bevy/examples/animation
ickshonpe 6f7d0e5725
split up TextStyle (#15857)
# Objective

Currently text is recomputed unnecessarily on any changes to its color,
which is extremely expensive.

## Solution
Split up `TextStyle` into two separate components `TextFont` and
`TextColor`.

## Testing

I added this system to `many_buttons`:
```rust
fn set_text_colors_changed(mut colors: Query<&mut TextColor>) {
    for mut text_color in colors.iter_mut() {
        text_color.set_changed();
    }
}
```

reports ~4fps on main, ~50fps with this PR.

## Migration Guide
`TextStyle` has been renamed to `TextFont` and its `color` field has
been moved to a separate component named `TextColor` which newtypes
`Color`.
2024-10-13 17:06:22 +00:00
..
animated_fox.rs Rename App/World::observe to add_observer, EntityWorldMut::observe_entity to observe. (#15754) 2024-10-09 15:39:29 +00:00
animated_transform.rs Replace Handle<AnimationGraph> component with a wrapper (#15742) 2024-10-08 22:41:24 +00:00
animated_ui.rs split up TextStyle (#15857) 2024-10-13 17:06:22 +00:00
animation_events.rs split up TextStyle (#15857) 2024-10-13 17:06:22 +00:00
animation_graph.rs split up TextStyle (#15857) 2024-10-13 17:06:22 +00:00
animation_masks.rs split up TextStyle (#15857) 2024-10-13 17:06:22 +00:00
color_animation.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
custom_skinned_mesh.rs Vary transforms for custom_skinned_mesh example (#15710) 2024-10-08 12:37:46 +00:00
eased_motion.rs Remove the Component trait implementation from Handle (#15796) 2024-10-09 21:10:01 +00:00
easing_functions.rs split up TextStyle (#15857) 2024-10-13 17:06:22 +00:00
gltf_skinned_mesh.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
morph_targets.rs Fix println in morph_targets example (#15851) 2024-10-11 15:35:22 +00:00