# Objective - Size is currently hardcoded in the shader which means it will break if a user uses anything higher than that. ## Solution - Use a shader_def to define the size ## Testing Tested with the OIT example |
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| .. | ||
| src | ||
| Cargo.toml | ||
| README.md | ||
# Objective - Size is currently hardcoded in the shader which means it will break if a user uses anything higher than that. ## Solution - Use a shader_def to define the size ## Testing Tested with the OIT example |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||
| README.md | ||