 cbcd826612
			
		
	
	
		cbcd826612
		
			
		
	
	
	
	
		
			
			# Objective Closes #10319 ## Changelog * Added a new `Color::rgba_from_array([f32; 4]) -> Color` method. * Added a new `Color::rgb_from_array([f32; 3]) -> Color` method. * Added a new `Color::rgba_linear_from_array([f32; 4]) -> Color` method. * Added a new `Color::rgb_linear_from_array([f32; 3]) -> Color` method. * Added a new `Color::hsla_from_array([f32; 4]) -> Color` method. * Added a new `Color::hsl_from_array([f32; 3]) -> Color` method. * Added a new `Color::lcha_from_array([f32; 4]) -> Color` method. * Added a new `Color::lch_from_array([f32; 3]) -> Color` method. * Added a new `Color::rgba_to_vec4(&self) -> Vec4` method. * Added a new `Color::rgba_to_array(&self) -> [f32; 4]` method. * Added a new `Color::rgb_to_vec3(&self) -> Vec3` method. * Added a new `Color::rgb_to_array(&self) -> [f32; 3]` method. * Added a new `Color::rgba_linear_to_vec4(&self) -> Vec4` method. * Added a new `Color::rgba_linear_to_array(&self) -> [f32; 4]` method. * Added a new `Color::rgb_linear_to_vec3(&self) -> Vec3` method. * Added a new `Color::rgb_linear_to_array(&self) -> [f32; 3]` method. * Added a new `Color::hsla_to_vec4(&self) -> Vec4` method. * Added a new `Color::hsla_to_array(&self) -> [f32; 4]` method. * Added a new `Color::hsl_to_vec3(&self) -> Vec3` method. * Added a new `Color::hsl_to_array(&self) -> [f32; 3]` method. * Added a new `Color::lcha_to_vec4(&self) -> Vec4` method. * Added a new `Color::lcha_to_array(&self) -> [f32; 4]` method. * Added a new `Color::lch_to_vec3(&self) -> Vec3` method. * Added a new `Color::lch_to_array(&self) -> [f32; 3]` method. ## Migration Guide `Color::from(Vec4)` is now `Color::rgba_from_array(impl Into<[f32; 4]>)` `Vec4::from(Color)` is now `Color::rgba_to_vec4(&self)` Before: ```rust let color_vec4 = Vec4::new(0.5, 0.5, 0.5); let color_from_vec4 = Color::from(color_vec4); let color_array = [0.5, 0.5, 0.5]; let color_from_array = Color::from(color_array); ``` After: ```rust let color_vec4 = Vec4::new(0.5, 0.5, 0.5); let color_from_vec4 = Color::rgba_from_array(color_vec4); let color_array = [0.5, 0.5, 0.5]; let color_from_array = Color::rgba_from_array(color_array); ```
		
			
				
	
	
		
			66 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Demonstrates the use of [`UiMaterials`](UiMaterial) and how to change material values
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| 
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| use bevy::prelude::*;
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| use bevy::reflect::TypePath;
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| use bevy::render::render_resource::*;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_plugins(UiMaterialPlugin::<CustomUiMaterial>::default())
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, update)
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|         .run();
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| }
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| 
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| fn update(time: Res<Time>, mut ui_materials: ResMut<Assets<CustomUiMaterial>>) {
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|     for (_, material) in ui_materials.iter_mut() {
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|         // rainbow color effect
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|         let new_color = Color::hsl((time.elapsed_seconds() * 60.0) % 360.0, 1., 0.5);
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|         material.color = new_color.rgba_to_vec4();
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|     }
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| }
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| 
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| fn setup(mut commands: Commands, mut ui_materials: ResMut<Assets<CustomUiMaterial>>) {
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|     // Camera so we can see UI
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|     commands.spawn(Camera2dBundle::default());
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| 
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|     commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 width: Val::Percent(100.0),
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|                 height: Val::Percent(100.0),
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|                 align_items: AlignItems::Center,
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|                 justify_content: JustifyContent::Center,
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|                 ..default()
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|             },
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|             ..default()
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|         })
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|         .with_children(|parent| {
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|             parent.spawn(MaterialNodeBundle {
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|                 style: Style {
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|                     position_type: PositionType::Absolute,
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|                     width: Val::Px(250.0),
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|                     height: Val::Px(250.0),
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|                     ..default()
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|                 },
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|                 material: ui_materials.add(CustomUiMaterial {
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|                     color: Color::WHITE.rgba_to_vec4(),
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|                 }),
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|                 ..default()
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|             });
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|         });
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| }
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| 
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| #[derive(AsBindGroup, Asset, TypePath, Debug, Clone)]
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| struct CustomUiMaterial {
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|     #[uniform(0)]
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|     color: Vec4,
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| }
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| 
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| impl UiMaterial for CustomUiMaterial {
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|     fn fragment_shader() -> ShaderRef {
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|         "shaders/circle_shader.wgsl".into()
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|     }
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| }
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