
* Adds labels and orderings to systems that need them (uses the new many-to-many labels for InputSystem) * Removes the Event, PreEvent, Scene, and Ui stages in favor of First, PreUpdate, and PostUpdate (there is more collapsing potential, such as the Asset stages and _maybe_ removing First, but those have more nuance so they should be handled separately) * Ambiguity detection now prints component conflicts * Removed broken change filters from flex calculation (which implicitly relied on the z-update system always modifying translation.z). This will require more work to make it behave as expected so i just removed it (and it was already doing this work every frame).
35 lines
1.0 KiB
Rust
35 lines
1.0 KiB
Rust
mod converter;
|
|
mod gilrs_system;
|
|
|
|
use bevy_app::{AppBuilder, CoreStage, Plugin, StartupStage};
|
|
use bevy_ecs::system::IntoExclusiveSystem;
|
|
use bevy_utils::tracing::error;
|
|
use gilrs::GilrsBuilder;
|
|
use gilrs_system::{gilrs_event_startup_system, gilrs_event_system};
|
|
|
|
#[derive(Default)]
|
|
pub struct GilrsPlugin;
|
|
|
|
impl Plugin for GilrsPlugin {
|
|
fn build(&self, app: &mut AppBuilder) {
|
|
match GilrsBuilder::new()
|
|
.with_default_filters(false)
|
|
.set_update_state(false)
|
|
.build()
|
|
{
|
|
Ok(gilrs) => {
|
|
app.insert_non_send_resource(gilrs)
|
|
.add_startup_system_to_stage(
|
|
StartupStage::PreStartup,
|
|
gilrs_event_startup_system.exclusive_system(),
|
|
)
|
|
.add_system_to_stage(
|
|
CoreStage::PreUpdate,
|
|
gilrs_event_system.exclusive_system(),
|
|
);
|
|
}
|
|
Err(err) => error!("Failed to start Gilrs. {}", err),
|
|
}
|
|
}
|
|
}
|