# Objective
- With the recent lighting changes, the default configuration in the
`bloom_3d` example is less clear what bloom actually does
- See [this
screenshot](
|
||
|---|---|---|
| .. | ||
| 3d_scene.rs | ||
| 3d_shapes.rs | ||
| 3d_viewport_to_world.rs | ||
| animated_material.rs | ||
| anti_aliasing.rs | ||
| atmospheric_fog.rs | ||
| blend_modes.rs | ||
| bloom_3d.rs | ||
| deferred_rendering.rs | ||
| deterministic.rs | ||
| fog.rs | ||
| generate_custom_mesh.rs | ||
| irradiance_volumes.rs | ||
| lighting.rs | ||
| lightmaps.rs | ||
| lines.rs | ||
| load_gltf.rs | ||
| orthographic.rs | ||
| parallax_mapping.rs | ||
| parenting.rs | ||
| pbr.rs | ||
| reflection_probes.rs | ||
| render_to_texture.rs | ||
| shadow_biases.rs | ||
| shadow_caster_receiver.rs | ||
| skybox.rs | ||
| spherical_area_lights.rs | ||
| split_screen.rs | ||
| spotlight.rs | ||
| ssao.rs | ||
| texture.rs | ||
| tonemapping.rs | ||
| transmission.rs | ||
| transparency_3d.rs | ||
| two_passes.rs | ||
| update_gltf_scene.rs | ||
| vertex_colors.rs | ||
| wireframe.rs | ||