.. |
batching
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Pack multiple vertex and index arrays together into growable buffers. (#14257)
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2024-07-16 20:33:15 +00:00 |
camera
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Unignore Camera.target field for reflection (#14367)
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2024-07-22 18:46:40 +00:00 |
diagnostic
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Wgpu 0.20 (#13186)
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2024-06-14 18:39:31 +00:00 |
mesh
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Pack multiple vertex and index arrays together into growable buffers. (#14257)
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2024-07-16 20:33:15 +00:00 |
primitives
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Fix lints introduced in Rust beta 1.80 (#13899)
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2024-06-17 17:22:01 +00:00 |
render_graph
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Don't ignore draw errors (#13240)
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2024-07-22 19:22:30 +00:00 |
render_phase
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Don't ignore draw errors (#13240)
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2024-07-22 19:22:30 +00:00 |
render_resource
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Fix common capitalization errors in documentation (#14562)
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2024-07-31 21:16:05 +00:00 |
renderer
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Fix intra-doc links and make CI test them (#14076)
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2024-07-11 13:08:31 +00:00 |
texture
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Fix TextureCache memory leak and add is_empty() method (#14480)
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2024-07-27 13:16:27 +00:00 |
view
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Made ViewUniform fields public (#14482)
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2024-07-26 17:11:29 +00:00 |
alpha.rs
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Implement alpha to coverage (A2C) support. (#12970)
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2024-04-15 20:37:52 +00:00 |
color_operations.wgsl
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move wgsl color operations from bevy_pbr to bevy_render (#13209)
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2024-05-04 10:30:23 +00:00 |
extract_component.rs
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Fix some nightly Clippy lints (#12927)
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2024-04-13 02:05:38 +00:00 |
extract_instances.rs
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Refactor App and SubApp internals for better separation (#9202)
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2024-03-31 03:16:10 +00:00 |
extract_param.rs
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Enable the unsafe_op_in_unsafe_fn lint (#11591)
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2024-01-28 23:18:11 +00:00 |
extract_resource.rs
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Add error when extract resource build fails (#4964)
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2024-04-28 05:20:59 +00:00 |
globals.rs
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Refactor App and SubApp internals for better separation (#9202)
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2024-03-31 03:16:10 +00:00 |
globals.wgsl
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Refactor Globals and View structs into separate shaders (#7512)
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2023-02-11 17:55:18 +00:00 |
gpu_component_array_buffer.rs
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Refactor App and SubApp internals for better separation (#9202)
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2024-03-31 03:16:10 +00:00 |
lib.rs
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Pack multiple vertex and index arrays together into growable buffers. (#14257)
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2024-07-16 20:33:15 +00:00 |
maths.wgsl
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add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262)
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2024-05-28 12:09:26 +00:00 |
pipelined_rendering.rs
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Fix lints introduced in Rust beta 1.80 (#13899)
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2024-06-17 17:22:01 +00:00 |
render_asset.rs
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Pack multiple vertex and index arrays together into growable buffers. (#14257)
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2024-07-16 20:33:15 +00:00 |
settings.rs
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Update to wgpu 0.19 and raw-window-handle 0.6 (#11280)
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2024-01-26 18:14:21 +00:00 |
spatial_bundle.rs
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Clearer spatial bundle pub const docs (#14293)
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2024-07-15 16:03:09 +00:00 |