 512b7463a3
			
		
	
	
		512b7463a3
		
			
		
	
	
	
	
		
			
			# Objective Make bevy_utils less of a compilation bottleneck. Tackle #11478. ## Solution * Move all of the directly reexported dependencies and move them to where they're actually used. * Remove the UUID utilities that have gone unused since `TypePath` took over for `TypeUuid`. * There was also a extraneous bytemuck dependency on `bevy_core` that has not been used for a long time (since `encase` became the primary way to prepare GPU buffers). * Remove the `all_tuples` macro reexport from bevy_ecs since it's accessible from `bevy_utils`. --- ## Changelog Removed: Many of the reexports from bevy_utils (petgraph, uuid, nonmax, smallvec, and thiserror). Removed: bevy_core's reexports of bytemuck. ## Migration Guide bevy_utils' reexports of petgraph, uuid, nonmax, smallvec, and thiserror have been removed. bevy_core' reexports of bytemuck's types has been removed. Add them as dependencies in your own crate instead.
		
			
				
	
	
		
			162 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Implements loader for a custom asset type.
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| 
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| use bevy::{
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|     asset::{io::Reader, ron, AssetLoader, AsyncReadExt, LoadContext},
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|     prelude::*,
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|     reflect::TypePath,
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|     utils::BoxedFuture,
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| };
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| use serde::Deserialize;
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| use thiserror::Error;
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| 
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| #[derive(Asset, TypePath, Debug, Deserialize)]
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| struct CustomAsset {
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|     #[allow(dead_code)]
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|     value: i32,
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| }
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| 
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| #[derive(Default)]
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| struct CustomAssetLoader;
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| 
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| /// Possible errors that can be produced by [`CustomAssetLoader`]
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| #[non_exhaustive]
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| #[derive(Debug, Error)]
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| pub enum CustomAssetLoaderError {
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|     /// An [IO](std::io) Error
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|     #[error("Could not load asset: {0}")]
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|     Io(#[from] std::io::Error),
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|     /// A [RON](ron) Error
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|     #[error("Could not parse RON: {0}")]
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|     RonSpannedError(#[from] ron::error::SpannedError),
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| }
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| 
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| impl AssetLoader for CustomAssetLoader {
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|     type Asset = CustomAsset;
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|     type Settings = ();
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|     type Error = CustomAssetLoaderError;
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|     fn load<'a>(
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|         &'a self,
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|         reader: &'a mut Reader,
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|         _settings: &'a (),
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|         _load_context: &'a mut LoadContext,
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|     ) -> BoxedFuture<'a, Result<Self::Asset, Self::Error>> {
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|         Box::pin(async move {
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|             let mut bytes = Vec::new();
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|             reader.read_to_end(&mut bytes).await?;
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|             let custom_asset = ron::de::from_bytes::<CustomAsset>(&bytes)?;
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|             Ok(custom_asset)
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|         })
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|     }
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| 
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|     fn extensions(&self) -> &[&str] {
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|         &["custom"]
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|     }
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| }
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| 
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| #[derive(Asset, TypePath, Debug)]
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| struct Blob {
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|     bytes: Vec<u8>,
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| }
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| 
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| #[derive(Default)]
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| struct BlobAssetLoader;
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| 
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| /// Possible errors that can be produced by [`CustomAssetLoader`]
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| #[non_exhaustive]
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| #[derive(Debug, Error)]
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| pub enum BlobAssetLoaderError {
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|     /// An [IO](std::io) Error
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|     #[error("Could not load file: {0}")]
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|     Io(#[from] std::io::Error),
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| }
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| 
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| impl AssetLoader for BlobAssetLoader {
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|     type Asset = Blob;
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|     type Settings = ();
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|     type Error = BlobAssetLoaderError;
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| 
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|     fn load<'a>(
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|         &'a self,
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|         reader: &'a mut Reader,
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|         _settings: &'a (),
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|         _load_context: &'a mut LoadContext,
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|     ) -> BoxedFuture<'a, Result<Self::Asset, Self::Error>> {
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|         Box::pin(async move {
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|             info!("Loading Blob...");
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|             let mut bytes = Vec::new();
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|             reader.read_to_end(&mut bytes).await?;
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| 
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|             Ok(Blob { bytes })
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|         })
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|     }
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| }
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .init_resource::<State>()
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|         .init_asset::<CustomAsset>()
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|         .init_asset::<Blob>()
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|         .init_asset_loader::<CustomAssetLoader>()
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|         .init_asset_loader::<BlobAssetLoader>()
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, print_on_load)
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|         .run();
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| }
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| 
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| #[derive(Resource, Default)]
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| struct State {
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|     handle: Handle<CustomAsset>,
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|     other_handle: Handle<CustomAsset>,
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|     blob: Handle<Blob>,
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|     printed: bool,
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| }
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| 
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| fn setup(mut state: ResMut<State>, asset_server: Res<AssetServer>) {
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|     // Recommended way to load an asset
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|     state.handle = asset_server.load("data/asset.custom");
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| 
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|     // File extensions are optional, but are recommended for project management and last-resort inference
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|     state.other_handle = asset_server.load("data/asset_no_extension");
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| 
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|     // Will use BlobAssetLoader instead of CustomAssetLoader thanks to type inference
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|     state.blob = asset_server.load("data/asset.custom");
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| }
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| 
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| fn print_on_load(
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|     mut state: ResMut<State>,
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|     custom_assets: Res<Assets<CustomAsset>>,
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|     blob_assets: Res<Assets<Blob>>,
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| ) {
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|     let custom_asset = custom_assets.get(&state.handle);
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|     let other_custom_asset = custom_assets.get(&state.other_handle);
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|     let blob = blob_assets.get(&state.blob);
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| 
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|     // Can't print results if the assets aren't ready
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|     if state.printed {
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|         return;
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|     }
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| 
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|     if custom_asset.is_none() {
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|         info!("Custom Asset Not Ready");
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|         return;
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|     }
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| 
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|     if other_custom_asset.is_none() {
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|         info!("Other Custom Asset Not Ready");
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|         return;
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|     }
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| 
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|     if blob.is_none() {
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|         info!("Blob Not Ready");
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|         return;
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|     }
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| 
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|     info!("Custom asset loaded: {:?}", custom_asset.unwrap());
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|     info!("Custom asset loaded: {:?}", other_custom_asset.unwrap());
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|     info!("Blob Size: {:?} Bytes", blob.unwrap().bytes.len());
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| 
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|     // Once printed, we won't print again
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|     state.printed = true;
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| }
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