bevy/crates
Carter Anderson 6f27e0e35f
Add asset_processor feature and remove AssetMode::ProcessedDev (#10194)
# Objective

Users shouldn't need to change their source code between "development
workflows" and "releasing". Currently, Bevy Asset V2 has two "processed"
asset modes `Processed` (assumes assets are already processed) and
`ProcessedDev` (starts an asset processor and processes assets). This
means that the mode must be changed _in code_ when switching from "app
dev" to "release". Very suboptimal.

We have already removed "runtime opt-in" for hot-reloading. Enabling the
`file_watcher` feature _automatically_ enables file watching in code.
This means deploying a game (without hot reloading enabled) just means
calling `cargo build --release` instead of `cargo run --features
bevy/file_watcher`.

We should adopt this pattern for asset processing.

## Solution

This adds the `asset_processor` feature, which will start the
`AssetProcessor` when an `AssetPlugin` runs in `AssetMode::Processed`.

The "asset processing workflow" is now:
1. Enable `AssetMode::Processed` on `AssetPlugin`
2. When developing, run with the `asset_processor` and `file_watcher`
features
3. When releasing, build without these features.

The `AssetMode::ProcessedDev` mode has been removed.
2023-10-20 20:50:26 +00:00
..
bevy_a11y Various accessibility API updates. (#9989) 2023-10-02 21:22:52 +00:00
bevy_animation refactor: Change Option<With<T>> query params to Has<T> (#9959) 2023-10-02 01:21:41 +00:00
bevy_app Prevent black frames during startup (#9826) 2023-10-18 23:24:19 +00:00
bevy_asset Add asset_processor feature and remove AssetMode::ProcessedDev (#10194) 2023-10-20 20:50:26 +00:00
bevy_audio More ergonomic spatial audio (#9800) 2023-10-09 19:43:56 +00:00
bevy_core Change visibility of bevy::core::update_frame_count to pub (#10111) 2023-10-16 13:43:02 +00:00
bevy_core_pipeline Fix missing explicit lifetime name for copy_deferred_lighting_id name (#10128) 2023-10-15 14:37:53 +00:00
bevy_derive bevy_derive: Fix #[deref] breaking other attributes (#9551) 2023-08-28 17:36:18 +00:00
bevy_diagnostic Unify FixedTime and Time while fixing several problems (#8964) 2023-10-16 01:57:55 +00:00
bevy_dylib Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_dynamic_plugin Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_ecs add and fix shields in Readmes (#9993) 2023-10-15 00:52:31 +00:00
bevy_ecs_compile_fail_tests Updates for rust 1.73 (#10035) 2023-10-06 00:31:10 +00:00
bevy_encase_derive Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_gilrs Unify FixedTime and Time while fixing several problems (#8964) 2023-10-16 01:57:55 +00:00
bevy_gizmos Deferred Renderer (#9258) 2023-10-12 22:10:38 +00:00
bevy_gltf Multiple Asset Sources (#9885) 2023-10-13 23:17:32 +00:00
bevy_hierarchy Fix some warnings shown in nightly (#10012) 2023-10-05 05:41:09 +00:00
bevy_input Change AxisSettings livezone default (#10090) 2023-10-12 17:58:32 +00:00
bevy_internal Add asset_processor feature and remove AssetMode::ProcessedDev (#10194) 2023-10-20 20:50:26 +00:00
bevy_log Update tracy-client requirement from 0.15 to 0.16 (#9436) 2023-08-15 07:45:21 +00:00
bevy_macro_utils Update toml_edit requirement from 0.19 to 0.20 (#10058) 2023-10-09 11:55:16 +00:00
bevy_macros_compile_fail_tests bevy_derive: Fix #[deref] breaking other attributes (#9551) 2023-08-28 17:36:18 +00:00
bevy_math Automatic batching/instancing of draw commands (#9685) 2023-09-21 22:12:34 +00:00
bevy_mikktspace add and fix shields in Readmes (#9993) 2023-10-15 00:52:31 +00:00
bevy_pbr chore: use ExtractComponent derive macro for EnvironmentMapLight and FogSettings (#10191) 2023-10-19 20:18:33 +00:00
bevy_ptr add and fix shields in Readmes (#9993) 2023-10-15 00:52:31 +00:00
bevy_reflect bevy_reflect: Fix dynamic type serialization (#10103) 2023-10-16 23:31:16 +00:00
bevy_reflect_compile_fail_tests Improve TypeUuid's derive macro error messages (#9315) 2023-10-02 12:42:01 +00:00
bevy_render allow extensions to StandardMaterial (#7820) 2023-10-17 21:28:08 +00:00
bevy_scene Correct Scene loader error description (#10161) 2023-10-17 17:58:35 +00:00
bevy_sprite allow extensions to StandardMaterial (#7820) 2023-10-17 21:28:08 +00:00
bevy_tasks add and fix shields in Readmes (#9993) 2023-10-15 00:52:31 +00:00
bevy_text Fix text2d view-visibility (#10100) 2023-10-13 19:14:31 +00:00
bevy_time add on_real_time_timer run condition (#10179) 2023-10-20 12:58:37 +00:00
bevy_transform Add system parameter for computing up-to-date GlobalTransforms (#8603) 2023-10-18 20:07:51 +00:00
bevy_ui Fix UI borders (#10078) 2023-10-13 17:17:16 +00:00
bevy_utils add and fix shields in Readmes (#9993) 2023-10-15 00:52:31 +00:00
bevy_window Various accessibility API updates. (#9989) 2023-10-02 21:22:52 +00:00
bevy_winit Prevent black frames during startup (#9826) 2023-10-18 23:24:19 +00:00