bevy/crates
Joona Aalto 70f7d9598a
Add Mesh transformation (#11454)
# Objective

It can sometimes be useful to transform actual `Mesh` data without
needing to change the `Transform` of an entity. For example, one might
want to spawn a circle mesh facing up instead of facing Z, or to spawn a
mesh slightly offset without needing child entities.

## Solution

Add `transform_by` and `transformed_by` methods to `Mesh`. They take a
`Transform` and apply the translation, rotation, and scale to vertex
positions, and the rotation to normals and tangents.

In the `load_gltf` example, with this system:

```rust
fn transform(time: Res<Time>, mut q: Query<&mut Handle<Mesh>>, mut meshes: ResMut<Assets<Mesh>>) {
    let sin = 0.0025 * time.elapsed_seconds().sin();

    for mesh_handle in &mut q {
        if let Some(mesh) = meshes.get_mut(mesh_handle.clone_weak()) {
            let transform =
                Transform::from_rotation(Quat::from_rotation_y(0.75 * time.delta_seconds()))
                    .with_scale(Vec3::splat(1.0 + sin));
            mesh.transform_by(transform);
        }
    }
}
```

it looks like this:


https://github.com/bevyengine/bevy/assets/57632562/60432456-6d28-4d06-9c94-2f4148f5acd5
2024-01-29 16:34:19 +00:00
..
bevy_a11y resolve all internal ambiguities (#10411) 2024-01-09 19:08:15 +00:00
bevy_animation Skip alloc when updating animation path cache (#11330) 2024-01-13 19:33:11 +00:00
bevy_app Expressively define plugins using functions (#11080) 2024-01-27 02:40:15 +00:00
bevy_asset Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
bevy_audio Optional override for global spatial scale (#10419) 2024-01-25 16:29:35 +00:00
bevy_core Derive Debug for Framecount (#11573) 2024-01-28 13:25:49 +00:00
bevy_core_pipeline Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00
bevy_derive Reexport winit::platform::android::activity::* in bevy_winit (#11011) 2023-12-19 20:15:03 +00:00
bevy_diagnostic Replace DiagnosticId by DiagnosticPath (#9266) 2024-01-20 15:42:51 +00:00
bevy_dylib
bevy_dynamic_plugin Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
bevy_ecs Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
bevy_ecs_compile_fail_tests Dynamic queries and builder API (#9774) 2024-01-16 19:16:49 +00:00
bevy_encase_derive
bevy_gilrs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_gizmos Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
bevy_gltf Use glam for computing gLTF node transform (#11361) 2024-01-16 14:33:19 +00:00
bevy_hierarchy Make the MapEntities trait generic over Mappers, and add a simpler EntityMapper (#11428) 2024-01-28 19:51:46 +00:00
bevy_input Fix cyclic dep (#11523) 2024-01-25 17:44:32 +00:00
bevy_internal Add Accessibility plugin to default plugins docs (#11512) 2024-01-28 10:04:43 +00:00
bevy_log move once from bevy_log to bevy_utils, to allow for it's use in bevy_ecs (#11419) 2024-01-19 06:07:41 +00:00
bevy_macro_utils Bump toml_edit in build-template-pages tool (#11342) 2024-01-16 05:23:18 +00:00
bevy_macros_compile_fail_tests Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_math Add more constructors and math helpers for primitive shapes (#10632) 2024-01-29 16:04:51 +00:00
bevy_mikktspace Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
bevy_pbr Workaround for ICE in the DXC shader compiler in debug builds with an EnvironmentMapLight (#11487) 2024-01-27 13:37:08 +00:00
bevy_ptr Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
bevy_reflect Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
bevy_reflect_compile_fail_tests bevy_reflect: Type parameter bounds (#9046) 2024-01-28 16:24:03 +00:00
bevy_render Add Mesh transformation (#11454) 2024-01-29 16:34:19 +00:00
bevy_scene Make the MapEntities trait generic over Mappers, and add a simpler EntityMapper (#11428) 2024-01-28 19:51:46 +00:00
bevy_sprite Allow TextureAtlasBuilder in AssetLoader (#11548) 2024-01-27 16:16:44 +00:00
bevy_tasks Fix wrong transmuted type in TaskPool::scope_with_executor_inner (#11455) 2024-01-21 18:08:45 +00:00
bevy_text Texture Atlas rework (#5103) 2024-01-16 13:59:08 +00:00
bevy_time Add paused run condition (#11313) 2024-01-12 22:18:57 +00:00
bevy_transform refactor: Simplify lifetimes for Commands and related types (#11445) 2024-01-22 15:35:42 +00:00
bevy_ui Avoid unconditionally unwrapping the Result - UI Stack System (#11575) 2024-01-29 02:38:41 +00:00
bevy_utils move once from bevy_log to bevy_utils, to allow for it's use in bevy_ecs (#11419) 2024-01-19 06:07:41 +00:00
bevy_window Cleanup bevy winit (#11489) 2024-01-28 21:09:23 +00:00
bevy_winit Cleanup bevy winit (#11489) 2024-01-28 21:09:23 +00:00