bevy/crates/bevy_core_pipeline/src
IceSentry 64e1a7835a
Clean up 2d render phases (#12982)
# Objective

Currently, the 2d pipeline only has a transparent pass that is used for
everything. I want to have separate passes for opaque/alpha
mask/transparent meshes just like in 3d.

This PR does the basic work to start adding new phases to the 2d
pipeline and get the current setup a bit closer to 3d.

## Solution

- Use `ViewNode` for `MainTransparentPass2dNode`
- Added `Node2d::StartMainPass`, `Node2d::EndMainPass`
- Rename everything to clarify that the main pass is currently the
transparent pass

---

## Changelog

- Added `Node2d::StartMainPass`, `Node2d::EndMainPass`

## Migration Guide

If you were using `Node2d::MainPass` to order your own custom render
node. You now need to order it relative to `Node2d::StartMainPass` or
`Node2d::EndMainPass`.
2024-05-08 08:13:39 +00:00
..
auto_exposure Implement Auto Exposure plugin (#12792) 2024-05-03 17:45:17 +00:00
blit Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bloom Clean up 2d render phases (#12982) 2024-05-08 08:13:39 +00:00
contrast_adaptive_sharpening Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
core_2d Clean up 2d render phases (#12982) 2024-05-08 08:13:39 +00:00
core_3d Implement Auto Exposure plugin (#12792) 2024-05-03 17:45:17 +00:00
deferred Implement GPU frustum culling. (#12889) 2024-04-28 12:50:00 +00:00
fullscreen_vertex_shader Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
fxaa Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
motion_blur Per-Object Motion Blur (#9924) 2024-04-25 01:16:02 +00:00
prepass Implement GPU frustum culling. (#12889) 2024-04-28 12:50:00 +00:00
skybox Consolidate Render(Ui)Materials(2d) into RenderAssets (#12827) 2024-04-09 13:26:34 +00:00
taa Per-Object Motion Blur (#9924) 2024-04-25 01:16:02 +00:00
tonemapping move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
upscaling Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
lib.rs Implement Auto Exposure plugin (#12792) 2024-05-03 17:45:17 +00:00
msaa_writeback.rs Clean up 2d render phases (#12982) 2024-05-08 08:13:39 +00:00