bevy/crates/bevy_text/src/lib.rs
Nicola Papale 6f291a037f
Fix panic when using debug_asset_server (#8485)
# Objective

- Fixes #8484

## Solution

Since #8445 fonts need to register a debug asset, otherwise the
`debug_asset_server` feature doesn't work. This adds the debug asset
registration
2023-04-25 10:11:11 +00:00

118 lines
3.6 KiB
Rust

#![allow(clippy::type_complexity)]
mod error;
mod font;
mod font_atlas;
mod font_atlas_set;
mod font_loader;
mod glyph_brush;
mod pipeline;
mod text;
mod text2d;
pub use error::*;
pub use font::*;
pub use font_atlas::*;
pub use font_atlas_set::*;
pub use font_loader::*;
pub use glyph_brush::*;
pub use pipeline::*;
pub use text::*;
pub use text2d::*;
pub mod prelude {
#[doc(hidden)]
pub use crate::{Font, Text, Text2dBundle, TextAlignment, TextError, TextSection, TextStyle};
}
use bevy_app::prelude::*;
#[cfg(feature = "default_font")]
use bevy_asset::load_internal_binary_asset;
use bevy_asset::{AddAsset, HandleUntyped};
use bevy_ecs::prelude::*;
use bevy_reflect::TypeUuid;
use bevy_render::{camera::CameraUpdateSystem, ExtractSchedule, RenderApp};
use bevy_sprite::SpriteSystem;
use std::num::NonZeroUsize;
#[derive(Default)]
pub struct TextPlugin;
/// [`TextPlugin`] settings
#[derive(Resource)]
pub struct TextSettings {
/// Maximum number of font atlases supported in a ['FontAtlasSet']
pub max_font_atlases: NonZeroUsize,
/// Allows font size to be set dynamically exceeding the amount set in max_font_atlases.
/// Note each font size has to be generated which can have a strong performance impact.
pub allow_dynamic_font_size: bool,
}
impl Default for TextSettings {
fn default() -> Self {
Self {
max_font_atlases: NonZeroUsize::new(16).unwrap(),
allow_dynamic_font_size: false,
}
}
}
#[derive(Resource, Default)]
pub struct FontAtlasWarning {
warned: bool,
}
/// Text is rendered for two different view projections, normal `Text2DBundle` is rendered with a
/// `BottomToTop` y axis, and UI is rendered with a `TopToBottom` y axis. This matters for text because
/// the glyph positioning is different in either layout.
pub enum YAxisOrientation {
TopToBottom,
BottomToTop,
}
pub const DEFAULT_FONT_HANDLE: HandleUntyped =
HandleUntyped::weak_from_u64(Font::TYPE_UUID, 1491772431825224042);
impl Plugin for TextPlugin {
fn build(&self, app: &mut App) {
app.add_asset::<Font>()
.add_debug_asset::<Font>()
.add_asset::<FontAtlasSet>()
.register_type::<Text>()
.register_type::<Text2dBounds>()
.register_type::<TextSection>()
.register_type::<Vec<TextSection>>()
.register_type::<TextStyle>()
.register_type::<TextAlignment>()
.register_type::<BreakLineOn>()
.init_asset_loader::<FontLoader>()
.init_resource::<TextSettings>()
.init_resource::<FontAtlasWarning>()
.insert_resource(TextPipeline::default())
.add_systems(
PostUpdate,
update_text2d_layout
// Potential conflict: `Assets<Image>`
// In practice, they run independently since `bevy_render::camera_update_system`
// will only ever observe its own render target, and `update_text2d_layout`
// will never modify a pre-existing `Image` asset.
.ambiguous_with(CameraUpdateSystem),
);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app.add_systems(
ExtractSchedule,
extract_text2d_sprite.after(SpriteSystem::ExtractSprites),
);
}
#[cfg(feature = "default_font")]
load_internal_binary_asset!(
app,
DEFAULT_FONT_HANDLE,
"FiraMono-subset.ttf",
|bytes: &[u8]| { Font::try_from_bytes(bytes.to_vec()).unwrap() }
);
}
}