bevy/examples/window
ickshonpe 6f7d0e5725
split up TextStyle (#15857)
# Objective

Currently text is recomputed unnecessarily on any changes to its color,
which is extremely expensive.

## Solution
Split up `TextStyle` into two separate components `TextFont` and
`TextColor`.

## Testing

I added this system to `many_buttons`:
```rust
fn set_text_colors_changed(mut colors: Query<&mut TextColor>) {
    for mut text_color in colors.iter_mut() {
        text_color.set_changed();
    }
}
```

reports ~4fps on main, ~50fps with this PR.

## Migration Guide
`TextStyle` has been renamed to `TextFont` and its `color` field has
been moved to a separate component named `TextColor` which newtypes
`Color`.
2024-10-13 17:06:22 +00:00
..
clear_color.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
custom_user_event.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
low_power.rs split up TextStyle (#15857) 2024-10-13 17:06:22 +00:00
monitor_info.rs Text rework (#15591) 2024-10-09 18:35:36 +00:00
multiple_windows.rs Text rework (#15591) 2024-10-09 18:35:36 +00:00
scale_factor_override.rs split up TextStyle (#15857) 2024-10-13 17:06:22 +00:00
screenshot.rs Text rework (#15591) 2024-10-09 18:35:36 +00:00
transparent_window.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
window_resizing.rs split up TextStyle (#15857) 2024-10-13 17:06:22 +00:00
window_settings.rs Inverse bevy_render bevy_winit dependency and move cursor to bevy_winit (#15649) 2024-10-06 18:25:50 +00:00