bevy/docs
IceSentry 06bae05ba2
Add bevy_anti_aliasing (#18323)
# Objective

- bevy_core_pipeline is getting really big and it's a big bottleneck for
compilation time. A lot of parts of it can be broken up

## Solution

- Add a new bevy_anti_aliasing crate that contains all the anti_aliasing
implementations
- I didn't move any MSAA related code to this new crate because that's a
lot more invasive

## Testing

- Tested the anti_aliasing example to make sure all methods still worked

---

## Showcase

 before:

![image](https://github.com/user-attachments/assets/eac18276-2cb9-41c9-aaf4-a5da643a7ba7)

after:

![image](https://github.com/user-attachments/assets/59cb2fb4-306f-4e42-b156-d5534da5685d)

Notice that now bevy_core_pipeline is 1s shorter and bevy_anti_aliasing
now compiles in parallel with bevy_pbr.

## Migration Guide

When using anti aliasing features, you now need to import them from
`bevy::anti_aliasing` instead of `bevy::core_pipeline`
2025-03-19 18:40:32 +00:00
..
cargo_features.md Add bevy_anti_aliasing (#18323) 2025-03-19 18:40:32 +00:00
debugging.md Replace the wgpu_trace feature with a field in bevy_render::settings::WgpuSettings (#14842) 2024-08-25 14:16:11 +00:00
linters.md ✏️ Fix typos across bevy (#16702) 2024-12-08 01:18:39 +00:00
linux_dependencies.md Fix a few typos (#17292) 2025-01-10 22:48:30 +00:00
profiling.md Build performance advice (#18339) 2025-03-16 11:37:41 +00:00