15:24:17 +00:00
camera Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
diagnostic Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
mesh Split out bevy_mesh from bevy_render (#15666) 2024-10-06 14:18:11 +00:00
primitives Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
render_graph Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
render_phase Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
render_resource Split out bevy_mesh from bevy_render (#15666) 2024-10-06 14:18:11 +00:00
renderer Remove render_resource_wrapper (#15441) 2024-09-30 17:37:07 +00:00
texture Split off bevy_image from bevy_render (#15650) 2024-10-04 20:16:47 +00:00
view Inverse bevy_render bevy_winit dependency and move cursor to bevy_winit (#15649) 2024-10-06 18:25:50 +00:00
alpha.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
color_operations.wgsl
extract_component.rs The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
extract_instances.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
extract_param.rs Better warnings about invalid parameters (#15500) 2024-10-03 13:16:55 +00:00
extract_resource.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
globals.rs
globals.wgsl
gpu_component_array_buffer.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
gpu_readback.rs Gpu readback (#15419) 2024-09-30 17:28:55 +00:00
lib.rs Split out bevy_mesh from bevy_render (#15666) 2024-10-06 14:18:11 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
render_asset.rs Split off bevy_image from bevy_render (#15650) 2024-10-04 20:16:47 +00:00
settings.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
spatial_bundle.rs Clearer spatial bundle pub const docs (#14293) 2024-07-15 16:03:09 +00:00
storage.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
world_sync.rs The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00