
# Objective - When adding/removing bindings in large binding lists, git would generate very difficult-to-read diffs ## Solution - Move the `@group(X) @binding(Y)` into the same line as the binding type declaration
16 lines
513 B
WebGPU Shading Language
16 lines
513 B
WebGPU Shading Language
#import bevy_pbr::mesh_view_bindings view
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#import bevy_pbr::mesh_vertex_output MeshVertexOutput
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#import bevy_pbr::utils coords_to_viewport_uv
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@group(1) @binding(0) var texture: texture_2d<f32>;
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@group(1) @binding(1) var texture_sampler: sampler;
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@fragment
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fn fragment(
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mesh: MeshVertexOutput,
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) -> @location(0) vec4<f32> {
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let viewport_uv = coords_to_viewport_uv(mesh.position.xy, view.viewport);
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let color = textureSample(texture, texture_sampler, viewport_uv);
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return color;
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}
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