bevy/examples/2d/sprite.rs
2020-05-13 16:45:18 -07:00

30 lines
946 B
Rust

use bevy::prelude::*;
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup)
.run();
}
fn setup(world: &mut World, resources: &mut Resources) {
let mut textures = resources.get_mut::<Assets<Texture>>().unwrap();
let texture_path = concat!(env!("CARGO_MANIFEST_DIR"), "/assets/branding/icon.png");
let texture = Texture::load(TextureType::Png(texture_path.to_string()));
let texture_handle = textures.add(texture);
let mut color_materials = resources.get_mut::<Assets<ColorMaterial>>().unwrap();
world
.build()
.add_entity(Camera2dEntity::default())
.add_entity(SpriteEntity {
rect: Rect {
position: Vec2::new(300.0, 300.0),
z_index: 0.5,
..Default::default()
},
material: color_materials.add(texture_handle.into()),
..Default::default()
});
}